Mercurial > traipse_dev
comparison orpg/templates/feature.xml @ 184:dcae32e219f1 beta
Traipse Beta 'OpenRPG' {100117-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Sun, 17 Jan 2010 21:37:34 -0600 |
parents | 0d9b746b5751 |
children | bb7b9648792c |
comparison
equal
deleted
inserted
replaced
183:0d9b746b5751 | 184:dcae32e219f1 |
---|---|
1 <nodehandler class="tabber_handler" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0"> | 1 <nodehandler class="tabber_handler" frame="400,400,0,48" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0"> |
2 <nodehandler class="tabber_handler" frame="499,524,156,129" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual" module="containers" name="Reference Examples" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Quick Help" version="1.0"> | 2 <nodehandler class="tabber_handler" frame="636,449,368,80" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0"> |
3 <text multiline="1" send_button="0">Welcome to Traipse OpenRPG. | |
4 | |
5 This small user manual should help users learn about the details of OpenRPG that are often times obscure. | |
6 | |
7 What is OpenRPG: | |
8 OpenRPG is a virtual game table software that allows users to connect via a network. The software includes a Map, Chat, and a Game Tree. | |
9 | |
10 What is Traipse OpenRPG: | |
11 Traipse OpenRPG is a fork of the original software that is designed to be easy for users, extremely stable, and really powerful. | |
12 | |
13 Traipse has features that set it apart from all other distributions of OpenRPG. The Traipse Suite includes a powerful Update Manager that makes it easy for new developers to create and share their own fork. The Suite also contains an in house Debug Console so users can see what errors, if any, occur. | |
14 | |
15 The User Manual: | |
16 The user manual is divided into Chapters and Sections. Each Chapter will go over the various features of OpenRPG and attempt to explain them in an easy to understand format. | |
17 | |
18 Adding to the Manual: | |
19 Do you see something that could be explained eaiser? Report the problem as a bug and it will be added to the manual.</text> | |
20 </nodehandler><nodehandler class="tabber_handler" icon="player" map="Traipse OpenRPG::User Manual" module="containers" name="Chat" version="1.0"><nodehandler class="textctrl_handler" icon="note" map="Traipse OpenRPG::User Manual::Chat" module="forms" name="Using Chat" version="1.0"> | |
21 <text multiline="1" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few. | |
22 | |
23 The chat includes a set of commands. You can learn about the commands by entering /help | |
24 | |
25 The chat also has Settings in the Chat menu that allow you see a Chat Time Index, Images, or strip the HTML and see raw text.</text> | |
26 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="ccmap" map="Traipse OpenRPG::User Manual" module="containers" name="Map" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::Map" module="forms" name="Using The Map" version="1.0"> | |
27 <text multiline="1" raw_mode="0" send_button="0">The Tabs: | |
28 The Map is divided into 7 tabs. They are Background, Grid, Miniatures, Whiteboard, Fog, and General. There are 6 layers to the map, one tab for each layer except General. | |
29 | |
30 When you select one of the tabs you may access that map layer and it's settings. You may only select tabs based on your role. | |
31 | |
32 Lurker or in the Lobby: | |
33 You cannot access any map tab or changes it's settings. | |
34 | |
35 Player: | |
36 You have access to the Miniatures tab and the Whiteboard tab. | |
37 | |
38 GM: | |
39 You have access to all of the tabs. | |
40 | |
41 The Layers: | |
42 A small description of each of the layers. | |
43 | |
44 Background: | |
45 You can set an image as the background, an image as a tile, or you can set a color. | |
46 | |
47 Grid: | |
48 You can change the grid size, lines, turn off the grid snap, and change the grid shape. | |
49 | |
50 Miniatures: | |
51 You can add new or remove miniatures and change mini properties and labels. | |
52 | |
53 Whiteboard: | |
54 With the whiteboard you can draw lines or add text to the map. | |
55 | |
56 Fog: | |
57 The fog layer hides the entire map from the prying eyes of players. | |
58 </text> | |
59 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Reference Examples" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Quick Help" version="1.0"> | |
3 <text multiline="1" raw_mode="1" send_button="1">Quick Help: | 60 <text multiline="1" raw_mode="1" send_button="1">Quick Help: |
