Mercurial > traipse_dev
comparison orpg/gametree/gametree.py @ 130:d54e1328dbb1 alpha
Traipse Alpha 'OpenRPG' {091003-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
Dead Node Children, not that's a
O O
-v-v- Happy Halloween!
author | sirebral |
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date | Tue, 03 Nov 2009 21:06:03 -0600 |
parents | 43ad912b7c17 |
children | fe4dc5817d5e |
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129:43ad912b7c17 | 130:d54e1328dbb1 |
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111 self.last_save_dir = dir_struct["user"] | 111 self.last_save_dir = dir_struct["user"] |
112 | 112 |
113 #Create tree from default if it does not exist | 113 #Create tree from default if it does not exist |
114 validate.config_file("tree.xml","default_tree.xml") | 114 validate.config_file("tree.xml","default_tree.xml") |
115 component.add("tree", self) | 115 component.add("tree", self) |
116 | |
116 #build tree | 117 #build tree |
117 self.root = self.AddRoot("Game Tree",self.icons['gear']) | 118 self.root = self.AddRoot("Game Tree", self.icons['gear']) |
118 self.was_labeling = 0 | 119 self.was_labeling = 0 |
119 self.rename_flag = 0 | 120 self.rename_flag = 0 |
120 self.image_cache = {} | 121 self.image_cache = {} |
121 logger.debug("Exit game_tree") | 122 logger.debug("Exit game_tree") |
122 | 123 |
287 logger.exception(traceback.format_exc()) | 288 logger.exception(traceback.format_exc()) |
288 wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.") | 289 wx.MessageBox("Corrupt Tree!\nYour game tree is being regenerated. To\nsalvage a recent version of your gametree\nexit OpenRPG and copy the lastgood.xml\nfile in your myfiles directory\nto "+filename+ "\nin your myfiles directory.\nlastgood.xml WILL BE OVERWRITTEN NEXT TIME YOU RUN OPENRPG.") |
289 os.rename(filename,filename+".corrupt") | 290 os.rename(filename,filename+".corrupt") |
290 validate.config_file("tree.xml","default_tree.xml") | 291 validate.config_file("tree.xml","default_tree.xml") |
291 self.load_tree(error=1) | 292 self.load_tree(error=1) |
292 | |
293 | 293 |
294 def build_std_menu(self, obj=None): | 294 def build_std_menu(self, obj=None): |
295 # build useful menu | 295 # build useful menu |
296 useful_menu = wx.Menu() | 296 useful_menu = wx.Menu() |
297 useful_menu.Append(STD_MENU_NODE_USEFUL,"Use&ful") | 297 useful_menu.Append(STD_MENU_NODE_USEFUL,"Use&ful") |