comparison orpg/templates/feature.xml @ 174:ff6cbd2b7620 alpha

Traipse Alpha 'OpenRPG' {100112-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Alpha!!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author sirebral
date Tue, 12 Jan 2010 19:38:11 -0600
parents ebe2bb19e18d
children b633f4c64aae 81d0bfd5e800
comparison
equal deleted inserted replaced
173:0dde29a41614 174:ff6cbd2b7620
1 <nodehandler class="tabber_handler" icon="help" module="containers" name="Traipse OpenRPG" version="1.0"> 1 <nodehandler class="tabber_handler" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0">
2 <nodehandler class="tabber_handler" frame="499,524,156,129" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual" module="containers" name="Reference Examples" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Quick Help" version="1.0"> 2 <nodehandler class="tabber_handler" frame="499,524,156,129" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual" module="containers" name="Reference Examples" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Quick Help" version="1.0">
3 <text multiline="1" raw_mode="1" send_button="1">Quick Help: 3 <text multiline="1" raw_mode="1" send_button="1">Quick Help:
4 4
5 The referencing system is an update to the Core of how the Game Tree works. In it's current state I understand the syntax is difficult to pick up. Here are some tips to help you grasp the syntax further 5 The referencing system is an update to the Core of how the Game Tree works. In it's current state I understand the syntax is difficult to pick up. Here are some tips to help you grasp the syntax further
6 6
17 Game Tree 17 Game Tree
18 - Group 18 - Group
19 -- Text Node 19 -- Text Node
20 --- Group_2 20 --- Group_2
21 ---- Text Node_2 21 ---- Text Node_2
22 --- Group_3
23 ---- Text Node_3
22 24
23 In the above Tree example you can reference Text Node_2 with a root reference 25 In the above Tree example you can reference Text Node_2 with a root reference
24 26
25 !@Group::Group_2::Text Node_2@! 27 !@Group::Group_2::Text Node_2@!
26 28
27 or you can use a Child Reference from within Text Node 29 or you can use a Child Reference from within Text Node
28 30
29 !!Group_2::Text Node_2!! 31 !!Group_2::Text Node_2!!
30 32
31 D. 33 D.
32 Parent References work with the Tree Map. Currently Parent References work only when called from a node that has been referenced with a Child Reference. 34 Parent References work with the Tree Map. Unlike Child references that look only at the current nodes location, Parent References are allowed to travel backwards in the gametree.
33 35
34 This is a bug in the system and is created because the Game Tree currently does not contain a Tree Map. So when you Reference a node using a Root Reference it does not pass a Tree Map for the Parent Reference to look at. 36 Using the above example, you could reference Text Node from Text Node_2 with the syntax: !#Group::Text Node#!
35 37
36 Using the above example, you could reference Text Node from Text Node_2 with the syntax: !#Group::Text Node#! .. but only if you referenced Text Node with the Child Reference. 38 Parent References have a special power in that they need only a certain amount of data for the software to understand them. In the above example you could reference Text Node_3 from Text Node_2 with only this syntax !#Group_3::Text Node_3#!
37
38 (That last one is hard to understand, I know. )
39 39
40 The reference system is still a bit primitive in it's implementation. As I was saying it is an advancement to the Core technology of Traipse OpenRPG. 40 The reference system is still a bit primitive in it's implementation. As I was saying it is an advancement to the Core technology of Traipse OpenRPG.
41 41
42 While it is confusing at first, the model is far superior to other tree referencing systems. Pre 1.8.0, no node could reference a Grid. The referencing system required the reference to be exact and started at the root. Also, the new model is designed to enable freedom of creation and greater control over the Game Tree. 42 While it is confusing at first, the model is far superior to other tree referencing systems. Pre 1.8.0, no node could reference a Grid. The referencing system required the reference to be exact and started at the root. Also, the new model is designed to enable freedom of creation and greater control over the Game Tree.
