Mercurial > traipse_dev
comparison orpg/templates/feature.xml @ 227:81d0bfd5e800 alpha
Traipse Alpha 'OpenRPG' {100612-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Preparing to close updates)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
author | sirebral |
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date | Sat, 12 Jun 2010 03:50:37 -0500 |
parents | ff6cbd2b7620 |
children |
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182:4b2884f29a72 | 227:81d0bfd5e800 |
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1 <nodehandler class="tabber_handler" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0"> | 1 <nodehandler class="tabber_handler" frame="400,400,0,48" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0"> |
2 <nodehandler class="tabber_handler" frame="499,524,156,129" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual" module="containers" name="Reference Examples" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Quick Help" version="1.0"> | 2 <nodehandler class="tabber_handler" frame="636,449,368,80" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"> |
3 <text multiline="1" raw_mode="1" send_button="1">Quick Help: | 3 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0"> |
4 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Welcome to Traipse OpenRPG. | |
5 | |
6 This small user manual should help users learn about the details of OpenRPG that are often times obscure. | |
7 | |
8 What is OpenRPG: | |
9 OpenRPG is a virtual game table software that allows users to connect via a network. The software includes a Map, Chat, and a Game Tree. | |
10 | |
11 What is Traipse OpenRPG: | |
12 Traipse OpenRPG is a fork of the original software that is designed to be easy for users, extremely stable, and really powerful. | |
13 | |
14 Traipse has features that set it apart from all other distributions of OpenRPG. The Traipse Suite includes a powerful Update Manager that makes it easy for new developers to create and share their own fork. The Suite also contains an in house Debug Console so users can see what errors, if any, occur. | |
15 | |
16 The User Manual: | |
17 The user manual is divided into Chapters and Sections. Each Chapter will go over the various features of OpenRPG and attempt to explain them in an easy to understand format. | |
18 | |
19 Adding to the Manual: | |
20 Do you see something that could be explained eaiser? Report the problem as a bug and it will be added to the manual.</text> | |
21 </nodehandler> | |
22 <nodehandler class="tabber_handler" icon="player" map="Traipse OpenRPG::User Manual" module="containers" name="Chat" version="1.0"> | |
23 <nodehandler class="textctrl_handler" frame="400,400,0,47" icon="note" map="Traipse OpenRPG::User Manual::Chat" module="forms" name="Using Chat" version="1.0"> | |
24 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few. | |
25 | |
26 The chat includes a set of commands. You can learn about the commands by entering /help | |
27 | |
28 The chat also has Settings in the Chat menu that allow you see a Chat Time Index, Images, or strip the HTML and see raw text.</text> | |
29 </nodehandler> | |
30 </nodehandler> | |
31 <nodehandler class="tabber_handler" icon="ccmap" map="Traipse OpenRPG::User Manual" module="containers" name="Map" version="1.0"> | |
32 <nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::Map" module="forms" name="Using The Map" version="1.0"> | |
33 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The Tabs: | |
34 The Map is divided into 7 tabs. They are Background, Grid, Miniatures, Whiteboard, Fog, and General. There are 6 layers to the map, one tab for each layer except General. | |
35 | |
36 When you select one of the tabs you may access that map layer and it's settings. You may only select tabs based on your role. | |
37 | |
38 Lurker or in the Lobby: | |
39 You cannot access any map tab or changes it's settings. | |
40 | |
41 Player: | |
42 You have access to the Miniatures tab and the Whiteboard tab. | |
43 | |
44 GM: | |
45 You have access to all of the tabs. | |
46 | |
47 The Layers: | |
48 A small description of each of the layers. | |
49 | |
50 Background: | |
51 You can set an image as the background, an image as a tile, or you can set a color. | |
52 | |
53 Grid: | |
54 You can change the grid size, lines, turn off the grid snap, and change the grid shape. | |
55 | |
56 Miniatures: | |
57 You can add new or remove miniatures and change mini properties and labels. | |
58 | |
59 Whiteboard: | |
