comparison orpg/templates/nodes/die_roller_notes.xml @ 166:eef2463cd441 alpha

Traipse Alpha 'OpenRPG' {091203-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller. Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed.
author sirebral
date Thu, 03 Dec 2009 00:50:44 -0600
parents 4385a7d0efd1
children 5c9a118476b2 8834425a85b0
comparison
equal deleted inserted replaced
163:565ab3d84430 166:eef2463cd441
1 1 <nodehandler class="tabber_handler" frame="987,495,14,101" icon="tabber" module="containers" name="Die Roller Notes" version="1.0">
2 <nodehandler class="tabber_handler" icon="tabber" module="containers" name="Die Roller Notes" version="1.0"> 2 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Basics" version="1.0">
3 <nodehandler class="textctrl_handler" icon="note" module="forms" name="Basics" version="1.0"> 3 <text multiline="1" send_button="1">The new dieroller is design with expansion in mind. While there are a number of new dieroller options in the base roller, the new design facilitates the building of new rollers that can be loaded at any time. In this test build three are 3 rollers: std, d20, and wod. The std roller is the generic roller. It has generic dice options and is the base for all other dierollers. The d20 and wod rollers are game specific rollers and have game specific options. They also serve as examples for how to create your own rollers in python.
4 <text multiline="1" send_button="1">
5 The new dieroller is design with expansion in mind. While there are a number of new dieroller options in the base roller, the new design facilitates the building of new rollers that can be loaded at any time. In this test build three are 3 rollers: std, d20, and wod. The std roller is the generic roller. It has generic dice options and is the base for all other dierollers. The d20 and wod rollers are game specific rollers and have game specific options. They also serve as examples for how to create your own rollers in python.
6 4
7 ** Please not that this is our initial release of the roller. The new syntax might see odd to you. We are considering an alternative syntax, and this is being discussed on the openrpg.com forums. In if you have strong opinions on this, you might want to hop over there and give your 2 cents. ** 5 ** Please not that this is our initial release of the roller. The new syntax might see odd to you. We are considering an alternative syntax, and this is being discussed on the openrpg.com forums. In if you have strong opinions on this, you might want to hop over there and give your 2 cents. **
8 6
9 Dierollers: 7 Dierollers:
10 You can see what roller you are using by using the &quot;/dieroller&quot; command in chat. By default it should be &quot;std&quot;. To set the die roller, use &quot;/dieroller roller_name&quot;. So to load the d20 roller, type &quot;/dieroller d20&quot;. Its easy! 8 You can see what roller you are using by using the "/dieroller" command in chat. By default it should be "std". To set the die roller, use "/dieroller roller_name". So to load the d20 roller, type "/dieroller d20". Its easy!
11 9
12 Basic Syntax. 10 Basic Syntax.
13 The basic syntax is the same, 3d6+3, rolls three six side dice plus 3. However, the new roller has other options, they look like this: 11 The basic syntax is the same, 3d6+3, rolls three six side dice plus 3. However, the new roller has other options, they look like this:
14 12
15 3d6.option(value) 13 3d6.option(value)
23 [10d10.minroll(4).takeLowest(5)] 21 [10d10.minroll(4).takeLowest(5)]
24 22
25 This example rolls 10d10 with a minimum roll of 4 and takes the lowest 5. Pretty nifty if I do say so myself. 23 This example rolls 10d10 with a minimum roll of 4 and takes the lowest 5. Pretty nifty if I do say so myself.
26 </text> 24 </text>
27 </nodehandler> 25 </nodehandler>
28 <nodehandler class="textctrl_handler" icon="note" module="forms" name="STD rollers" version="1.0"> 26 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="STD rollers" version="1.0">
29 <text multiline="1" send_button="1"> 27 <text multiline="1" send_button="1">Now that you know how to roll dice, lets look at the standard options.
