Mercurial > traipse_dev
comparison orpg/gametree/gametree.py @ 140:e842a5f1b775 beta
Traipse Beta 'OpenRPG' {091123-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check
your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the
software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from
ruining the fix.
author | sirebral |
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date | Mon, 23 Nov 2009 03:36:26 -0600 |
parents | dcf4fbe09b70 |
children | 6081bdc2b8d5 |
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135:dcf4fbe09b70 | 140:e842a5f1b775 |
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107 self.Bind(wx.EVT_CHAR, self.on_char) | 107 self.Bind(wx.EVT_CHAR, self.on_char) |
108 self.Bind(wx.EVT_KEY_UP, self.on_key_up) | 108 self.Bind(wx.EVT_KEY_UP, self.on_key_up) |
109 self.id = 1 | 109 self.id = 1 |
110 self.dragging = False | 110 self.dragging = False |
111 self.last_save_dir = dir_struct["user"] | 111 self.last_save_dir = dir_struct["user"] |
112 self.tree_map = [] | 112 self.tree_map = {} |
113 | 113 |
114 #Create tree from default if it does not exist | 114 #Create tree from default if it does not exist |
115 validate.config_file("tree.xml","default_tree.xml") | 115 validate.config_file("tree.xml","default_tree.xml") |
116 component.add("tree", self) | 116 component.add("tree", self) |
117 | 117 |
407 item = self.GetSelection() | 407 item = self.GetSelection() |
408 obj = self.GetPyData(item) | 408 obj = self.GetPyData(item) |
409 type = f.GetFilterIndex() | 409 type = f.GetFilterIndex() |
410 with open(f.GetPath(),"w") as f: | 410 with open(f.GetPath(),"w") as f: |
411 data = "<html><head><title>"+obj.xml.get("name")+"</title></head>" | 411 data = "<html><head><title>"+obj.xml.get("name")+"</title></head>" |
412 data += "<body bgcolor=\"#FFFFFF\" >"+obj.tohtml()+"</body></html>" | 412 data += "<body bgcolor='#FFFFFF' >"+obj.tohtml()+"</body></html>" |
413 for tag in ("</tr>","</td>","</th>","</table>","</html>","</body>"): | 413 for tag in ("</tr>","</td>","</th>","</table>","</html>","</body>"): |
414 data = data.replace(tag,tag+"\n") | 414 data = data.replace(tag,tag+"\n") |
415 f.write(data) | 415 f.write(data) |
416 self.last_save_dir, throwaway = os.path.split( f.GetPath() ) | 416 self.last_save_dir, throwaway = os.path.split( f.GetPath() ) |
417 f.Destroy() | 417 f.Destroy() |
477 def on_wizard(self, evt): | 477 def on_wizard(self, evt): |
478 item = self.GetSelection() | 478 item = self.GetSelection() |
479 obj = self.GetPyData(item) | 479 obj = self.GetPyData(item) |
480 name = "New " + obj.xml_root.get("name") | 480 name = "New " + obj.xml_root.get("name") |
481 icon = obj.xml_root.get("icon") | 481 icon = obj.xml_root.get("icon") |
482 xml_data = "<nodehandler name=\""+name+"\" icon=\"" + icon + "\" module=\"core\" class=\"node_loader\" >" | 482 xml_data = "<nodehandler name='"+name+"' icon='" + icon + "' module='core' class='node_loader' >" |
483 xml_data += xml.toxml(obj) | 483 xml_data += xml.toxml(obj) |
484 xml_data += "</nodehandler>" | 484 xml_data += "</nodehandler>" |
485 self.insert_xml(xml_data) | 485 self.insert_xml(xml_data) |
486 logger.debug(xml_data) | 486 logger.debug(xml_data) |
487 | 487 |
685 test = self.GetItemParent(test) | 685 test = self.GetItemParent(test) |
686 family_tree.append(parent) | 686 family_tree.append(parent) |
687 return family_tree | 687 return family_tree |
688 | 688 |
689 def load_xml(self, xml_element, parent_node, prev_node=None): | 689 def load_xml(self, xml_element, parent_node, prev_node=None): |
690 if parent_node == self.root: | |
691 self.tree_map[xml_element.get('name')] = {} | |
692 self.tree_map[xml_element.get('name')]['node'] = xml_element | |
690 if parent_node != self.root: | 693 if parent_node != self.root: |
691 ## Loading XML seems to lag on Grids and Images need a cache for load speed ## | 694 ## Loading XML seems to lag on Grids and Images need a cache for load speed ## |
692 family_tree = self.get_tree_map(parent_node) | 695 family_tree = self.get_tree_map(parent_node) |
693 family_tree.reverse() | 696 family_tree.reverse() |
694 map_str = '' #'!@' | 697 map_str = '' #'!@' |