60 With the whiteboard you can draw lines or add text to the map. | |
61 | |
62 Fog: | |
63 The fog layer hides the entire map from the prying eyes of players. | |
64 </text> | |
65 </nodehandler> | |
66 </nodehandler> | |
67 <nodehandler class="tabber_handler" frame="400,400,424,101" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0"> | |
68 <nodehandler class="tabber_handler" frame="400,400,472,75" icon="labtop" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Namespace 2.0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Introduction" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">Namespace 2.0 | |
69 | |
70 Internal Namespace: !=NodeName=! or !=GridName::Row,Colum=! | |
71 External Namespace: !&Container::NodeName&! or !&Container::GridName::Row,Colum&! | |
72 | |
73 Namespace 2.0 now has two different ways of finding nodes in your gametree: Internal and | |
74 External. The new version will find nodes differently based on which method you use. With External you start looking from the gametree but can define a "container" to be more specific. With Internal you start looking from the "node" the reference is in and look through the tree backwards. You can now reference cells within a grid using either. | |
75 | |
76 *An explanation of terms* | |
77 Gametree: The list of objects on the left-hand side of the window that holds all your nodes. | |
78 Node: Refers to any object in the gametree. | |
79 Container: Refers only to those nodes that are capable of storing other nodes (Splitter, | |
80 Tabbers, Folder, Forms, etc.). Used here, it usually refers to the largest container, i.e. the | |
81 one that shows up in the gametree when fully collapsed. A Container can contain other | |
82 containers. | |
83 </text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Internal" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">Internal Namespace: !=NodeName=! | |
84 -Used from within a node to call another node in the same container, such as a list node | |
85 calling a text node or grid. *Note* Will not work if multiple nodes within the same container | |
86 have the same name. Multiple nodes within the entirety of the gametree can have the same names | |
87 though as long as they are in different containers. | |
88 -Uses the !=NodeName=! syntax for normal nodes. | |
89 -Uses !=GridName::Row,Colum=! to reference cells within a grid | |
90 | |
91 Examples: | |
92 !=Strength=! | |
93 (Will find the node named “Strength” in the same container and insert it in place of | |
94 !=Strength=!) | |
95 | |
96 !=Ability Scores::3,5=! | |
97 (Will find cell in Row number 3 and Colum number 5 and insert the information contained there | |
98 in place of !=Ability Scores::3,5=! )</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="External" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">External Namespace: !&Container::NodeName&! | |
99 -Can only be used from chat (currently) to call a node from anywhere in the gametree. You must | |
100 specify the container the node is in. You only have to specify the ‘largest’ container | |
101 (typically the one that shows in the gametree when fully collapsed). It doesn’t matter how | |
102 many smaller containers within the same container it’s in, you need only reference the | |
103 largest. *Note* Will not work if multiple nodes within the same container have the same name. | |
104 Multiple nodes within the entirety of the gametree can have the same names though as long as | |
105 they are in different containers. | |
106 -Uses the !&Container::NodeName&! syntax for normal nodes. | |
107 -Uses !&Container::NodeName::Row,Colum&! to reference cells within a grid. | |
108 | |
109 Examples: | |
110 !&3.5 Character Sheet::Strength&! | |
111 (Will find the node named “Strength” within the larger container “3.5 Character Sheet” and | |
112 insert it in place of !&3.5 Character Sheet::Strength&!) | |
113 | |
114 !&3.5 Character Sheet::Ability Scores::3,5&! | |
115 (Will find the cell in Row 3, Colum 5 in within the larger container “3.5 Character Sheet” and | |
116 insert its contents in place of !&3.5 Character Sheet::Ability Scores::3,5&!)</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Other Notes" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0">Other Notes: | |
117 If you have similar nodes (i.e. have a lot of the same node names in them) located within the | |
118 same Larger container, Internal Namespace will still work as normal. With External Namespace, | |
119 you will have to specify which of the smaller containers you wish to call from. | |
