comparison orpg/chat/chatwnd.py @ 161:a766e1cbcb7c alpha

Traipse Alpha 'OpenRPG' {091128-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. *Whiteboard from Core not showing* default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories
author sirebral
date Sat, 28 Nov 2009 01:25:20 -0600
parents bf799efe7a8a
children 5c9a118476b2
comparison
equal deleted inserted replaced
159:033887bb8a86 161:a766e1cbcb7c
1879 self.data = 'Invalid Grid Reference!' 1879 self.data = 'Invalid Grid Reference!'
1880 return 1880 return
1881 cell = tuple(path[step].strip('(').strip(')').split(',')) 1881 cell = tuple(path[step].strip('(').strip(')').split(','))
1882 grid = node.find('grid') 1882 grid = node.find('grid')
1883 rows = grid.findall('row') 1883 rows = grid.findall('row')
1884 col = rows[int(self.ParseDice(cell[0]))].findall('cell') 1884 col = rows[int(self.ParseDice(cell[0]))-1].findall('cell')
1885 try: self.data = self.ParseMap(col[int(self.ParseDice(cell[1]))].text, node) or 'No Cell Data' 1885 try: self.data = self.ParseMap(col[int(self.ParseDice(cell[1]))-1].text, node) or 'No Cell Data'
1886 except: self.data = 'Invalid Grid Reference!' 1886 except: self.data = 'Invalid Grid Reference!'
1887 return 1887 return
1888 1888
1889 def resolve_cust_loop(self, node, path, step, depth): 1889 def resolve_cust_loop(self, node, path, step, depth):
1890 node_class = node.get('class') 1890 node_class = node.get('class')