comparison orpg/mapper/min_dialogs.py @ 184:dcae32e219f1 beta

Traipse Beta 'OpenRPG' {100117-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Sun, 17 Jan 2010 21:37:34 -0600
parents 6081bdc2b8d5
children
comparison
equal deleted inserted replaced
183:0d9b746b5751 184:dcae32e219f1
19 # 19 #
20 # File: mapper/min_dialogs.py 20 # File: mapper/min_dialogs.py
21 # Author: Chris Davis 21 # Author: Chris Davis
22 # Maintainer: 22 # Maintainer:
23 # Version: 23 # Version:
24 # $Id: min_dialogs.py,v 1.27 2006/11/13 02:23:16 digitalxero Exp $ 24 # $Id: min_dialogs.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
25 # 25 #
26 # Description: This file contains some of the basic definitions for the chat 26 # Description: This file contains some of the basic definitions for the chat
27 # utilities in the orpg project. 27 # utilities in the orpg project.
28 28
29 ##----------------------------- 29 ##-----------------------------
144 if len(min_list) > 0: 144 if len(min_list) > 0:
145 for sel_rmin in min_list: 145 for sel_rmin in min_list:
146 ############# 146 #############
147 min_xml = sel_rmin.toxml(action="new") 147 min_xml = sel_rmin.toxml(action="new")
148 node_begin = "<nodehandler module='map_miniature_nodehandler' class='map_miniature_handler' name='" 148 node_begin = "<nodehandler module='map_miniature_nodehandler' class='map_miniature_handler' name='"
149
150 if sel_rmin.label: node_begin += sel_rmin.label + "'" 149 if sel_rmin.label: node_begin += sel_rmin.label + "'"
151 else: node_begin += "Unnamed Miniature'" 150 else: node_begin += "Unnamed Miniature'"
152
153 node_begin += ">" 151 node_begin += ">"
154 gametree = component.get('tree') 152 gametree = component.get('tree')
155 node_xml = node_begin + min_xml + '</nodehandler>' 153 node_xml = node_begin + min_xml + '</nodehandler>'
156 print "Sending this XML to insert_xml:" + node_xml 154 print "Sending this XML to insert_xml:" + node_xml
157 gametree.insert_xml(node_xml) 155 gametree.insert_xml(node_xml)
306 poschoicebox.Add(wx.Size(0,1)) 304 poschoicebox.Add(wx.Size(0,1))
307 poschoicebox.Add(kluge,0,0) 305 poschoicebox.Add(kluge,0,0)
308 positionbox.Add(poschoicebox,0,0) 306 positionbox.Add(poschoicebox,0,0)
309 listsizer.Add(positionbox,0, 0) 307 listsizer.Add(positionbox,0, 0)
310 self.listsizer = listsizer 308 self.listsizer = listsizer
311 #self.outline = wx.StaticBox(self,-1,"Miniature list properties")
312 #listsizer.Add(self.outline,0, wx.EXPAND)
313 self.SetSizer(listsizer) 309 self.SetSizer(listsizer)
314 self.SetAutoLayout(True) 310 self.SetAutoLayout(True)
315 self.Fit() 311 self.Fit()
316 self.Bind(wx.EVT_SPINCTRL, self.on_spin, id=POS_SPIN) 312 self.Bind(wx.EVT_SPINCTRL, self.on_spin, id=POS_SPIN)
317 self.Bind(wx.EVT_TEXT, self.on_combo_box, id=POS_COMB) 313 self.Bind(wx.EVT_TEXT, self.on_combo_box, id=POS_COMB)
318 #self.Bind(wx.EVT_SIZE, self.on_size)
319 self.Bind(wx.EVT_TEXT, self.on_text, id=MIN_LABEL) 314 self.Bind(wx.EVT_TEXT, self.on_text, id=MIN_LABEL)
320 self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=MIN_HEADING) 315 self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=MIN_HEADING)
321 self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=MIN_FACE) 316 self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=MIN_FACE)
322 317
323 def on_ok(self,min): 318 def on_ok(self,min):
498 self.sizer.SetDimension(20,20,s[0]-40,s[1]-40) 493 self.sizer.SetDimension(20,20,s[0]-40,s[1]-40)
499 self.outline.SetDimensions(5,5,s[0]-10,s[1]-10) 494 self.outline.SetDimensions(5,5,s[0]-10,s[1]-10)
500 495
501 class min_edit_dialog(wx.Dialog): 496 class min_edit_dialog(wx.Dialog):
502 def __init__(self,parent,min): 497 def __init__(self,parent,min):
503 #520,265
504 wx.Dialog.__init__(self,parent,-1,"Miniature",wx.DefaultPosition,wx.Size(520,350)) 498 wx.Dialog.__init__(self,parent,-1,"Miniature",wx.DefaultPosition,wx.Size(520,350))
505 (w,h) = self.GetClientSizeTuple() 499 (w,h) = self.GetClientSizeTuple()
506 mastersizer = wx.BoxSizer(wx.VERTICAL) 500 mastersizer = wx.BoxSizer(wx.VERTICAL)
507 editor = min_edit_panel(self,min) 501 editor = min_edit_panel(self,min)
508 #editor.SetDimensions(0,0,w,h-25)
509 self.editor = editor 502 self.editor = editor
510 mastersizer.Add(editor, 1, wx.EXPAND) 503 mastersizer.Add(editor, 1, wx.EXPAND)
511 mastersizer.Add(wx.Size(10,10)) 504 mastersizer.Add(wx.Size(10,10))
512 sizer = wx.BoxSizer(wx.HORIZONTAL) 505 sizer = wx.BoxSizer(wx.HORIZONTAL)
513 sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND) 506 sizer.Add(wx.Button(self, wx.ID_OK, "OK"), 1, wx.EXPAND)
514 sizer.Add(wx.Size(10,10)) 507 sizer.Add(wx.Size(10,10))
515 sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND) 508 sizer.Add(wx.Button(self, wx.ID_CANCEL, "Cancel"), 1, wx.EXPAND)
516 #sizer.SetDimension(0,h-25,w,25)
517 mastersizer.Add(sizer, 0, wx.EXPAND) 509 mastersizer.Add(sizer, 0, wx.EXPAND)
518 self.SetSizer(mastersizer) 510 self.SetSizer(mastersizer)
519 self.SetAutoLayout(True) 511 self.SetAutoLayout(True)
520 self.Fit() 512 self.Fit()
521 self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK) 513 self.Bind(wx.EVT_BUTTON, self.on_ok, id=wx.ID_OK)
522 514
523 def on_ok(self,evt): 515 def on_ok(self,evt):
524 self.editor.update_min() 516 self.editor.update_min()
525 self.EndModal(wx.ID_OK) 517 self.EndModal(wx.ID_OK)
518