120 | |
121 For example, if you have a folder container that has two nodes in it, Internal will still work | |
122 fine from within either. However, if you are trying to use External, it you will have to | |
123 specify which of smaller containers you want like so: | |
124 !&LargerContainer::SmallerContainer::NodeName&! | |
125 | |
126 I.E.: | |
127 The Largest container is called “Character Sheets.” It contains three other, Smaller | |
128 containers called “Luke,” “Leia,” and “Vader.” If you want to call the “Strength” node located | |
129 in “Leia” you will have to specify it like so: !&Character Sheets::Leia::Strength&!. </text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,392,87" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace 2.0" module="forms" name="Author Notes" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="1">The Namespace 2.0 is so far my greatest gift to OpenRPG. Namespace 2.0 surpasses the other Namespaces styles because it has a lightning bolt effect. | |
130 | |
131 In 1.7.1 you could use a reference such as !@Name@! to get the name of the Behir (Example Node). The biggest problem with the Namespace was it would only look at the top most node. | |
132 | |
133 Traipse changes how Namespace works by allowing users to be more specific without needing to be too specific. Namespace 2.0 works in a similar fashion, by finding the top most node with a similar name and attempting to use it. Yet, if you want to be more specific you can add node names to the reference and Namespace will find them in order. | |
134 | |
135 Below are some examples uses of the new Namespace. To try them out, create a 4e PC Sheet node and press the Send button. | |
136 | |
137 <b>1:</b> !&4e PC Sheet::Slot 1&! | |
138 <b>2:</b> !&4e PC Sheet::Belt::Slot 1&! | |
139 <b>3:</b> !&4e PC Sheet::Inventory&! | |
140 <b>4:</b> !&4e PC Sheet::Inventory::Slot 1&! | |
141 | |
142 Did you see what happened with the last two? Thankfully there is more than one way to get a node! | |
143 | |
144 (Create a 4e PC Sheet node from the Templates and press Send ---v to try it) | |
145 </text></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,595,57" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Grids" version="1.0"> | |
146 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Grids can now be called from by adding a Row, Column to the end of the grid reference. | |
147 | |
148 Example: !&Abilities::2,2&!</text> | |
149 </nodehandler><nodehandler class="tabber_handler" frame="527,400,259,85" icon="book" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Ornery (past)" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="containers" name="Reference Examples" version="1.0"> | |
150 <nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Quick Help" version="1.0"> | |
151 <text hide_title="0" multiline="1" raw_mode="1" send_button="0">Quick Help: | |
152 | |
153 Designer Note: | |
154 === | |
155 For the life span of Ornery Orc the new Child, Parent, Root reference will exist, but in Pious the reference system will not transfer. This is because of the way the new Namespace works. Namespace will become the exclusive referencing system | |
156 === | |
4 | 157 |
5 The referencing system is an update to the Core of how the Game Tree works. In it's current state I understand the syntax is difficult to pick up. Here are some tips to help you grasp the syntax further | 158 The referencing system is an update to the Core of how the Game Tree works. In it's current state I understand the syntax is difficult to pick up. Here are some tips to help you grasp the syntax further |
6 | 159 |
7 A. | 160 A. |
8 Think of the Game Tree has a folder on your hard drive. Each :: inside the reference syntax works just like a system separator (/ or \) | 161 Think of the Game Tree has a folder on your hard drive. Each :: inside the reference syntax works just like a system separator (/ or \) |
55 The syntax is the hardest part to understand and I expect to change that in the future. The Core of a more expansive Game Tree model is designed. In Traipse you do not need to give access permissions to a node in order to reference it's entirety, which is what I see with Index and Namespace from OpenRPG Core. | 208 The syntax is the hardest part to understand and I expect to change that in the future. The Core of a more expansive Game Tree model is designed. In Traipse you do not need to give access permissions to a node in order to reference it's entirety, which is what I see with Index and Namespace from OpenRPG Core. |
