Mercurial > traipse_dev
comparison orpg/chat/chatwnd.py @ 143:dc74dca250d1 alpha
Traipse Alpha 'OpenRPG' {091123-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
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date | Mon, 23 Nov 2009 19:52:56 -0600 |
parents | 2ffc5de126c8 |
children | c2caca988a11 |
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141:2ffc5de126c8 | 143:dc74dca250d1 |
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1784 qmode = 0 | 1784 qmode = 0 |
1785 newstr1 = newstr | 1785 newstr1 = newstr |
1786 if newstr[0].lower() == 'q': | 1786 if newstr[0].lower() == 'q': |
1787 newstr = newstr[1:] | 1787 newstr = newstr[1:] |
1788 qmode = 1 | 1788 qmode = 1 |
1789 if newstr[0].lower() == '#': | |
1790 newstr = newstr[1:] | |
1791 qmode = 2 | |
1789 try: newstr = component.get('DiceManager').proccessRoll(newstr) | 1792 try: newstr = component.get('DiceManager').proccessRoll(newstr) |
1790 except: pass | 1793 except: pass |
1791 if qmode == 1: | 1794 if qmode == 1: |
1792 s = s.replace("[" + matches[i] + "]", "<!-- Official Roll [" + newstr1 + "] => " + newstr + "-->" + newstr, 1) | 1795 s = s.replace("[" + matches[i] + "]", "<!-- Official Roll [" + newstr1 + "] => " + newstr + "-->" + newstr, 1) |
1796 elif qmode == 2: | |
1797 s = s.replace("[" + matches[i] + "]", newstr[len(newstr)-2:-1], 1) | |
1793 else: s = s.replace("[" + matches[i] + "]", "[" + newstr1 + "<!-- Official Roll -->] => " + newstr, 1) | 1798 else: s = s.replace("[" + matches[i] + "]", "[" + newstr1 + "<!-- Official Roll -->] => " + newstr, 1) |
1794 return s | 1799 return s |
1795 | 1800 |
1796 def PraseUnknowns(self, s): | 1801 def PraseUnknowns(self, s): |
1797 # Uses a tuple. Usage: ?Label}dY. If no Label is assigned then use ?}DY | 1802 # Uses a tuple. Usage: ?Label}dY. If no Label is assigned then use ?}DY |
1874 self.data = 'Invalid Grid Reference!' | 1879 self.data = 'Invalid Grid Reference!' |
1875 return | 1880 return |
1876 cell = tuple(path[step].strip('(').strip(')').split(',')) | 1881 cell = tuple(path[step].strip('(').strip(')').split(',')) |
1877 grid = node.find('grid') | 1882 grid = node.find('grid') |
1878 rows = grid.findall('row') | 1883 rows = grid.findall('row') |
1879 col = rows[int(cell[0])].findall('cell') | 1884 col = rows[int(self.ParseDice(cell[0]))].findall('cell') |
1880 self.data = col[int(cell[1])].text or 'No Cell Data!' | 1885 try: self.data = self.NormalizeParse(col[int(self.ParseDice(cell[1]))].text) or 'No Cell Data' |
1886 except: self.data = 'Invalid Grid Reference!' | |
1881 return | 1887 return |
1882 | 1888 |
1883 def resolve_cust_loop(self, node, path, step, depth): | 1889 def resolve_cust_loop(self, node, path, step, depth): |
1884 node_class = node.get('class') | 1890 node_class = node.get('class') |
1885 ## Code needs clean up. Either choose .lower() or .title(), then reset the path list's content ## | 1891 ## Code needs clean up. Either choose .lower() or .title(), then reset the path list's content ## |