43 43
44 With the Traipse Game Tree GMs are enabled to reference any data from the Game Tree, no matter where it stands. Players can create fewer nodes and use more of the data with fewer nodes. 44 With the Traipse Game Tree GMs are enabled to reference any data from the Game Tree, no matter where it stands. Players can create fewer nodes and use more of the data with fewer nodes.
45
46 EZ_Tree (One Touch Reference):
47 (ALPHA!)
48 The new EZ_Tree System will help benefit users who do not understand the syntax, nor care to learn.
49
50 The EZ_Tree System works from within Lists, Texts, and Grids. In the Design Panel you can push the Reference button and navigate the small gametree that pops up to the node you want. Double click that node and the software will create the most efficient node reference for you.
51
52 (ALPHA!) In it's Alpha state, Grids will not work completely. You can reference a grid, but you must add teh cell reference. That is not a design flaw, but a restriction of time constraints.
45 53
46 Developer Note: 54 Developer Note:
47 The syntax is the hardest part to understand and I expect to change that in the future. The Core of a more expansive Game Tree model is designed. In Traipse you do not need to give access permissions to a node in order to reference it's entirety, which is what I see with Index and Namespace from OpenRPG Core. 55 The syntax is the hardest part to understand and I expect to change that in the future. The Core of a more expansive Game Tree model is designed. In Traipse you do not need to give access permissions to a node in order to reference it's entirety, which is what I see with Index and Namespace from OpenRPG Core.
48 56
49 In the OpenRPG Core model your Game Tree has a lot more freedom, but only if you grant it, which I always felt was a design flaw. Comparably, with Traipse you can access any data on the Game Tree, no matter where the location. 57 In the OpenRPG Core model your Game Tree has a lot more freedom, but only if you grant it, which I always felt was a design flaw. Comparably, with Traipse you can access any data on the Game Tree, no matter where the location.
80 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0"> 88 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0">
81 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> 89 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
82 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0"> 90 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0">
83 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0"> 91 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0">
84 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> 92 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text>
85 </nodehandler><group_atts border="1" cols="1" /> 93 </nodehandler></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group" module="forms" name="Child" version="1.0">
86 </nodehandler><group_atts border="1" cols="1" />
87 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group" module="forms" name="Child" version="1.0">
88 <text multiline="0" raw_mode="1" send_button="0">Child Node Data</text> 94 <text multiline="0" raw_mode="1" send_button="0">Child Node Data</text>
89 </nodehandler><group_atts border="1" cols="1" /> 95 </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Reference Examples" module="rpg_grid" name="Grid" version="1.0">
90 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Reference Examples" module="rpg_grid" name="Grid" version="1.0">
91 <grid autosize="1" border="1"> 96 <grid autosize="1" border="1">
92 <row version="1.0"> 97 <row version="1.0">
93 <cell size="147">0</cell> 98 <cell size="147">0</cell>
94 <cell>0</cell> 99 <cell>0</cell>
95 </row> 100 </row>
193 198
194 A Child Reference uses this syntax: 199 A Child Reference uses this syntax:
195 !!Node::Child::Data!! 200 !!Node::Child::Data!!
196 201
197 Parent Reference: 202 Parent Reference:
198 A node reference syntax that starts by looking at the tree map and the reference used, then makes an addendum to the node's map to create a reference. The Parent Node is used when you want to reference the data in a node that is within a different container. Currently Parent References only work if they are used as a reference within a node. 203 A node reference syntax that starts by looking at the tree map and the reference used, then makes an addendum to the node's map to create a reference. The Parent Node is used when you want to reference the data in a node that is within a different child container of the same parent node.
199 204
200 A Parent Reference uses this syntax: 205 A Parent Reference uses this syntax:
201 !#Node::Child::Data#! 206 !#Node::Child::Data#!