56 | 209 |
57 In the OpenRPG Core model your Game Tree has a lot more freedom, but only if you grant it, which I always felt was a design flaw. Comparably, with Traipse you can access any data on the Game Tree, no matter where the location. | 210 In the OpenRPG Core model your Game Tree has a lot more freedom, but only if you grant it, which I always felt was a design flaw. Comparably, with Traipse you can access any data on the Game Tree, no matter where the location. |
58 | 211 |
59 This freedom will help with future design and I feel it also frees up the hands of the GM who does not need to Index, un-Index, Namespace, un-Namspace the various creatures he or she may have in a Game Tree.</text> | 212 This freedom will help with future design and I feel it also frees up the hands of the GM who does not need to Index, un-Index, Namespace, un-Namspace the various creatures he or she may have in a Game Tree.</text> |
60 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Root Reference" version="1.0"> | 213 </nodehandler> |
61 <text multiline="1" raw_mode="1" send_button="1"><b>Root Reference</b> | 214 <nodehandler class="textctrl_handler" frame="400,400,540,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Root Reference" version="1.0"> |
215 <text hide_title="0" multiline="1" raw_mode="1" send_button="1"><b>Root Reference</b> | |
62 Works at the tree level. Must be exact. | 216 Works at the tree level. Must be exact. |
63 | 217 |
64 <b>Root Reference 1:</b> !@Reference Examples::Group::Child@! | 218 <b>Root Reference 1:</b> !@Reference Examples::Group::Child@! |
65 <b>Root Reference 2:</b> !@Reference Examples::Grid::(2,1)@!</text> | 219 <b>Root Reference 2:</b> !@Reference Examples::Grid::2,1@!</text> |
66 </nodehandler><nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Grid Reference" version="1.0"> | 220 </nodehandler> |
67 <text multiline="1" raw_mode="1" send_button="1"><b>Grid Reference</b> | 221 <nodehandler class="textctrl_handler" frame="441,400,514,48" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Grid Reference" version="1.0"> |
222 <text hide_title="0" multiline="1" raw_mode="1" send_button="1"><b>Grid Reference</b> | |
68 Works by looking at the (Row, Column) of a Grid. | 223 Works by looking at the (Row, Column) of a Grid. |
69 | 224 |
70 <b>Grid Reference 1:</b> !@Reference Examples::Grid::(1,1)@! | 225 <b>Grid Reference 1:</b> !@Reference Examples::Grid::1,1@! |
71 <b>Grid Reference 2:</b> !!Grid::(1,1)!!</text> | 226 <b>Grid Reference 2:</b> !!Grid::1,1!!</text> |
72 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Child Reference" version="1.0"> | 227 </nodehandler> |
73 <text hide_title="1" multiline="1" raw_mode="1" send_button="1"><b>Child Reference</b> | 228 <nodehandler class="textctrl_handler" frame="400,400,517,63" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Child Reference" version="1.0"> |
229 <text hide_title="1" multiline="1" raw_mode="1" send_button="1"><b>Child Reference</b> | |
74 Works at the current tree location. | 230 Works at the current tree location. |
75 | 231 |
76 <b>Child Reference 1:</b> !!Group::Child!! | 232 <b>Child Reference 1:</b> !!Group::Child!! |
77 <b>Child Reference 2:</b> !!Group::Group_2::Child_2!! | 233 <b>Child Reference 2:</b> !!Group::Group_2::Child_2!! |
78 </text> | 234 </text> |
79 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples" module="forms" name="Parent Reference" version="1.0"> | 235 </nodehandler> |
80 <text multiline="1" raw_mode="1" send_button="1"><b>Parent Reference</b> | 236 <nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Parent Reference" version="1.0"> |
81 Works by indexing the map of the node with the Reference. | 237 <text hide_title="0" multiline="1" raw_mode="1" send_button="1"><b>Parent Reference</b> |
82 Works with a Child Reference only. | 238 Works by indexing the tree map of the node with the Reference. Allows you to start from a 'Parent'. |
83 | 239 |
84 <b>Parent Reference 1:</b> !!Group::Group_2::Group_3::Child_3!! | 240 <b>Parent Reference 1:</b> !!Group::Group_2::Child_2!! |
85 <b>Parent Reference 2:</b> !!Group::Group_2::Child_2!!</text> | 241 <b>Parent Reference 2:</b> !#Bonus Nodes::Deck::Draw#!</text> |
86 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples" module="containers" name="Group" version="1.0"> | 242 </nodehandler> |
87 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples::Group" module="containers" name="Group_2" version="1.0"> | 243 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="containers" name="Group" version="1.0"> |
