comparison orpg/templates/feature.xml @ 161:a766e1cbcb7c alpha

Traipse Alpha 'OpenRPG' {091128-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. *Whiteboard from Core not showing* default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories
author sirebral
date Sat, 28 Nov 2009 01:25:20 -0600
parents c2caca988a11
children e4a803df4c88
comparison
equal deleted inserted replaced
159:033887bb8a86 161:a766e1cbcb7c
1 <nodehandler class="tabber_handler" icon="help" module="containers" name="Traipse OpenRPG" version="1.0"> 1 <nodehandler class="tabber_handler" icon="help" module="containers" name="Traipse OpenRPG" version="1.0">
2 <nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0"> 2 <nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0">
3 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes" module="containers" name="Encounters" version="1.0"> 3 <nodehandler class="form_handler" frame="409,414,406,127" height="600" icon="wizard1" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Deck" version="1.0" width="400">
4 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="forms" name="Roll" version="1.0"> 4 <nodehandler class="rpg_grid_handler" frame="400,400,425,69" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Deck" module="rpg_grid" name="52 Card Deck" version="1.0">
5 <text multiline="1" raw_mode="1" send_button="1">!!Random::([#1d3-1],0)!!</text> 5 <grid autosize="1" border="1">
6 </nodehandler><nodehandler class="rpg_grid_handler" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="rpg_grid" name="Random" version="1.0"> 6 <row version="1.0">
7 <grid autosize="0" border="1"> 7 <cell>AS</cell>
8 <row version="1.0"> 8 <cell>AD</cell>
9 <cell>!!Set 1::Enc 1!!</cell> 9 <cell>AC</cell><cell>AH</cell></row>
10 </row> 10 <row version="1.0">
11 <row version="1.0"> 11 <cell>KS</cell>
12 <cell>!!Set 1::Enc 2!!</cell> 12 <cell>KD</cell>
13 </row> 13 <cell>KC</cell><cell>KH</cell></row>
14 <row version="1.0"><cell>!!Set 1::Enc 3!!</cell></row></grid> 14 <row version="1.0"><cell>QS</cell><cell>QD</cell><cell>QC</cell><cell>QH</cell></row><row version="1.0"><cell>JS</cell><cell>JD</cell><cell>JC</cell><cell>JH</cell></row><row version="1.0"><cell>10S</cell><cell>10D</cell><cell>10C</cell><cell>10H</cell></row><row version="1.0"><cell>9S</cell><cell>9D</cell><cell>9C</cell><cell>9H</cell></row><row version="1.0"><cell>8S</cell><cell>8D</cell><cell>8C</cell><cell>8H</cell></row><row version="1.0"><cell>7S</cell><cell>7D</cell><cell>7C</cell><cell>7H</cell></row><row version="1.0"><cell>6S</cell><cell>6D</cell><cell>6C</cell><cell>6H</cell></row><row version="1.0"><cell>5S</cell><cell>5D</cell><cell>5C</cell><cell>5H</cell></row><row version="1.0"><cell>4S</cell><cell>4D</cell><cell>4C</cell><cell>4H</cell></row><row version="1.0"><cell>3S</cell><cell>3D</cell><cell>3C</cell><cell>3H</cell></row><row version="1.0"><cell>2S</cell><cell>2D</cell><cell>2C</cell><cell>2H</cell></row></grid>
15 <macros> 15 <macros>
16 <macro name="" /> 16 <macro name="" />
17 </macros> 17 </macros>
18 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 1" version="1.0"> 18 </nodehandler><nodehandler class="textctrl_handler" frame="400,90,497,106" icon="note" map="Traipse OpenRPG::Bonus Nodes::Deck" module="forms" name="Draw" version="1.0">
19 <text multiline="0" raw_mode="1" send_button="1">!!52 Card Deck::([#1d13], [#1d4])!!</text>
20 </nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,501,72" height="600" icon="orc" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Encounters" version="1.0" width="400">
21 <nodehandler class="listbox_handler" frame="400,153,348,150" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="forms" name="Roll" version="1.0">
22 <list raw_mode="1" send_button="1" type="1">
23 <option selected="0" value="">!!Chart::([#1d3],0)!!</option>
24 <option selected="1" value="">!!Chart::([#1d2],1)!!</option>
25 <option selected="0" value="">Option Text III</option>
26 </list>
27 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,0,48" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="rpg_grid" name="Chart" version="1.0">