30 Now that you know how to roll dice, lets look at the standard options.
31 28
32 takeHighest - take highest X rolls 29 takeHighest - take highest X rolls
33 30
34 [10d10.takeHighest(4)] - takes highest 4 31 [10d10.takeHighest(4)] - takes highest 4
35 32
52 each - apply X value to all dice 49 each - apply X value to all dice
53 50
54 [10d10.each(2)] - add 2 to every die roll 51 [10d10.each(2)] - add 2 to every die roll
55 </text> 52 </text>
56 </nodehandler> 53 </nodehandler>
57 <nodehandler class="textctrl_handler" icon="note" module="forms" name="d20 roller" version="1.0"> 54 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Die Roller Notes" module="forms" name="7th Sea" version="1.0">
58 <text multiline="1" send_button="1"> 55 <text multiline="1" send_button="1">The 7th Sea roller is part of the Standard rollers in Traipse.
59 Remember, to use the d20 roller type: &quot;/dieroller d20&quot; 56
57 The 7th Sea roller includes a truncated version that allows you to roll quickly.
58
59 [7k3] = [3d10.takeHighest(3).open(10)]
60 </text>
61 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="d20 roller" version="1.0">
62 <text multiline="1" send_button="1">Remember, to use the d20 roller type: "/dieroller d20"
60 63
61 dc(DC,mod) - make a DC check. 64 dc(DC,mod) - make a DC check.
62 65
63 [1d20.dc(20,5)] - make a DC check against DC value of 20 and a modifier of +5. 66 [1d20.dc(20,5)] - make a DC check against DC value of 20 and a modifier of +5.
64 67
65 attack(AC,mod,critical) - make an attack roll. 68 attack(AC,mod,critical) - make an attack roll.
66 69
67 [1d20.attack(20,5,19) - make an attack roll against AC 20 with a modifier of +5 and a critical range of 19-20. 70 [1d20.attack(20,5,19) - make an attack roll against AC 20 with a modifier of +5 and a critical range of 19-20.
68 </text> 71 </text>
69 </nodehandler> 72 </nodehandler>
70 <nodehandler class="textctrl_handler" icon="note" module="forms" name="wod roller" version="1.0"> 73 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="wod roller" version="1.0">
71 <text multiline="1" send_button="1"> 74 <text multiline="1" send_button="1">Remember, to use the wod roller type: "/dieroller wod"
72 Remember, to use the wod roller type: &quot;/dieroller wod&quot;
73 75
74 vs(target) - vs roll against target 76 vs(target) - vs roll against target
75 77
76 [3d10.vs(5)] - vs roll against 5.</text> 78 [3d10.vs(5)] - vs roll against 5.
79
80 The wod roller also has a shortend version in Traipse.
81 [3v5] = [3d10.vs(5)]</text>
77 </nodehandler> 82 </nodehandler>
78 <nodehandler class="textctrl_handler" icon="note" module="forms" name="Hero Roller" version="1.0"> 83 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="mythos roller" version="1.0">
79 <text multiline="1" send_button="0"> 84 <text multiline="1" send_button="1">Remember, to use the mythos roller type: "/dieroller mythos"
80 Skill Roller, example [3d6.sk(11,0)]-- 85
86 The mythos roller is a roller designed by community request. The roller uses a new style of versus similar to the wod roller.
87
88 The difference is in the target. If the roller rolls [3d12.vs(2)], then the software looks for numerals of 2.
89
90 Targets:
91 2 = [2, 4, 6, 8, 10, 12]
92 3 = [3, 6, 9, 12]
93 4 = [4, 8, 12]
94 6 = [6, 12]
95
96 vs(target) - vs roll against target
97
98 [3d12.vs(6)] - vs roll against 6, 12.
