comparison orpg/dieroller/rollers/hero.py @ 184:dcae32e219f1 beta

Traipse Beta 'OpenRPG' {100117-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Sun, 17 Jan 2010 21:37:34 -0600
parents ff48c2741fe7
children
comparison
equal deleted inserted replaced
183:0d9b746b5751 184:dcae32e219f1
27 # Changed Killing damage roller to correct stun multiplier bug 27 # Changed Killing damage roller to correct stun multiplier bug
28 # Handled new rounding issues 28 # Handled new rounding issues
29 # 29 #
30 # v.1 original release DJM 30 # v.1 original release DJM
31 31
32 __version__ = "$Id: hero.py,v 1.15 2006/11/04 21:24:19 digitalxero Exp $" 32 __version__ = "$Id: hero.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"
33 33
34 from time import time, clock 34 from time import time, clock
35 import random 35 import random
36
37 from std import std 36 from std import std
38 from orpg.dieroller.base import * 37 from orpg.dieroller.base import *
39 38
40 # Hero stands for "Hero system" not 20 sided die :) 39 # Hero stands for "Hero system" not 20 sided die :)
41 40
43 name = "hero" 42 name = "hero"
44 43
45 def __init__(self,source=[]): 44 def __init__(self,source=[]):
46 std.__init__(self,source) 45 std.__init__(self,source)
47 46
48 # these methods return new die objects for specific options
49 47
50 def k(self,mod): 48 def k(self,mod):
51 return herok(self,mod) 49 return herok(self,mod)
52 50
53 def hl(self): 51 def hl(self):
70 class herocv(std): 68 class herocv(std):
71 def __init__(self,source=[],cv=10,mod=0): 69 def __init__(self,source=[],cv=10,mod=0):
72 std.__init__(self,source) 70 std.__init__(self,source)
73 self.cv = cv 71 self.cv = cv
74 self.mod = mod 72 self.mod = mod
75
76 73
77 def __str__(self): 74 def __str__(self):
78 myStr = "[" + str(self.data[0]) 75 myStr = "[" + str(self.data[0])
79 for a in self.data[1:]: 76 for a in self.data[1:]:
80 myStr += "," 77 myStr += ","
108 swapmod= -self.mod 105 swapmod= -self.mod
109 myStr += strAdd + str(swapmod) 106 myStr += strAdd + str(swapmod)
110 modSum = self.sum()-self.mod 107 modSum = self.sum()-self.mod
111 myStr += " = (" + str(modSum) + ")" 108 myStr += " = (" + str(modSum) + ")"
112 myStr += " vs " + str(self.sk) 109 myStr += " vs " + str(self.sk)
113 110 if self.is_success(): myStr += " or less <font color='#ff0000'>Success!"
114 if self.is_success(): 111 else: myStr += " or less <font color='#ff0000'>Failure!"
115 myStr += " or less <font color='#ff0000'>Success!"
116 else:
117 myStr += " or less <font color='#ff0000'>Failure!"
118
119 Diff = self.sk - modSum 112 Diff = self.sk - modSum
120 myStr += " by " + str(Diff) +" </font>" 113 myStr += " by " + str(Diff) +" </font>"
121
122 return myStr 114 return myStr
123 115
124 class herok(std): 116 class herok(std):
125 def __init__(self,source=[],mod=0): 117 def __init__(self,source=[],mod=0):
126 std.__init__(self,source) 118 std.__init__(self,source)
228 self.bodtot=self.bodtot-1 220 self.bodtot=self.bodtot-1
229 myStr += "] = (<font color='#ff0000'><b>" + str(self.bodtot) + "</b></font>)" 221 myStr += "] = (<font color='#ff0000'><b>" + str(self.bodtot) + "</b></font>)"
230 myStr += " <b>Body</b> and " 222 myStr += " <b>Body</b> and "
231 myStr += "(<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) <b>Stun</b>" 223 myStr += "(<font color='#ff0000'><b>" + str(int(round(self.sum()))) + "</b></font>) <b>Stun</b>"
232 return myStr 224 return myStr
225