Mercurial > traipse_dev
comparison orpg/gametree/gametree.py @ 178:ff19dd30064b alpha
Traipse Alpha 'OpenRPG' {100114-02}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
author | sirebral |
---|---|
date | Thu, 14 Jan 2010 12:45:14 -0600 |
parents | 0dde29a41614 |
children | 0bc44a57ae6c 81d0bfd5e800 |
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177:60dde67c4ed6 | 178:ff19dd30064b |
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123 | 123 |
124 ## The EZ_Tree Reference creates a duplicate component called tree_back. This is because the | 124 ## The EZ_Tree Reference creates a duplicate component called tree_back. This is because the |
125 ## tree wont parse fully without adding the component, and when a dupplicate component is created | 125 ## tree wont parse fully without adding the component, and when a dupplicate component is created |
126 ## the older one is deleted. If there are an C++ errors the tree_back can be used as a failsafe | 126 ## the older one is deleted. If there are an C++ errors the tree_back can be used as a failsafe |
127 | 127 |
128 if not self.ez_ref: component.add("tree", self); component.add('tree_back', self) ## Fail Safe | 128 if not self.ez_ref: component.add("tree", self); component.add('tree_fs', self) ## Fail Safe |
129 component.add('tree', self) | 129 component.add('tree', self) |
130 | 130 |
131 #build tree | 131 #build tree |
132 self.root = self.AddRoot("Game Tree", self.icons['gear']) | 132 self.root = self.AddRoot("Game Tree", self.icons['gear']) |
133 self.was_labeling = 0 | 133 self.was_labeling = 0 |
335 self.Bind(wx.EVT_MENU, self.on_send_to_chat, id=STD_MENU_CHAT) | 335 self.Bind(wx.EVT_MENU, self.on_send_to_chat, id=STD_MENU_CHAT) |
336 self.Bind(wx.EVT_MENU, self.on_whisper_to, id=STD_MENU_WHISPER) | 336 self.Bind(wx.EVT_MENU, self.on_whisper_to, id=STD_MENU_WHISPER) |
337 self.Bind(wx.EVT_MENU, self.on_export_html, id=STD_MENU_HTML) | 337 self.Bind(wx.EVT_MENU, self.on_export_html, id=STD_MENU_HTML) |
338 self.top_menu = wx.Menu() | 338 self.top_menu = wx.Menu() |
339 self.top_menu.SetTitle("game tree") | 339 self.top_menu.SetTitle("game tree") |
340 self.top_menu.Append(TOP_IFILE,"&Insert File") | 340 self.top_menu.Append(TOP_IFILE,"&Insert Node File") |
341 self.top_menu.Append(TOP_INSERT_URL,"Insert &URL") | 341 self.top_menu.Append(TOP_INSERT_URL,"Insert Node &URL") |
342 self.top_menu.Append(TOP_FEATURES, "Insert &Features Node") | 342 self.top_menu.Append(TOP_FEATURES, "Insert &Features Node") |
343 self.top_menu.Append(TOP_NEW_TREE, "&Load New Tree") | 343 self.top_menu.Append(TOP_NEW_TREE, "&Load New Tree") |
344 self.top_menu.Append(TOP_SAVE_TREE,"&Save Tree") | 344 self.top_menu.Append(TOP_SAVE_TREE,"&Save Tree") |
345 self.top_menu.Append(TOP_SAVE_TREE_AS,"Save Tree &As...") | 345 self.top_menu.Append(TOP_SAVE_TREE_AS,"Save Tree &As...") |
346 self.top_menu.Append(TOP_TREE_PROP,"&Tree Properties") | 346 self.top_menu.Append(TOP_TREE_PROP,"&Tree Properties") |