4 | 61 |
5 The referencing system is an update to the Core of how the Game Tree works. In it's current state I understand the syntax is difficult to pick up. Here are some tips to help you grasp the syntax further | 62 The referencing system is an update to the Core of how the Game Tree works. In it's current state I understand the syntax is difficult to pick up. Here are some tips to help you grasp the syntax further |
6 | 63 |
7 A. | 64 A. |
55 The syntax is the hardest part to understand and I expect to change that in the future. The Core of a more expansive Game Tree model is designed. In Traipse you do not need to give access permissions to a node in order to reference it's entirety, which is what I see with Index and Namespace from OpenRPG Core. | 112 The syntax is the hardest part to understand and I expect to change that in the future. The Core of a more expansive Game Tree model is designed. In Traipse you do not need to give access permissions to a node in order to reference it's entirety, which is what I see with Index and Namespace from OpenRPG Core. |
56 | 113 |
57 In the OpenRPG Core model your Game Tree has a lot more freedom, but only if you grant it, which I always felt was a design flaw. Comparably, with Traipse you can access any data on the Game Tree, no matter where the location. | 114 In the OpenRPG Core model your Game Tree has a lot more freedom, but only if you grant it, which I always felt was a design flaw. Comparably, with Traipse you can access any data on the Game Tree, no matter where the location. |
58 | 115 |
59 This freedom will help with future design and I feel it also frees up the hands of the GM who does not need to Index, un-Index, Namespace, un-Namspace the various creatures he or she may have in a Game Tree.</text> | 116 This freedom will help with future design and I feel it also frees up the hands of the GM who does not need to Index, un-Index, Namespace, un-Namspace the various creatures he or she may have in a Game Tree.</text> |
60 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Root Reference" version="1.0"> | 117 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Root Reference" version="1.0"> |
61 <text multiline="1" raw_mode="1" send_button="1"><b>Root Reference</b> | 118 <text multiline="1" raw_mode="1" send_button="1"><b>Root Reference</b> |
62 Works at the tree level. Must be exact. | 119 Works at the tree level. Must be exact. |
63 | 120 |
64 <b>Root Reference 1:</b> !@Reference Examples::Group::Child@! | 121 <b>Root Reference 1:</b> !@Reference Examples::Group::Child@! |
65 <b>Root Reference 2:</b> !@Reference Examples::Grid::(2,1)@!</text> | 122 <b>Root Reference 2:</b> !@Reference Examples::Grid::(2,1)@!</text> |
66 </nodehandler><nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Grid Reference" version="1.0"> | 123 </nodehandler><nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Grid Reference" version="1.0"> |
67 <text multiline="1" raw_mode="1" send_button="1"><b>Grid Reference</b> | 124 <text multiline="1" raw_mode="1" send_button="1"><b>Grid Reference</b> |
68 Works by looking at the (Row, Column) of a Grid. | 125 Works by looking at the (Row, Column) of a Grid. |
69 | 126 |
70 <b>Grid Reference 1:</b> !@Reference Examples::Grid::(1,1)@! | 127 <b>Grid Reference 1:</b> !@Reference Examples::Grid::(1,1)@! |
71 <b>Grid Reference 2:</b> !!Grid::(1,1)!!</text> | 128 <b>Grid Reference 2:</b> !!Grid::(1,1)!!</text> |
72 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Child Reference" version="1.0"> | 129 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Child Reference" version="1.0"> |
73 <text hide_title="1" multiline="1" raw_mode="1" send_button="1"><b>Child Reference</b> | 130 <text hide_title="1" multiline="1" raw_mode="1" send_button="1"><b>Child Reference</b> |
74 Works at the current tree location. | 131 Works at the current tree location. |
75 | 132 |
76 <b>Child Reference 1:</b> !!Group::Child!! | 133 <b>Child Reference 1:</b> !!Group::Child!! |
77 <b>Child Reference 2:</b> !!Group::Group_2::Child_2!! | 134 <b>Child Reference 2:</b> !!Group::Group_2::Child_2!! |
78 </text> | 135 </text> |
79 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Parent Reference" version="1.0"> | 136 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="forms" name="Parent Reference" version="1.0"> |
80 <text multiline="1" raw_mode="1" send_button="1"><b>Parent Reference</b> | 137 <text multiline="1" raw_mode="1" send_button="1"><b>Parent Reference</b> |