88 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0"> | 244 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group" module="containers" name="Group_2" version="1.0"> |
89 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> | 245 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2" module="forms" name="Child_2" version="1.0"> |
90 </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0"> | 246 <text hide_title="0" multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> |
91 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0"> | 247 </nodehandler> |
92 <text multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> | 248 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2" module="containers" name="Group_3" version="1.0"> |
93 </nodehandler></nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual::Reference Examples::Group" module="forms" name="Child" version="1.0"> | 249 <nodehandler class="textctrl_handler" frame="400,400,571,67" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group::Group_2::Group_3" module="forms" name="Child_3" version="1.0"> |
94 <text multiline="0" raw_mode="1" send_button="0">Child Node Data</text> | 250 <text hide_title="0" multiline="1" raw_mode="1" send_button="0">!#Group::Child#!</text> |
95 </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Reference Examples" module="rpg_grid" name="Grid" version="1.0"> | 251 </nodehandler> |
96 <grid autosize="1" border="1"> | 252 </nodehandler> |
97 <row version="1.0"> | 253 </nodehandler> |
98 <cell size="147">0</cell> | 254 <nodehandler class="textctrl_handler" frame="400,134,382,175" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples::Group" module="forms" name="Child" version="1.0"> |
99 <cell>0</cell> | 255 <text hide_title="0" multiline="0" raw_mode="1" send_button="0">Child Node Data</text> |
100 </row> | 256 </nodehandler> |
101 <row version="1.0"> | 257 </nodehandler> |
102 <cell>!!Group::Child!!</cell> | 258 <nodehandler class="rpg_grid_handler" frame="400,400,547,51" icon="grid" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="rpg_grid" name="Grid" version="1.0"> |
103 <cell>0</cell> | 259 <grid autosize="1" border="1"> |
104 </row> | 260 <row version="1.0"> |
105 </grid> | 261 <cell size="147">0</cell> |
106 <macros> | 262 <cell>0</cell> |
107 <macro name="" /> | 263 </row> |
108 </macros> | 264 <row version="1.0"> |
109 </nodehandler></nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0"> | 265 <cell>!!Group::Child!!</cell> |
110 <text multiline="1" send_button="0">Welcome to Traipse OpenRPG. | 266 <cell>0</cell> |
111 | 267 </row> |
112 This small user manual should help users learn about the details of OpenRPG that are often times obscure. | 268 </grid> |
113 | 269 <macros> |
114 What is OpenRPG: | 270 <macro name="" /> |
115 OpenRPG is a virtual game table software that allows users to connect via a network. The software includes a Map, Chat, and a Game Tree. | 271 </macros> |
116 | 272 </nodehandler> |
117 What is Traipse OpenRPG: | 273 </nodehandler> |
118 Traipse OpenRPG is a fork of the original software that is designed to be easy for users, extremely stable, and really powerful. | 274 <nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="forms" name="Node Referencing" version="1.0"> |
119 | 275 <text hide_title="0" multiline="1" raw_mode="0" send_button="0"> Traipse node referencing is unlike other distributions of OpenRPG. The Game Tree mapping is a fluid map that changes with the location of your nodes. This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work. |
120 Traipse has features that set it apart from all other distributions of OpenRPG. The Traipse Suite includes a powerful Update Manager that makes it easy for new developers to create and share their own fork. The Suite also contains an in house Debug Console so users can see what errors, if any, occur.</text> | |
121 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Using Chat" version="1.0"> | |
122 <text multiline="1" send_button="0">The Chat window is a basic HTML Parser. It understands all basic HTML tags including table, td, tr, span, font, to name a few. | |
123 | |
124 The chat includes a set of commands. You can learn about the commands by entering /help | |
125 | |
126 The chat also has Settings in the Chat menu that allow you see a Chat Time Index, Images, or strip the HTML and see raw text.</text> | |
127 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Using The Map" version="1.0"> | |
128 <text multiline="1" raw_mode="0" send_button="0">The Tabs: | |
