comparison orpg/gametree/gametree.py @ 178:ff19dd30064b alpha

Traipse Alpha 'OpenRPG' {100114-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image
author sirebral
date Thu, 14 Jan 2010 12:45:14 -0600
parents 0dde29a41614
children 0bc44a57ae6c 81d0bfd5e800
comparison
equal deleted inserted replaced
177:60dde67c4ed6 178:ff19dd30064b
123 123
124 ## The EZ_Tree Reference creates a duplicate component called tree_back. This is because the 124 ## The EZ_Tree Reference creates a duplicate component called tree_back. This is because the
125 ## tree wont parse fully without adding the component, and when a dupplicate component is created 125 ## tree wont parse fully without adding the component, and when a dupplicate component is created
126 ## the older one is deleted. If there are an C++ errors the tree_back can be used as a failsafe 126 ## the older one is deleted. If there are an C++ errors the tree_back can be used as a failsafe
127 127
128 if not self.ez_ref: component.add("tree", self); component.add('tree_back', self) ## Fail Safe 128 if not self.ez_ref: component.add("tree", self); component.add('tree_fs', self) ## Fail Safe
129 component.add('tree', self) 129 component.add('tree', self)
130 130
131 #build tree 131 #build tree
132 self.root = self.AddRoot("Game Tree", self.icons['gear']) 132 self.root = self.AddRoot("Game Tree", self.icons['gear'])
133 self.was_labeling = 0 133 self.was_labeling = 0
335 self.Bind(wx.EVT_MENU, self.on_send_to_chat, id=STD_MENU_CHAT) 335 self.Bind(wx.EVT_MENU, self.on_send_to_chat, id=STD_MENU_CHAT)
336 self.Bind(wx.EVT_MENU, self.on_whisper_to, id=STD_MENU_WHISPER) 336 self.Bind(wx.EVT_MENU, self.on_whisper_to, id=STD_MENU_WHISPER)
337 self.Bind(wx.EVT_MENU, self.on_export_html, id=STD_MENU_HTML) 337 self.Bind(wx.EVT_MENU, self.on_export_html, id=STD_MENU_HTML)
338 self.top_menu = wx.Menu() 338 self.top_menu = wx.Menu()
339 self.top_menu.SetTitle("game tree") 339 self.top_menu.SetTitle("game tree")
340 self.top_menu.Append(TOP_IFILE,"&Insert File") 340 self.top_menu.Append(TOP_IFILE,"&Insert Node File")
341 self.top_menu.Append(TOP_INSERT_URL,"Insert &URL") 341 self.top_menu.Append(TOP_INSERT_URL,"Insert Node &URL")
342 self.top_menu.Append(TOP_FEATURES, "Insert &Features Node") 342 self.top_menu.Append(TOP_FEATURES, "Insert &Features Node")
343 self.top_menu.Append(TOP_NEW_TREE, "&Load New Tree") 343 self.top_menu.Append(TOP_NEW_TREE, "&Load New Tree")
344 self.top_menu.Append(TOP_SAVE_TREE,"&Save Tree") 344 self.top_menu.Append(TOP_SAVE_TREE,"&Save Tree")
345 self.top_menu.Append(TOP_SAVE_TREE_AS,"Save Tree &As...") 345 self.top_menu.Append(TOP_SAVE_TREE_AS,"Save Tree &As...")
346 self.top_menu.Append(TOP_TREE_PROP,"&Tree Properties") 346 self.top_menu.Append(TOP_TREE_PROP,"&Tree Properties")