81 Works by indexing the map of the node with the Reference. | 138 Works by indexing the tree map of the node with the Reference. Allows you to start from a 'Parent'. |
82 Works with a Child Reference only. | 139 |
83 | 140 <b>Parent Reference 1:</b> !!Group::Group_2::Child_2!! |
84 <b>Parent Reference 1:</b> !!Group::Group_2::Group_3::Child_3!! | 141 <b>Parent Reference 2:</b> !#Bonus Nodes::Deck::Draw#!</text> |
85 <b>Parent Reference 2:</b> !!Group::Group_2::Child_2!!</text> | 142 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="containers" name="Group" version="1.0"> |
86 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples" module="containers" name="Group" version="1.0"> | 143 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group" module="containers" name="Group_2" version="1.0"> |
87 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples::Group" module="containers" name="Group_2" version="1.0"> | 144 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0"> |
88 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0"> | |
89 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> | 145 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> |
90 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0"> | 146 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0"> |
91 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0"> | 147 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0"> |
92 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> | 148 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> |
93 </nodehandler></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group" module="forms" name="Child" version="1.0"> | 149 </nodehandler></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples::Group" module="forms" name="Child" version="1.0"> |
94 <text multiline="0" raw_mode="1" send_button="0">Child Node Data</text> | 150 <text multiline="0" raw_mode="1" send_button="0">Child Node Data</text> |
95 </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Reference Examples" module="rpg_grid" name="Grid" version="1.0"> | 151 </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Game Tree::Reference Examples" module="rpg_grid" name="Grid" version="1.0"> |
96 <grid autosize="1" border="1"> | 152 <grid autosize="1" border="1"> |
97 <row version="1.0"> | 153 <row version="1.0"> |
98 <cell size="147">0</cell> | 154 <cell size="147">0</cell> |
99 <cell>0</cell> | 155 <cell>0</cell> |
100 </row> | 156 </row> |
104 </row> | 160 </row> |
105 </grid> | 161 </grid> |
106 <macros> | 162 <macros> |
107 <macro name="" /> | 163 <macro name="" /> |
108 </macros> | 164 </macros> |
109 </nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0"> | 165 </nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Additions & Tips" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> With the new additions to the Game Tree using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended. |
110 <text multiline="1" send_button="0">Welcome to Traipse OpenRPG. | |
111 | |
112 This small user manual should help users learn about the details of OpenRPG that are often times obscure. | |
113 | |
114 What is OpenRPG: | |
115 OpenRPG is a virtual game table software that allows users to connect via a network. The software includes a Map, Chat, and a Game Tree. | |
116 | |
117 What is Traipse OpenRPG: | |
118 Traipse OpenRPG is a fork of the original software that is designed to be easy for users, extremely stable, and really powerful. | |
119 | |
120 Traipse has features that set it apart from all other distributions of OpenRPG. The Traipse Suite includes a powerful Update Manager that makes it easy for new developers to create and share their own fork. The Suite also contains an in house Debug Console so users can see what errors, if any, occur.</text> | |
121 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Using Chat" version="1.0"> | |
122 <text multiline="1" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few. | |
123 | |
124 The chat includes a set of commands. You can learn about the commands by entering /help | |
125 | |
126 The chat also has Settings in the Chat menu that allow you see a Chat Time Index, Images, or strip the HTML and see raw text.</text> | |
127 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Using The Map" version="1.0"> | |
128 <text multiline="1" raw_mode="0" send_button="0">The Tabs: | |
