Mercurial > traipse_dev
comparison orpg/gametree/nodehandlers/dnd3e.py @ 195:b633f4c64aae alpha
Traipse Alpha 'OpenRPG' {100219-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
author | sirebral |
---|---|
date | Sat, 24 Apr 2010 08:37:20 -0500 |
parents | bf799efe7a8a |
children | 3bbfd84619c0 |
comparison
equal
deleted
inserted
replaced
182:4b2884f29a72 | 195:b633f4c64aae |
---|---|
19 # | 19 # |
20 # File: dnd3e.py | 20 # File: dnd3e.py |
21 # Author: Chris Davis & Digitalxero | 21 # Author: Chris Davis & Digitalxero |
22 # Maintainer: leadb | 22 # Maintainer: leadb |
23 # Version: | 23 # Version: |
24 # $Id: dnd3e.py,v 1.33 2006/11/04 21:24:21 digitalxero Exp $ | 24 # $Id: dnd3e.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
25 # | 25 # |
26 # Description: The file contains code for the dnd3e nodehanlers | 26 # Description: The file contains code for the dnd3e nodehanlers |
27 # | 27 # |
28 | 28 |
29 from core import * | 29 from core import * |
259 | 259 |
260 def tohtml(self): | 260 def tohtml(self): |
261 n_list = self.xml.getchildren() | 261 n_list = self.xml.getchildren() |
262 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" | 262 html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>" |
263 for n in n_list: | 263 for n in n_list: |
264 debug(n) | |
265 html_str += "<B>"+n.tag.capitalize() +":</B> " | 264 html_str += "<B>"+n.tag.capitalize() +":</B> " |
266 html_str += n.text + ", " | 265 html_str += n.text + ", " |
267 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" | 266 html_str = html_str[:len(html_str)-2] + "</td></tr></table>" |
268 return html_str | 267 return html_str |
269 | 268 |
375 elif id == self.lang.GetId(): | 374 elif id == self.lang.GetId(): |
376 nodeName = 'Languages' | 375 nodeName = 'Languages' |
377 value = self.lang.GetValue() | 376 value = self.lang.GetValue() |
378 for node in self.n_list: | 377 for node in self.n_list: |
379 if node.tag == nodeName: | 378 if node.tag == nodeName: |
380 debug(node) | |
381 node.text = value | 379 node.text = value |
382 | 380 |
383 def saveMoney(self, row, col): | 381 def saveMoney(self, row, col): |
384 value = self.grid.GetCellValue(row, col) | 382 value = self.grid.GetCellValue(row, col) |
385 debug(self.n_list[row]) | |
386 self.n_list[row].text = value | 383 self.n_list[row].text = value |
387 | 384 |
388 def on_cell_change(self, evt): | 385 def on_cell_change(self, evt): |
389 row = evt.GetRow() | 386 row = evt.GetRow() |
390 col = evt.GetCol() | 387 col = evt.GetCol() |
2270 if self.grid.IsInSelection(i,0): | 2267 if self.grid.IsInSelection(i,0): |
2271 self.grid.DeleteRows(i) | 2268 self.grid.DeleteRows(i) |
2272 self.xml.remove(self.n_list[i]) | 2269 self.xml.remove(self.n_list[i]) |
2273 | 2270 |
2274 def on_add(self,evt): | 2271 def on_add(self,evt): |
2275 debug() | |
2276 if not self.temp_dom: | 2272 if not self.temp_dom: |
2277 tree = parse(dir_struct["dnd3e"]+"dnd3espells.xml") | 2273 tree = parse(dir_struct["dnd3e"]+"dnd3espells.xml") |
2278 xml_dom = tree.getroot() | 2274 xml_dom = tree.getroot() |
2279 self.temp_dom = xml_dom | 2275 self.temp_dom = xml_dom |
2280 debug(self.temp_dom) | |
2281 f_list = self.temp_dom.findall('spell') | 2276 f_list = self.temp_dom.findall('spell') |
2282 opts = [] | 2277 opts = [] |
2283 #lvl = int(dnd3e_char_child.get_char_lvl('level')) | 2278 #lvl = int(dnd3e_char_child.get_char_lvl('level')) |
2284 #castlvl = eval('%s/2' % (lvl)) | 2279 #castlvl = eval('%s/2' % (lvl)) |
2285 for f in f_list: | 2280 for f in f_list: |
2667 if self.grid.IsInSelection(i,0): | 2662 if self.grid.IsInSelection(i,0): |
2668 self.grid.DeleteRows(i) | 2663 self.grid.DeleteRows(i) |
2669 self.xml.remove(self.n_list[i]) | 2664 self.xml.remove(self.n_list[i]) |
2670 | 2665 |
2671 def on_add(self,evt): | 2666 def on_add(self,evt): |
2672 debug() | |
2673 if not self.temp_dom: | 2667 if not self.temp_dom: |
2674 tree = parse(dir_struct["dnd3e"]+"dnd3epowers.xml") | 2668 tree = parse(dir_struct["dnd3e"]+"dnd3epowers.xml") |
2675 xml_dom = tree.getroot() | 2669 xml_dom = tree.getroot() |
2676 self.temp_dom = xml_dom | 2670 self.temp_dom = xml_dom |
2677 debug(self.temp) | |
2678 f_list = self.temp_dom.findall('power') | 2671 f_list = self.temp_dom.findall('power') |
2679 opts = [] | 2672 opts = [] |
2680 for f in f_list: | 2673 for f in f_list: |
2681 spelllvl = f.get('level') | 2674 spelllvl = f.get('level') |
2682 opts.append("(" + f.get('level') + ") - " + | 2675 opts.append("(" + f.get('level') + ") - " + |