129 The Map is divided into 7 tabs. They are Background, Grid, Miniatures, Whiteboard, Fog, and General. There are 6 layers to the map, one tab for each layer except General. | |
130 | |
131 When you select one of the tabs you may access that map layer and it's settings. You may only select tabs based on your role. | |
132 | |
133 Lurker or in the Lobby: You cannot access any map tab or changes it's settings. | |
134 | |
135 Player: You have access to the Miniatures tab and the Whiteboard tab. | |
136 | |
137 GM: You have access to all of the tabs. | |
138 | |
139 The Layers: | |
140 A small description of each of the layers. | |
141 | |
142 Background: You can set an image as the background, an image as a tile, or you can set a color. | |
143 | |
144 Grid: You can change the grid size, lines, turn off the grid snap, and change the grid shape. | |
145 | |
146 Miniatures: You can add new or remove miniatures and change mini properties and labels. | |
147 | |
148 Whiteboard: With the whiteboard you can draw lines or add text to the map. | |
149 | |
150 Fog: The fog layer hides the entire map from the prying eyes of players. | |
151 </text> | |
152 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Gametree Additions & Tips" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> With the new additions to the Game Tree using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended. | |
153 | |
154 Grid Nodes: | |
155 Grid nodes are now reference-able with the coordinates of the grid. Example: !@Grid::(1,1)@! | |
156 The example will return the top left most cell data. The grid understands coordinates like this (Row, Column) | |
157 | |
158 Grid nodes can reference node data just like any other node can. With a new added feature grids are even more useful. By using a new die rolling syntax you can draw just the number of the modified roll. While this will not pass during game play, you can use it with the grid node to create a random chart. The new die roll syntax is [#XdY]. # works just like q, yet it returns only the modified die result. | |
159 | |
160 Here is an example with a 3 x 3 Grid | |
161 Example: !@Grid::([#1d3], [#1d3])@! | |
162 | |
163 The result will be a random event from the grid. | |
164 | |
165 Bonus Node Included: A 52 Card Deck with 4 columns and 13 rows. (4 * 13 = 52) | |
166 | |
167 List Nodes: | |
168 List nodes now have a check box that allows users to send the content as a macro. List nodes are a prime reference holder because users can place a lot of references into one small node. | |
169 | |
170 For the best results from a list node my tip to users would be to create a list node and place it next to the character sheet they are using, inside a the PC Sheet. The list will then use the Child Referencing syntax, but the PC Sheet can go anywhere in the tree and the player will have easy access to all the references. | |
171 | |
172 (List Nodes inside a Tool created PC sheet vanish when moved, or I would recommend the list be placed inside these sheets also.) | |
173 | |
174 Here is an example of a Fortitude save inside the recommended list node: !!Fort::Check!! | |
175 | |
176 Text Nodes: | |
177 Text nodes remain little changed. I agree with all the 1.7.1 users who tell me, if it's not broke don't fix it. With that in mind I have some good tips for text nodes. | |
178 | |
179 Text nodes can be used in conjunction with the new grid features to create random encounters. A GM could place a list of text nodes into a folder and the grid could reference the nodes. | |
180 | |
181 Text nodes also work great when you need to have story text at hand that you don't want to type out during play. Create chapters with folder nodes and add the adventure text to different nodes. You can then use a List Node or a Grid Node to reference the different chapters. | |
182 | |
183 Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,393,95" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Node Referencing" version="1.0"><text hide_title="0" multiline="1" raw_mode="0" send_button="0"> Traipse node referencing is unlike other distributions of OpenRPG. The Game Tree mapping is a fluid map that changes with the location of your nodes. This allows you to create a reference node that will stay with your character sheet, and if you change the location of your character sheet the reference will still work. | |
184 | 276 |