202 207
203 Syntax for Special PC Sheet Nodes: 208 Syntax for Special PC Sheet Nodes:
246 </nodehandler> 251 </nodehandler>
247 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual" module="forms" name="Traipse User Guide" version="1.0"> 252 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual" module="forms" name="Traipse User Guide" version="1.0">
248 <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" /> 253 <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" />
249 </nodehandler> 254 </nodehandler>
250 </nodehandler><nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0"> 255 </nodehandler><nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0">
251 <nodehandler class="form_handler" frame="514,464,226,108" height="600" icon="book" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Book" version="1.0" width="400"> 256 <nodehandler class="form_handler" frame="514,464,307,57" height="600" icon="book" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Book" version="1.0" width="400">
252 <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0"> 257 <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0">
253 <list hide_title="0" raw_mode="1" send_button="1" type="1"> 258 <list hide_title="0" raw_mode="1" send_button="1" type="1">
254 <option selected="1" value="">!!Chapter 1::Part 1!!</option> 259 <option caption="" selected="0" value="">!!Chapter 1::Part 1!!</option>
255 <option selected="0" value="">!!Chapter 1::Part 2!!</option> 260 <option caption="" selected="0" value="">!!Chapter 1::Part 2!!</option>
256 <option selected="0" value="">!!Chapter 1::Part 3!!</option> 261 <option caption="" selected="1" value="">!!Chapter 1::Part 3!!</option>
257 </list> 262 </list>
258 </nodehandler><nodehandler class="tabber_handler" frame="400,400,392,45" icon="book" map="Traipse OpenRPG::Bonus Nodes::Book" module="containers" name="Chapter 1" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 1" version="1.0"> 263 </nodehandler><nodehandler class="tabber_handler" frame="400,400,392,45" icon="book" map="Traipse OpenRPG::Bonus Nodes::Book" module="containers" name="Chapter 1" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 1" version="1.0">
259 <text multiline="1" raw_mode="0" send_button="1">&lt;br /&gt; 264 <text multiline="1" raw_mode="0" send_button="1">&lt;br /&gt;
260 &lt;b&gt;Chapter 1 Part 1&lt;/b&gt; 265 &lt;b&gt;Chapter 1 Part 1&lt;/b&gt;
261 &lt;br /&gt;&lt;br /&gt; 266 &lt;br /&gt;&lt;br /&gt;
288 </nodehandler><nodehandler class="textctrl_handler" frame="400,90,497,106" icon="note" map="Traipse OpenRPG::Bonus Nodes::Deck" module="forms" name="Draw" version="1.0"> 293 </nodehandler><nodehandler class="textctrl_handler" frame="400,90,497,106" icon="note" map="Traipse OpenRPG::Bonus Nodes::Deck" module="forms" name="Draw" version="1.0">
289 <text multiline="0" raw_mode="1" send_button="1">!!52 Card Deck::([#1d13], [#1d4])!!</text> 294 <text multiline="0" raw_mode="1" send_button="1">!!52 Card Deck::([#1d13], [#1d4])!!</text>
290 </nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,501,72" height="600" icon="orc" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Encounters" version="1.0" width="400"> 295 </nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,501,72" height="600" icon="orc" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Encounters" version="1.0" width="400">
291 <nodehandler class="listbox_handler" frame="400,153,348,150" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="forms" name="Roll" version="1.0"> 296 <nodehandler class="listbox_handler" frame="400,153,348,150" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="forms" name="Roll" version="1.0">
292 <list raw_mode="1" send_button="1" type="1"> 297 <list raw_mode="1" send_button="1" type="1">
293 <option selected="0" value="">!!Chart::([#1d3],1)!!</option> 298 <option caption="" selected="0" value="">!!Chart::([#1d3],1)!!</option>
294 <option selected="1" value="">!!Chart::([#1d2],2)!!</option> 299 <option caption="" selected="1" value="">!!Chart::([#1d2],2)!!</option>
295 </list> 300 </list>
296 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,0,48" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="rpg_grid" name="Chart" version="1.0"> 301 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,0,48" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="rpg_grid" name="Chart" version="1.0">
297 <grid autosize="0" border="1"> 302 <grid autosize="0" border="1">
298 <row version="1.0"> 303 <row version="1.0">
299 <cell size="119">!!Set 1::Enc 1!!</cell> 304 <cell size="119">!!Set 1::Enc 1!!</cell>
