comparison orpg/dieroller/rollers/srex.py @ 171:ff48c2741fe7 beta

Traipse Beta 'OpenRPG' {091210-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller. Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed.
author sirebral
date Thu, 10 Dec 2009 22:30:40 -0600
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165:e4a803df4c88 171:ff48c2741fe7
1 ## a vs die roller as used by WOD games
2 #!/usr/bin/env python
3 # Copyright (C) 2000-2001 The OpenRPG Project
4 #
5 # openrpg-dev@lists.sourceforge.net
6 #
7 # This program is free software; you can redistribute it and/or modify
8 # it under the terms of the GNU General Public License as published by
9 # the Free Software Foundation; either version 2 of the License, or
10 # (at your option) any later version.
11 #
12 # This program is distributed in the hope that it will be useful,
13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 # GNU General Public License for more details.
16 #
17 # You should have received a copy of the GNU General Public License
18 # along with this program; if not, write to the Free Software
19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 # --
21 #
22 # File: srex.py
23 # Original Author: Michael Edwards (AKA akoman)
24 # Maintainer:
25 # Original Version: 1.0
26 #
27 # Description: A modified form of the World of Darkness die roller to
28 # conform to ShadowRun rules-sets. Thanks to the ORPG team
29 # for the original die rollers.
30 # Thanks to tdb30_ for letting me think out loud with him.
31 # I take my hint from the HERO dieroller: It creates for wildly variant options
32 # Further, .vs and .open do not work together in any logical way. One method of
33 # chaining them results in a [Bad Dice Format] and the other results in a standard
34 # output from calling .open()
35
36 # vs is a classic 'comparison' method function, with one difference. It uses a
37 # c&p'ed .open(int) from die.py but makes sure that once the target has been exceeded
38 # then it stops rerolling. The overhead from additional boolean checking is probably
39 # greater than the gains from not over-rolling. The behaviour is in-line with
40 # Shadowrun Third Edition which recommends not rolling once you've exceeded the target
41 # open is an override of .open(int) in die.py. The reason is pretty simple. In die.py open
42 # refers to 'open-ended rolling' whereas in Shadowrun it refers to an 'Open Test' where
43 # the objective is to find the highest die total out of rolled dice. This is then generally
44 # used as the target in a 'Success Test' (for which .vs functions)
45
46 # Modified by: Darloth
47 # Mod Version: 1.1
48 # Modified Desc:
49 # I've altered the vs call to make it report successes against every target number (tn)
50 # in a specified (default 3) range, with the original as median.
51 # This reduces rerolling if the TN was calculated incorrectly, and is also very useful
52 # when people are rolling against multiple TNs, which is the case with most area-effect spells.
53 # To aid in picking the specified TN out from the others, it will be in bold.
54 # vswide is a version which can be used with no arguments, or can be used to get a very wide range, by
55 # directly specifying the upper bound (Which is limited to 30)
56
57 from std import std
58 from orpg.dieroller.base import *
59
60 __version__ = "1.1"
61
62 class srex(std):
63 name = "srex"
64
65 def __init__(self,source=[]):
66 std.__init__(self,source)
67
68 def vs(self,actualtarget=4,tnrange=3): #reports all tns around specified, max distance of range
69 return srVs(self,actualtarget,(actualtarget-tnrange),(actualtarget+tnrange))
70
71 def vswide(self,actualtarget=4,maxtarget=12): #wide simply means it reports TNs from 2 to a specified max.
72 return srVs(self,actualtarget,2,maxtarget)
73
74 def open(self): #unchanged from standard shadowrun open.
75 return srOpen(self)
76
77 die_rollers.register(srex)
78
79 class srVs(std):
80 def __init__(self,source=[],actualtarget=4,mintn=2,maxtn=12):
81 std.__init__(self, source)
82 if actualtarget > 30:
83 actualtarget = 30
84 if mintn > 30:
85 mintn = 30
86 if maxtn > 30:
87 maxtn = 30
88 # In Shadowrun, not target number may be below 2. Any
89 # thing lower is scaled up.
90 if actualtarget < 2:
91 self.target = 2
92 else:
93 self.target = actualtarget
94 #if the target number is higher than max (Mainly for wide rolls) then increase max to tn
95 if actualtarget > maxtn:
96 maxtn = actualtarget
97 #store minimum for later use as well, also in result printing section.
98 if mintn < 2:
99 self.mintn = 2
100 else:
101 self.mintn = mintn
102 self.maxtn = maxtn #store for later use in printing results. (Yeah, these comments are now disordered)
103
104 # Shadowrun was built to use the d6 but in the interests of experimentation I have
105 # made the dieroller generic enough to use any die type
106 self.openended(self[0].sides)
107
108 def openended(self,num):
109 if num <= 1:
110 self
111 done = 1
112
113 #reroll dice if they hit the highest number, until they are greater than the max TN (recursive)
114 for i in range(len(self.data)):
115 if (self.data[i].lastroll() >= num) and (self.data[i] < self.maxtn):
116 self.data[i].extraroll()
117 done = 0
118 if done:
119 return self
120 else:
121 return self.openended(num)
122
123 #count successes, by looping through each die, and checking it against the currently set TN
124 def __sum__(self):
125 s = 0
126 for r in self.data:
127 if r >= self.target:
128 s += 1
129 return s
130
131 #a modified sum, but this one takes a target argument, and is there because otherwise it is difficult to loop through
132 #tns counting successes against each one without changing target, which is rather dangerous as the original TN could
133 #easily be lost.
134 def xsum(self,curtarget):
135 s = 0
136 for r in self.data:
137 if r >= curtarget:
138 s += 1
139 return s
140
141
142 def __str__(self):
143 if len(self.data) > 0:
144 myStr = "[" + str(self.data[0])
145 for a in self.data[1:]:
146 myStr += ","
147 myStr += str(a)
148 myStr += "] Results: "
149 #cycle through from mintn to maxtn, summing successes for each separate TN
150 for targ in range(self.mintn,self.maxtn+1):
151 if targ == self.target:
152 myStr += "<b>"
153 myStr += "(" + str(self.xsum(targ)) + "&nbsp;vs&nbsp;" + str(targ) + ") "
154 if targ == self.target:
155 myStr += "</b>"
156 else:
157 myStr = "[] = (0)"
158
159 return myStr
160
161 class srOpen(std):
162 def __init__(self,source=[]):
163 std.__init__(self,source)
164 self.openended(self[0].sides)
165
166 def openended(self,num):
167 if num <= 1:
168 self
169 done = 1
170 for i in range(len(self.data)):
171 if self.data[i].lastroll() == num:
172 self.data[i].extraroll()
173 done = 0
174 if done:
175 return self
176 else:
177 return self.openended(num)
178
179 def __sum__(self):
180 s = 0
181 for r in self.data:
182 if r > s:
183 s = r
184 return s
185
186 def __str__(self):
187 if len(self.data) > 0:
188 myStr = "[" + str(self.data[0])
189 for a in self.data[1:]:
190 myStr += ","
191 myStr += str(a)
192 self.takeHighest(1)
193 myStr += "] for a result of (" + str(self.__sum__().__int__()) + ")"
194 else:
195 myStr = "[] = (0)"
196
197 return myStr