129 The Map is divided into 7 tabs. They are Background, Grid, Miniatures, Whiteboard, Fog, and General. There are 6 layers to the map, one tab for each layer except General. | |
130 | |
131 When you select one of the tabs you may access that map layer and it's settings. You may only select tabs based on your role. | |
132 | |
133 Lurker or in the Lobby: You cannot access any map tab or changes it's settings. | |
134 | |
135 Player: You have access to the Miniatures tab and the Whiteboard tab. | |
136 | |
137 GM: You have access to all of the tabs. | |
138 | |
139 The Layers: | |
140 A small description of each of the layers. | |
141 | |
142 Background: You can set an image as the background, an image as a tile, or you can set a color. | |
143 | |
144 Grid: You can change the grid size, lines, turn off the grid snap, and change the grid shape. | |
145 | |
146 Miniatures: You can add new or remove miniatures and change mini properties and labels. | |
147 | |
148 Whiteboard: With the whiteboard you can draw lines or add text to the map. | |
149 | |
150 Fog: The fog layer hides the entire map from the prying eyes of players. | |
151 </text> | |
152 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Gametree Additions & Tips" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> With the new additions to the Game Tree using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended. | |
153 | 166 |
154 Grid Nodes: | 167 Grid Nodes: |
155 Grid nodes are now reference-able with the coordinates of the grid. Example: !@Grid::(1,1)@! | 168 Grid nodes are now reference-able with the coordinates of the grid. Example: !@Grid::(1,1)@! |
156 The example will return the top left most cell data. The grid understands coordinates like this (Row, Column) | 169 The example will return the top left most cell data. The grid understands coordinates like this (Row, Column) |
157 | 170 |
178 | 191 |
179 Text nodes can be used in conjunction with the new grid features to create random encounters. A GM could place a list of text nodes into a folder and the grid could reference the nodes. | 192 Text nodes can be used in conjunction with the new grid features to create random encounters. A GM could place a list of text nodes into a folder and the grid could reference the nodes. |
180 | 193 |
181 Text nodes also work great when you need to have story text at hand that you don't want to type out during play. Create chapters with folder nodes and add the adventure text to different nodes. You can then use a List Node or a Grid Node to reference the different chapters. | 194 Text nodes also work great when you need to have story text at hand that you don't want to type out during play. Create chapters with folder nodes and add the adventure text to different nodes. You can then use a List Node or a Grid Node to reference the different chapters. |
182 | 195 |
183 Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Node Referencing" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> Traipse node referencing is unlike other distributions of OpenRPG. The Game Tree mapping is a fluid map that changes with the location of your nodes. This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work. | 196 Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Node Referencing" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> Traipse node referencing is unlike other distributions of OpenRPG. The Game Tree mapping is a fluid map that changes with the location of your nodes. This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work. |
184 | 197 |
185 (Note: Renaming your node causes problems with the tree mapping until you restart the software. You can just move the node and the software will reset the Game Tree map) | 198 (Note: Renaming your node causes problems with the tree mapping until you restart the software. You can just move the node and the software will reset the Game Tree map) |
186 | 199 |
187 Reference Types: | 200 Reference Types: |
188 There are three ways of references node data. A Root Reference, a Child Reference, and a Parent Reference. | 201 There are three ways of references node data. A Root Reference, a Child Reference, and a Parent Reference. |
230 Powers, Spells and Feats: | 243 Powers, Spells and Feats: |
231 Power, Spells and Feats are hard to sometimes hard to remember, and even harder to code. The use of the Power, Spell or Feat syntax serves as an emote of what you are doing, as well as a reminder of what your Power, Spell, or Feat does. | 244 Power, Spells and Feats are hard to sometimes hard to remember, and even harder to code. The use of the Power, Spell or Feat syntax serves as an emote of what you are doing, as well as a reminder of what your Power, Spell, or Feat does. |