308 </nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="ninja" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 2" version="1.0"> 313 </nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="ninja" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 2" version="1.0">
309 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 2" version="1.0"> 314 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 2" version="1.0">
310 <text multiline="1" send_button="1">Hoot Hoot. It's an owl.</text> 315 <text multiline="1" send_button="1">Hoot Hoot. It's an owl.</text>
311 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 1" version="1.0"> 316 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 1" version="1.0">
312 <text multiline="1" send_button="1">Set 2 Random Encounter.</text> 317 <text multiline="1" send_button="1">Set 2 Random Encounter.</text>
313 </nodehandler><group_atts border="1" cols="1" /> 318 </nodehandler></nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 1" version="1.0">
314 </nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 1" version="1.0">
315 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 2" version="1.0"> 319 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 2" version="1.0">
316 <text multiline="1" send_button="1">Dark Elves. Watch out!</text> 320 <text multiline="1" send_button="1">Dark Elves. Watch out!</text>
317 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0"> 321 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0">
318 <text multiline="1" send_button="1">Kobolds a plenty.</text> 322 <text multiline="1" send_button="1">Kobolds a plenty.</text>
319 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0"> 323 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0">
320 <text multiline="1" send_button="1">A Wandering Minotaur</text> 324 <text multiline="1" send_button="1">A Wandering Minotaur</text>
321 </nodehandler><group_atts border="1" cols="1" /> 325 </nodehandler></nodehandler></nodehandler></nodehandler><nodehandler class="file_loader" icon="help" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0">
322 </nodehandler></nodehandler><group_atts border="1" cols="1" />
323 </nodehandler><nodehandler class="file_loader" icon="help" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0">
324 <file name="die_roller_notes.xml" /> 326 <file name="die_roller_notes.xml" />
325 </nodehandler> 327 </nodehandler>
326 <nodehandler border="1" class="group_handler" cols="1" icon="gear" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0"> 328 <nodehandler border="1" class="group_handler" cols="1" icon="gear" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0">
327 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0"> 329 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0">
328 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0"> 330 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0">
337 <file name="StarWars_d20character.xml" /> 339 <file name="StarWars_d20character.xml" />
338 </nodehandler> 340 </nodehandler>
339 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New d20 Character Tool" version="1.0"> 341 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New d20 Character Tool" version="1.0">
340 <file name="d20character.xml" /> 342 <file name="d20character.xml" />
341 </nodehandler> 343 </nodehandler>
342 <group_atts border="1" cols="1" /> 344 </nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="flask" map="Traipse OpenRPG::Templates" module="containers" name="Nodes" status="useful" version="1.0">
343 </nodehandler><group_atts border="1" cols="1" />
344 <nodehandler border="1" class="group_handler" cols="1" icon="flask" map="Traipse OpenRPG::Templates" module="containers" name="Nodes" status="useful" version="1.0">
345 <group_atts border="1" cols="1" />
346 <nodehandler class="file_loader" icon="note" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Text Box" version="1.0"> 345 <nodehandler class="file_loader" icon="note" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Text Box" version="1.0">
347 <file name="textctrl.xml" /> 346 <file name="textctrl.xml" />
348 </nodehandler> 347 </nodehandler>
349 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New List Box" version="1.0"> 348 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New List Box" version="1.0">
350 <file name="listbox.xml" /> 349 <file name="listbox.xml" />
358 <nodehandler class="file_loader" icon="image" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Image" version="1.0"> 357 <nodehandler class="file_loader" icon="image" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Image" version="1.0">
