Mercurial > traipse_dev
comparison orpg/chat/chatwnd.py @ 130:d54e1328dbb1 alpha
Traipse Alpha 'OpenRPG' {091003-02}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds
fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of
the user.
Update Summary (Cleaning up for Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
**Pretty important update that can help remove thousands of dead children from your gametree.
**Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now.
Check your gametree and look for dead children!!
Dead Node Children, not that's a
O O
-v-v- Happy Halloween!
author | sirebral |
---|---|
date | Tue, 03 Nov 2009 21:06:03 -0600 |
parents | 43ad912b7c17 |
children | fe4dc5817d5e |
comparison
equal
deleted
inserted
replaced
129:43ad912b7c17 | 130:d54e1328dbb1 |
---|---|
1948 node = child | 1948 node = child |
1949 step += 1 | 1949 step += 1 |
1950 self.resolve_loop(node, path, step, depth) | 1950 self.resolve_loop(node, path, step, depth) |
1951 | 1951 |
1952 def resolution(self, node): | 1952 def resolution(self, node): |
1953 debug(node) | 1953 debug((node)) |
1954 if self.passed == False: | 1954 if self.passed == False: |
1955 self.passed = True | 1955 self.passed = True |
1956 if node.get('class') == 'textctrl_handler': self.data = str(node.find('text').text) | 1956 if node.get('class') == 'textctrl_handler': self.data = str(node.find('text').text) |
1957 else: self.data = 'Nodehandler for '+ node.get('class') + ' not done!' or 'No Data!' | 1957 else: self.data = 'Nodehandler for '+ node.get('class') + ' not done!' or 'No Data!' |
1958 else: | 1958 else: |
1963 self.passed = False | 1963 self.passed = False |
1964 self.data = 'No Data!' | 1964 self.data = 'No Data!' |
1965 value = "" | 1965 value = "" |
1966 path = s.split('::') | 1966 path = s.split('::') |
1967 depth = len(path) | 1967 depth = len(path) |
1968 gametree = component.get('tree') | 1968 self.gametree = component.get('tree') |
1969 dom = gametree.xml_root.getchildren() | 1969 dom = self.gametree.xml_root.getchildren() |
1970 for node in dom: | 1970 for node in dom: |
1971 debug((node.get('name'), path[0])) | 1971 debug((node.get('name'), path[0])) |
1972 if node.get('name') == path[0]: | 1972 if node.get('name') == path[0]: |
1973 self.resolve_loop(node, path, 1, len(path)) | 1973 self.resolve_loop(node, path, 1, len(path)) |
1974 return self.data | 1974 return self.data |