Mercurial > traipse_dev
comparison orpg/chat/chatwnd.py @ 132:fe4dc5817d5e alpha
Traipse Alpha 'OpenRPG' {091005-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
**New Gamtree Recusion method, mapping, and context sensitivity. !!Alpha - Watch out for infinite loops!!
Dead Node Children, now that's a
O O
-v-v- Happy Halloween!
author | sirebral |
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date | Thu, 05 Nov 2009 12:15:19 -0600 |
parents | d54e1328dbb1 |
children | 37d26a98883f |
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131:90d19eb43830 | 132:fe4dc5817d5e |
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1834 | 1834 |
1835 | 1835 |
1836 def ParseFilter(self, s): | 1836 def ParseFilter(self, s): |
1837 s = self.GetFilteredText(s) | 1837 s = self.GetFilteredText(s) |
1838 return s | 1838 return s |
1839 | |
1840 | 1839 |
1841 def ParseNode(self, s): | 1840 def ParseNode(self, s): |
1842 """Parses player input for embedded nodes rolls""" | 1841 """Parses player input for embedded nodes rolls""" |
1843 cur_loc = 0 | 1842 cur_loc = 0 |
1844 #[a-zA-Z0-9 _\-\.] | 1843 #[a-zA-Z0-9 _\-\.] |
1956 if node.get('class') == 'textctrl_handler': self.data = str(node.find('text').text) | 1955 if node.get('class') == 'textctrl_handler': self.data = str(node.find('text').text) |
1957 else: self.data = 'Nodehandler for '+ node.get('class') + ' not done!' or 'No Data!' | 1956 else: self.data = 'Nodehandler for '+ node.get('class') + ' not done!' or 'No Data!' |
1958 else: | 1957 else: |
1959 self.data = '' | 1958 self.data = '' |
1960 pass | 1959 pass |
1960 self.data = self.ParseMap(self.data, node) | |
1961 | |
1962 def ParseMap(self, s, node): | |
1963 """Parses player input for embedded nodes rolls""" | |
1964 cur_loc = 0 | |
1965 reg = re.compile("(!!(.*?)!!)") | |
1966 matches = reg.findall(s) | |
1967 print matches | |
1968 for i in xrange(0,len(matches)): | |
1969 newstr = txt = '!@' + node.get('map') + '::' + matches[i][1] + '@!' | |
1970 s = s.replace(matches[i][0], newstr, 1) | |
1971 s = self.ParseNode(s) | |
1972 return s | |
1961 | 1973 |
1962 def resolve_nodes(self, s): | 1974 def resolve_nodes(self, s): |
1963 self.passed = False | 1975 self.passed = False |
1964 self.data = 'No Data!' | 1976 self.data = 'No Data!' |
1965 value = "" | 1977 value = "" |