comparison orpg/gametree/nodehandlers/d20.py @ 66:c54768cffbd4 ornery-dev

Traipse Dev 'OpenRPG' {090818-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: *Unstable* This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). This version has known bugs, specifically with the gametree and nodes. I think the XML files where not removed during testing of Core and switching back.
author sirebral
date Tue, 18 Aug 2009 06:33:37 -0500
parents 4385a7d0efd1
children c5bc2abaf7f8
comparison
equal deleted inserted replaced
65:4840657c23c5 66:c54768cffbd4
110 """ Node handler for a d20 charactor 110 """ Node handler for a d20 charactor
111 <nodehandler name='?' module='d20' class='d20char_handler2' /> 111 <nodehandler name='?' module='d20' class='d20char_handler2' />
112 """ 112 """
113 def __init__(self,xml_dom,tree_node): 113 def __init__(self,xml_dom,tree_node):
114 node_handler.__init__(self,xml_dom,tree_node) 114 node_handler.__init__(self,xml_dom,tree_node)
115 self.frame = open_rpg.get_component('frame') 115 self.frame = component.get('frame')
116 self.child_handlers = {} 116 self.child_handlers = {}
117 self.new_child_handler('howtouse','HowTO use this tool',d20howto,'note') 117 self.new_child_handler('howtouse','HowTO use this tool',d20howto,'note')
118 self.new_child_handler('general','General Information',d20general,'gear') 118 self.new_child_handler('general','General Information',d20general,'gear')
119 self.new_child_handler('inventory','Money and Inventory',d20inventory,'money') 119 self.new_child_handler('inventory','Money and Inventory',d20inventory,'money')
120 self.new_child_handler('abilities','Abilities Scores',d20ability,'gear') 120 self.new_child_handler('abilities','Abilities Scores',d20ability,'gear')
299 """ 299 """
300 def __init__(self,xml_dom,tree_node,parent): 300 def __init__(self,xml_dom,tree_node,parent):
301 node_handler.__init__(self,xml_dom,tree_node) 301 node_handler.__init__(self,xml_dom,tree_node)
302 self.char_hander = parent 302 self.char_hander = parent
303 self.drag = False 303 self.drag = False
304 self.frame = open_rpg.get_component('frame') 304 self.frame = component.get('frame')
305 self.myeditor = None 305 self.myeditor = None
306 306
307 307
308 def on_drop(self,evt): 308 def on_drop(self,evt):
309 pass 309 pass