359 <file name="image.xml" /> 358 <file name="image.xml" />
360 </nodehandler> 359 </nodehandler>
361 </nodehandler> 360 </nodehandler>
362 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Templates" module="containers" name="Containers" status="useful" version="1.0"> 361 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Templates" module="containers" name="Containers" status="useful" version="1.0">
363 <group_atts border="1" cols="1" />
364 <nodehandler class="file_loader" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Folder" version="1.0"> 362 <nodehandler class="file_loader" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Folder" version="1.0">
365 <file name="group.xml" /> 363 <file name="group.xml" />
366 </nodehandler> 364 </nodehandler>
367 <nodehandler class="file_loader" icon="tabber" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Tabber" version="1.0"> 365 <nodehandler class="file_loader" icon="tabber" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Tabber" version="1.0">
368 <file name="tabber.xml" /> 366 <file name="tabber.xml" />
373 <nodehandler class="file_loader" icon="form" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Form" version="1.0"> 371 <nodehandler class="file_loader" icon="form" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Form" version="1.0">
374 <file name="form.xml" /> 372 <file name="form.xml" />
375 </nodehandler> 373 </nodehandler>
376 </nodehandler> 374 </nodehandler>
377 <nodehandler border="1" class="group_handler" cols="1" icon="gear" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0"> 375 <nodehandler border="1" class="group_handler" cols="1" icon="gear" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0">
378 <group_atts border="1" cols="1" />
379 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Die Macro" version="1.0"> 376 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Die Macro" version="1.0">
380 <file name="die_macro.xml" /> 377 <file name="die_macro.xml" />
381 </nodehandler><nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0"> 378 </nodehandler><nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0">
382 <file name="macro.xml" /> 379 <file name="macro.xml" />
383 </nodehandler> 380 </nodehandler>
388 <file name="urloader.xml" /> 385 <file name="urloader.xml" />
389 </nodehandler> 386 </nodehandler>
390 </nodehandler> 387 </nodehandler>
391 </nodehandler> 388 </nodehandler>
392 <nodehandler border="1" class="group_handler" cols="1" icon="browser" map="Traipse OpenRPG" module="containers" name="OpenRPG+ Resources" version="1.0"> 389 <nodehandler border="1" class="group_handler" cols="1" icon="browser" map="Traipse OpenRPG" module="containers" name="OpenRPG+ Resources" version="1.0">
393 <group_atts border="1" cols="1" />
394 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG+ Home Page" version="1.0"> 390 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG+ Home Page" version="1.0">
395 <link href="http://www.openrpg.com" /> 391 <link href="http://www.openrpg.com" />
396 </nodehandler> 392 </nodehandler>
397 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Forums" version="1.0"> 393 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Forums" version="1.0">
398 <link href="http://forums.rpghost.com/forumdisplay.php?s=&amp;forumid=118" /> 394 <link href="http://forums.rpghost.com/forumdisplay.php?s=&amp;forumid=118" />
409 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="PCGen" version="1.0"> 405 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="PCGen" version="1.0">
410 <link href="http://pcgen.sourceforge.net/01_overview.php" /> 406 <link href="http://pcgen.sourceforge.net/01_overview.php" />
411 </nodehandler> 407 </nodehandler>
412 </nodehandler> 408 </nodehandler>
413 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG" module="containers" name="Examples (Adventures)" version="1.0"> 409 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG" module="containers" name="Examples (Adventures)" version="1.0">
414 <group_atts border="1" cols="1" />
415 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Bastion Press d20 Adventure" version="1.0"> 410 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Bastion Press d20 Adventure" version="1.0">
416 <file name="Bastion_adventure.xml" /> 411 <file name="Bastion_adventure.xml" />
417 </nodehandler> 412 </nodehandler>
418 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Darwin&apos;s World d20 Adventure" version="1.0"> 413 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Darwin&apos;s World d20 Adventure" version="1.0">
419 <file name="Darwin_adventure.xml" /> 414 <file name="Darwin_adventure.xml" />