28 <grid autosize="0" border="1">
29 <row version="1.0">
30 <cell size="119">!!Set 1::Enc 1!!</cell>
31 <cell size="115">!!Set 2::Enc 1!!</cell></row>
32 <row version="1.0">
33 <cell>!!Set 1::Enc 2!!</cell>
34 <cell>!!Set 2::Enc 2!!</cell></row>
35 <row version="1.0"><cell>!!Set 1::Enc 3!!</cell><cell /></row></grid>
36 <macros>
37 <macro name="" />
38 </macros>
39 </nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="ninja" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 2" version="1.0">
40 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 2" version="1.0">
41 <text multiline="1" send_button="1">Hoot Hoot. It's an owl.</text>
42 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 1" version="1.0">
43 <text multiline="1" send_button="1">Set 2 Random Encounter.</text>
44 </nodehandler><group_atts border="1" cols="1" />
45 </nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 1" version="1.0">
19 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 2" version="1.0"> 46 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 2" version="1.0">
20 <text multiline="1" send_button="1">Dark Elves. Watch out!</text> 47 <text multiline="1" send_button="1">Dark Elves. Watch out!</text>
21 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0"> 48 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0">
22 <text multiline="1" send_button="1">Kobolds a plenty.</text> 49 <text multiline="1" send_button="1">Kobolds a plenty.</text>
23 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0"> 50 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0">
24 <text multiline="1" send_button="1">A Wandering Minotaur</text> 51 <text multiline="1" send_button="1">A Wandering Minotaur</text>
25 </nodehandler><group_atts border="1" cols="1" /> 52 </nodehandler><group_atts border="1" cols="1" />
26 </nodehandler><group_atts border="1" cols="1" /> 53 </nodehandler></nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes" module="containers" name="Book" version="1.0">
27 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes" module="containers" name="Book" version="1.0">
28 <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0"> 54 <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0">
29 <list hide_title="0" raw_mode="1" send_button="1" type="1"> 55 <list hide_title="0" raw_mode="1" send_button="1" type="1">
30 <option selected="1" value="">!!Chapter 1::Part 1!!</option> 56 <option selected="1" value="">!!Chapter 1::Part 1!!</option>
31 <option selected="0" value="">!!Chapter 1::Part 2!!</option> 57 <option selected="0" value="">!!Chapter 1::Part 2!!</option>
32 <option selected="0" value="">!!Chapter 1::Part 3!!</option> 58 <option selected="0" value="">!!Chapter 1::Part 3!!</option>
44 <text multiline="1" raw_mode="0" send_button="1">Chapter 1 Part 1 70 <text multiline="1" raw_mode="0" send_button="1">Chapter 1 Part 1
45 71
46 An introduction to your adventure module can be placed here.</text> 72 An introduction to your adventure module can be placed here.</text>
47 </nodehandler><group_atts border="1" cols="1" /> 73 </nodehandler><group_atts border="1" cols="1" />
48 </nodehandler><group_atts border="1" cols="1" /> 74 </nodehandler><group_atts border="1" cols="1" />
49 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes" module="containers" name="Deck" version="1.0">
50 <nodehandler class="textctrl_handler" frame="400,400,66,87" icon="note" map="Traipse OpenRPG::Bonus Nodes::Deck" module="forms" name="Draw" version="1.0">
51 <text multiline="1" raw_mode="1" send_button="1">!!52 Card Deck::([#1d13-1], [#1d4-1])!!</text>
52 </nodehandler><nodehandler class="rpg_grid_handler" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Deck" module="rpg_grid" name="52 Card Deck" version="1.0">
53 <grid autosize="1" border="1">
54 <row version="1.0">
55 <cell>AS</cell>
56 <cell>AD</cell>
57 <cell>AC</cell><cell>AH</cell></row>
58 <row version="1.0">
59 <cell>KS</cell>
60 <cell>KD</cell>
61 <cell>KC</cell><cell>KH</cell></row>