99
100 The mythos roller also works with the new shortened vs. roll
101
102 [3v3] = [3d12.vs(3)] - vs roll against 3, 6, 9, 12</text>
103 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,308,51" icon="note" map="Die Roller Notes" module="forms" name="Hero Roller" version="1.0">
104 <text multiline="1" send_button="0">Remember, to use the hero roller type: "/dieroller hero"
105
106 Skill Roller, example [3d6.sk(11,0)]
81 Make a SKill roll. The first number of the two modifiers is the rating in the skill, 11 meaning 11 or less. The second number is any penalty or bonus you have for the roll. A positive number is a bonus, a negative number is a penalty. As with many Hero system rolls, the only die choice that makes sense is 3d6 107 Make a SKill roll. The first number of the two modifiers is the rating in the skill, 11 meaning 11 or less. The second number is any penalty or bonus you have for the roll. A positive number is a bonus, a negative number is a penalty. As with many Hero system rolls, the only die choice that makes sense is 3d6
82 108
83 To-hit roller, example [3d6.cv(5,1)] 109 To-hit roller, example [3d6.cv(5,1)]
84 Make a to-hit roll. The first modifier is your Combat Value. The second number is any penalty or bonus you have for the roll. A bonus is positive, and a penalty is negative. Again, the only roll that is sensible is 3d6. The result of the roll is the the highest Defensive Combat Value that can be hit with that roll. 110 Make a to-hit roll. The first modifier is your Combat Value. The second number is any penalty or bonus you have for the roll. A bonus is positive, and a penalty is negative. Again, the only roll that is sensible is 3d6. The result of the roll is the the highest Defensive Combat Value that can be hit with that roll.
85 111
94 120
95 Basic Killing damage roller, example [2d6.hk()] 121 Basic Killing damage roller, example [2d6.hk()]
96 Make a damage roll for Killing damage. Always uses a stun multiplier of 1 for ease of use with the Hit Location roller mentioned above. No modifiers exist. Contributed by Heroman 122 Make a damage roll for Killing damage. Always uses a stun multiplier of 1 for ease of use with the Hit Location roller mentioned above. No modifiers exist. Contributed by Heroman
97 </text> 123 </text>
98 </nodehandler> 124 </nodehandler>
99 <nodehandler class="textctrl_handler" icon="note" module="forms" name="? Option" version="1.0"> 125 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="? Option" version="1.0">
100 <text multiline="1" send_button="1"> 126 <text multiline="1" send_button="1">Another new feature is the ? option. If you place a ? in a dice string you will be prompt by a dialog for the value. This is useful when using die rolls in character sheets. From example:
101 Another new feature is the ? option. If you place a ? in a dice string you will be prompt by a dialog for the value. This is useful when using die rolls in character sheets. From example:
102 127
103 [3d6+?] - will ask you for a value to replace ?. 128 [3d6+?] - will ask you for a value to replace ?.
129
130 The Hint System:
131 You can add a hint to your ? Option by adding a label after ?
104 [3d6+?StrMod] will ask you for a value to replace ? and give you the Hint that it should be your StrMod. This Hint system can be used for as many ? as you have in your roll 132 [3d6+?StrMod] will ask you for a value to replace ? and give you the Hint that it should be your StrMod. This Hint system can be used for as many ? as you have in your roll
105 [?NumDice}d6+?StrMod+?Weapon Bonus+?Misc Bonus] - If you notice the } after NumDice, that tells the Hint system to stop looking for Alpha character, otherwise it would try to include the d in it's hint.
106 133
107 A more game specific example might look like this: 134 The Stop Break:
135 The '}' character is a stop break that tells the Hint system to stop looking for Alpha characters.
136
137 Example: [?NumDice}d6+?StrMod+?Weapon Bonus+?Misc Bonus]
138
139 If you notice the '}' after NumDice, that tells the Hint system to stop looking for Alpha character, otherwise it would try to include the d in it's hint.
140
141 A more game specific example might look like this (using the d20 roller):
108 142
109 [1d20.dc(?DC,5)] - this will prompted you for the ? value, which is the DC.</text> 143 [1d20.dc(?DC,5)] - this will prompted you for the ? value, which is the DC.</text>
110 </nodehandler> 144 </nodehandler>
111 <nodehandler class="textctrl_handler" icon="note" module="forms" name="The End" version="1.0"> 145 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="The End" version="1.0">
112 <text multiline="1" send_button="1">Well, that's all I have to say about the new roller. More options and game specific rollers on the way. If you're interested in coding a roller for your favorite game, drop by the dev server and we'll try and help you out. 146 <text multiline="1" send_button="1">Well, that's all I have to say about the new roller. More options and game specific rollers on the way. If you're interested in coding a roller for your favorite game, drop by the dev server and we'll try and help you out.
113 147
114 -Chris Davis 148 -Chris Davis
115 </text> 149 </text>
116 </nodehandler> 150 </nodehandler>