Mercurial > traipse_dev
comparison orpg/gametree/nodehandlers/d20.py @ 66:c54768cffbd4 ornery-dev
Traipse Dev 'OpenRPG' {090818-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
*Unstable*
This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author | sirebral |
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date | Tue, 18 Aug 2009 06:33:37 -0500 |
parents | 4385a7d0efd1 |
children | c5bc2abaf7f8 |
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65:4840657c23c5 | 66:c54768cffbd4 |
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110 """ Node handler for a d20 charactor | 110 """ Node handler for a d20 charactor |
111 <nodehandler name='?' module='d20' class='d20char_handler2' /> | 111 <nodehandler name='?' module='d20' class='d20char_handler2' /> |
112 """ | 112 """ |
113 def __init__(self,xml_dom,tree_node): | 113 def __init__(self,xml_dom,tree_node): |
114 node_handler.__init__(self,xml_dom,tree_node) | 114 node_handler.__init__(self,xml_dom,tree_node) |
115 self.frame = open_rpg.get_component('frame') | 115 self.frame = component.get('frame') |
116 self.child_handlers = {} | 116 self.child_handlers = {} |
117 self.new_child_handler('howtouse','HowTO use this tool',d20howto,'note') | 117 self.new_child_handler('howtouse','HowTO use this tool',d20howto,'note') |
118 self.new_child_handler('general','General Information',d20general,'gear') | 118 self.new_child_handler('general','General Information',d20general,'gear') |
119 self.new_child_handler('inventory','Money and Inventory',d20inventory,'money') | 119 self.new_child_handler('inventory','Money and Inventory',d20inventory,'money') |
120 self.new_child_handler('abilities','Abilities Scores',d20ability,'gear') | 120 self.new_child_handler('abilities','Abilities Scores',d20ability,'gear') |
299 """ | 299 """ |
300 def __init__(self,xml_dom,tree_node,parent): | 300 def __init__(self,xml_dom,tree_node,parent): |
301 node_handler.__init__(self,xml_dom,tree_node) | 301 node_handler.__init__(self,xml_dom,tree_node) |
302 self.char_hander = parent | 302 self.char_hander = parent |
303 self.drag = False | 303 self.drag = False |
304 self.frame = open_rpg.get_component('frame') | 304 self.frame = component.get('frame') |
305 self.myeditor = None | 305 self.myeditor = None |
306 | 306 |
307 | 307 |
308 def on_drop(self,evt): | 308 def on_drop(self,evt): |
309 pass | 309 pass |