232 | 245 |
233 Examples: | 246 Examples: |
234 !@Kammen-Pai::Cast::Ray of Frost@! | 247 !@Kammen-Pai::Cast::Ray of Frost@! |
235 !@Kammen-Pai::Feat::Ability Focus@!</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Setting up a Server" version="1.0"> | 248 !@Kammen-Pai::Feat::Ability Focus@!</text></nodehandler></nodehandler><nodehandler class="tabber_handler" icon="labtop" map="Traipse OpenRPG::User Manual" module="containers" name="The Server" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::The Server" module="forms" name="Setting up a Server" version="1.0"> |
236 <text multiline="1" send_button="0">In Traipse starting a server has never been easier. The setup is as easy as 1., 2., 3 | 249 <text multiline="1" send_button="0">In Traipse starting a server has never been easier. The setup is as easy as 1., 2., 3 |
237 | 250 |
238 1. You will need to first start the Server GUI or the basic text based Server at least once so your software creates the server_ini.xml files in your myfiles directory. You can start it once and quit. | 251 1. You will need to first start the Server GUI or the basic text based Server at least once so your software creates the server_ini.xml files in your myfiles directory. You can start it once and quit. |
239 | 252 |
240 2. Edit the server_ini.xml file. Here you can set the server's name, the boot password, and even set the servers port. | 253 2. Edit the server_ini.xml file. Here you can set the server's name, the boot password, and even set the servers port. |
242 Traipse allows you to specify a server port instead of the software demanding port 6774. | 255 Traipse allows you to specify a server port instead of the software demanding port 6774. |
243 | 256 |
244 3. This is the hardest step. You need to make sure your selected port is forwarded by your router and open to your firewall. | 257 3. This is the hardest step. You need to make sure your selected port is forwarded by your router and open to your firewall. |
245 | 258 |
246 That's it! You can now start the server and register it to the meta for all users to enjoy!</text> | 259 That's it! You can now start the server and register it to the meta for all users to enjoy!</text> |
247 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Adding to the Manual" version="1.0"> | 260 </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,0,48" icon="browser" map="Traipse OpenRPG::User Manual" module="containers" name="Links" version="1.0"><nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Release Notes" version="1.0"> |
248 <text multiline="1" send_button="0">Do you see something that could be explained eaiser? Report the problem as a bug and it will be added to the manual.</text> | |
249 </nodehandler><nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual" module="forms" name="Release Notes" version="1.0"> | |
250 <link href="http://www.assembla.com/wiki/show/traipse" /> | 261 <link href="http://www.assembla.com/wiki/show/traipse" /> |
251 </nodehandler> | 262 </nodehandler> |
252 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual" module="forms" name="Traipse User Guide" version="1.0"> | 263 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Traipse User Guide" version="1.0"> |
253 <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" /> | 264 <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" /> |
254 </nodehandler> | 265 </nodehandler> |
255 </nodehandler><nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0"> | 266 </nodehandler></nodehandler><nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0"> |
256 <nodehandler class="form_handler" frame="514,464,307,57" height="600" icon="book" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Book" version="1.0" width="400"> | 267 <nodehandler class="form_handler" frame="514,464,307,57" height="600" icon="book" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Book" version="1.0" width="400"> |
257 <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0"> | 268 <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0"> |
258 <list hide_title="0" raw_mode="1" send_button="1" type="1"> | 269 <list hide_title="0" raw_mode="1" send_button="1" type="1"> |
259 <option caption="" selected="0" value="">!!Chapter 1::Part 1!!</option> | 270 <option caption="" selected="0" value="">!!Chapter 1::Part 1!!</option> |