62 <row version="1.0"><cell>QS</cell><cell>QD</cell><cell>QC</cell><cell>QH</cell></row><row version="1.0"><cell>JS</cell><cell>JD</cell><cell>JC</cell><cell>JH</cell></row><row version="1.0"><cell>10S</cell><cell>10D</cell><cell>10C</cell><cell>10H</cell></row><row version="1.0"><cell>9S</cell><cell>9D</cell><cell>9C</cell><cell>9H</cell></row><row version="1.0"><cell>8S</cell><cell>8D</cell><cell>8C</cell><cell>8H</cell></row><row version="1.0"><cell>7S</cell><cell>7D</cell><cell>7C</cell><cell>7H</cell></row><row version="1.0"><cell>6S</cell><cell>6D</cell><cell>6C</cell><cell>6H</cell></row><row version="1.0"><cell>5S</cell><cell>5D</cell><cell>5C</cell><cell>5H</cell></row><row version="1.0"><cell>4S</cell><cell>4D</cell><cell>4C</cell><cell>4H</cell></row><row version="1.0"><cell>3S</cell><cell>3D</cell><cell>3C</cell><cell>3H</cell></row><row version="1.0"><cell>2S</cell><cell>2D</cell><cell>2C</cell><cell>2H</cell></row></grid>
63 <macros>
64 <macro name="" />
65 </macros>
66 </nodehandler><group_atts border="1" cols="1" />
67 </nodehandler><group_atts border="1" cols="1" /> 75 </nodehandler><group_atts border="1" cols="1" />
68 </nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"> 76 </nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0">
69 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual" module="forms" name="Traipse User Guide" version="1.0"> 77 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual" module="forms" name="Traipse User Guide" version="1.0">
70 <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" /> 78 <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" />
71 </nodehandler> 79 </nodehandler>
121 !@Kammen-Pai::Feat::Ability Focus@! 129 !@Kammen-Pai::Feat::Ability Focus@!
122 130
123 </text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Gametree Additions &amp; Tips" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> With the new additions to the gametree using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the gametree referencing model as well as some tips on how to make the gametree work the way it was intended. 131 </text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Gametree Additions &amp; Tips" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> With the new additions to the gametree using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the gametree referencing model as well as some tips on how to make the gametree work the way it was intended.
124 132
125 Grid Nodes: 133 Grid Nodes:
126 Grid nodes are now referenceable with the coordinates of the grid. Example: !@Grid::(0,0)@! 134 Grid nodes are now referenceable with the coordinates of the grid. Example: !@Grid::(1,1)@!
127 The example will return the top left most cell data. The grid understands coordinates like this (Row, Column) 135 The example will return the top left most cell data. The grid understands coordinates like this (Row, Column)
128 136
129 Grid nodes can reference node data just like any other node can. With a new added feature grids are even more useful. By using a new die rolling syntax you can draw just the number of the modified roll. While this will not pass during game play, you can use it with the grid node to create a random chart. The new die roll syntax is [#XdY]. # works just like q, yet it returns only the modified die result. 137 Grid nodes can reference node data just like any other node can. With a new added feature grids are even more useful. By using a new die rolling syntax you can draw just the number of the modified roll. While this will not pass during game play, you can use it with the grid node to create a random chart. The new die roll syntax is [#XdY]. # works just like q, yet it returns only the modified die result.
130 138
131 Here is an example with a 3 x 3 Grid 139 Here is an example with a 3 x 3 Grid
132 Example: !@Grid::([#1d3-1], [#1d3-1])@! 140 Example: !@Grid::([#1d3], [#1d3])@!
133 141
134 The result will be a random event from the grid. 142 The result will be a random event from the grid.
135 143
136 Bonus Node Included: A 52 Card Deck with 4 columns and 13 rows. (4 * 13 = 52) 144 Bonus Node Included: A 52 Card Deck with 4 columns and 13 rows. (4 * 13 = 52)
137 145