Mercurial > traipse_dev
comparison orpg/networking/mplay_server_gui.py @ 57:9014d7861bb3 traipse_dev
Removed some extra print messages from the server. Cleaned up the Manifest
that was causing problems on linux. Might have been an errouneous push.
Testing on WinXP
author | sirebral |
---|---|
date | Fri, 07 Aug 2009 23:21:37 -0500 |
parents | c7f04d3c76f5 |
children | 27e58b0483e7 |
comparison
equal
deleted
inserted
replaced
56:c7f04d3c76f5 | 57:9014d7861bb3 |
---|---|
260 room = str(self.GetItem((int(playerID)-1), 3).GetText()) | 260 room = str(self.GetItem((int(playerID)-1), 3).GetText()) |
261 idList = self.main.server.server.groups | 261 idList = self.main.server.server.groups |
262 for r in self.roomList: | 262 for r in self.roomList: |
263 if room == self.roomList[r]: groupID = r | 263 if room == self.roomList[r]: groupID = r |
264 else: groupID = 0 | 264 else: groupID = 0 |
265 print self.roomList[groupID] | |
266 #groupID = self.roomList.get("'"+room+"'"); print groupID | |
267 if menuItem == MENU_PLAYER_BOOT: | 265 if menuItem == MENU_PLAYER_BOOT: |
268 print "booting player: ", playerID | 266 print "booting player: ", playerID |
269 self.main.server.server.del_player( playerID, groupID ) | 267 self.main.server.server.del_player( playerID, groupID ) |
270 self.main.server.server.check_group( playerID, groupID ) | 268 self.main.server.server.check_group( playerID, groupID ) |
271 self.remove( playerID ) | 269 self.remove( playerID ) |