260 <option caption="" selected="0" value="">!!Chapter 1::Part 2!!</option> | 271 <option caption="" selected="0" value="">!!Chapter 1::Part 2!!</option> |
320 <text multiline="1" send_button="1">Dark Elves. Watch out!</text> | 331 <text multiline="1" send_button="1">Dark Elves. Watch out!</text> |
321 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0"> | 332 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0"> |
322 <text multiline="1" send_button="1">Kobolds a plenty.</text> | 333 <text multiline="1" send_button="1">Kobolds a plenty.</text> |
323 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0"> | 334 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0"> |
324 <text multiline="1" send_button="1">A Wandering Minotaur</text> | 335 <text multiline="1" send_button="1">A Wandering Minotaur</text> |
325 </nodehandler></nodehandler></nodehandler></nodehandler><nodehandler class="file_loader" icon="help" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0"> | 336 </nodehandler></nodehandler></nodehandler></nodehandler><nodehandler class="file_loader" icon="book" map="Traipse OpenRPG" module="core" name="Load User Manual" version="1.0"> |
337 <file name="Traipse_User_Guide.xml" /> | |
338 </nodehandler><nodehandler class="file_loader" icon="d10" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0"> | |
326 <file name="die_roller_notes.xml" /> | 339 <file name="die_roller_notes.xml" /> |
327 </nodehandler> | 340 </nodehandler> |
328 <nodehandler border="1" class="group_handler" cols="1" icon="gear" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0"> | 341 <nodehandler border="1" class="group_handler" cols="1" icon="grid" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0"> |
329 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0"> | 342 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0"> |
330 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0"> | 343 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0"> |
331 <file name="4e_char_sheet.xml" /> | 344 <file name="4e_char_sheet.xml" /> |
332 </nodehandler><nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0"> | 345 </nodehandler><nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0"> |
333 <file name="dnd3.5.xml" /> | 346 <file name="dnd3.5.xml" /> |
370 </nodehandler> | 383 </nodehandler> |
371 <nodehandler class="file_loader" icon="form" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Form" version="1.0"> | 384 <nodehandler class="file_loader" icon="form" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Form" version="1.0"> |
372 <file name="form.xml" /> | 385 <file name="form.xml" /> |
373 </nodehandler> | 386 </nodehandler> |
374 </nodehandler> | 387 </nodehandler> |
375 <nodehandler border="1" class="group_handler" cols="1" icon="gear" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0"> | 388 <nodehandler border="1" class="group_handler" cols="1" icon="grenade" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0"> |
376 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Die Macro" version="1.0"> | 389 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create File Loader" version="1.0"> |
377 <file name="die_macro.xml" /> | 390 <file name="file_loader.xml" /> |
378 </nodehandler><nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0"> | 391 </nodehandler><nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0"> |
379 <file name="macro.xml" /> | 392 <file name="macro.xml" /> |
380 </nodehandler> | 393 </nodehandler> |
381 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Miniature Library Tool" version="1.0"> | 394 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Miniature Library Tool" version="1.0"> |
382 <file name="minlib.xml" /> | 395 <file name="minlib.xml" /> |
383 </nodehandler> | 396 </nodehandler> |
384 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create remote node loader" version="1.0"> | 397 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create Remote Node Loader" version="1.0"> |
385 <file name="urloader.xml" /> | 398 <file name="urloader.xml" /> |
386 </nodehandler> | 399 </nodehandler> |
387 </nodehandler> | 400 </nodehandler> |
388 </nodehandler> | 401 </nodehandler> |
389 <nodehandler border="1" class="group_handler" cols="1" icon="browser" map="Traipse OpenRPG" module="containers" name="OpenRPG+ Resources" version="1.0"> | 402 <nodehandler border="1" class="group_handler" cols="1" icon="browser" map="Traipse OpenRPG" module="containers" name="OpenRPG+ Resources" version="1.0"> |