185 (Note: Renaming your node causes problems with the tree mapping until you restart the software. You can just move the node and the software will reset the Game Tree map) | 277 (Note: Renaming your node causes problems with the tree mapping until you restart the software. You can just move the node and the software will reset the Game Tree map) |
186 | 278 |
187 Reference Types: | 279 Reference Types: |
188 There are three ways of references node data. A Root Reference, a Child Reference, and a Parent Reference. | 280 There are three ways of references node data. A Root Reference, a Child Reference, and a Parent Reference. |
230 Powers, Spells and Feats: | 322 Powers, Spells and Feats: |
231 Power, Spells and Feats are hard to sometimes hard to remember, and even harder to code. The use of the Power, Spell or Feat syntax serves as an emote of what you are doing, as well as a reminder of what your Power, Spell, or Feat does. | 323 Power, Spells and Feats are hard to sometimes hard to remember, and even harder to code. The use of the Power, Spell or Feat syntax serves as an emote of what you are doing, as well as a reminder of what your Power, Spell, or Feat does. |
232 | 324 |
233 Examples: | 325 Examples: |
234 !@Kammen-Pai::Cast::Ray of Frost@! | 326 !@Kammen-Pai::Cast::Ray of Frost@! |
235 !@Kammen-Pai::Feat::Ability Focus@!</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Setting up a Server" version="1.0"> | 327 !@Kammen-Pai::Feat::Ability Focus@!</text> |
236 <text multiline="1" send_button="0">In Traipse starting a server has never been easier. The setup is as easy as 1., 2., 3 | 328 </nodehandler> |
329 <nodehandler class="textctrl_handler" frame="400,400,452,36" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="forms" name="Additions & Tips" version="1.0"> | |
330 <text hide_title="0" multiline="1" raw_mode="0" send_button="0"> With the new additions to the Game Tree using nodes has never been easier nor has it ever been more fluid. Included here is a list of the additions to the Game Tree referencing model as well as some tips on how to make the Game Tree work the way it was intended. | |
331 | |
332 Grid Nodes: | |
333 Grid nodes are now reference-able with the coordinates of the grid. Example: !@Grid::(1,1)@! | |
334 The example will return the top left most cell data. The grid understands coordinates like this (Row, Column) | |
335 | |
336 Grid nodes can reference node data just like any other node can. With a new added feature grids are even more useful. By using a new die rolling syntax you can draw just the number of the modified roll. While this will not pass during game play, you can use it with the grid node to create a random chart. The new die roll syntax is [#XdY]. # works just like q, yet it returns only the modified die result. | |
337 | |
338 Here is an example with a 3 x 3 Grid | |
339 Example: !@Grid::([#1d3], [#1d3])@! | |
340 | |
341 The result will be a random event from the grid. | |
342 | |
343 Bonus Node Included: A 52 Card Deck with 4 columns and 13 rows. (4 * 13 = 52) | |
344 | |
345 List Nodes: | |
346 List nodes now have a check box that allows users to send the content as a macro. List nodes are a prime reference holder because users can place a lot of references into one small node. | |
347 | |
348 For the best results from a list node my tip to users would be to create a list node and place it next to the character sheet they are using, inside a the PC Sheet. The list will then use the Child Referencing syntax, but the PC Sheet can go anywhere in the tree and the player will have easy access to all the references. | |
349 | |
350 (List Nodes inside a Tool created PC sheet vanish when moved, or I would recommend the list be placed inside these sheets also.) | |
351 | |
352 Here is an example of a Fortitude save inside the recommended list node: !!Fort::Check!! | |
353 | |
354 Text Nodes: | |
355 Text nodes remain little changed. I agree with all the 1.7.1 users who tell me, if it's not broke don't fix it. With that in mind I have some good tips for text nodes. | |
356 | |
357 Text nodes can be used in conjunction with the new grid features to create random encounters. A GM could place a list of text nodes into a folder and the grid could reference the nodes. | |
358 | |
359 Text nodes also work great when you need to have story text at hand that you don't want to type out during play. Create chapters with folder nodes and add the adventure text to different nodes. You can then use a List Node or a Grid Node to reference the different chapters. | |
360 | |
361 Bonus Node Included: A small book node with 1 Chapter and 3 Parts.</text> | |
362 </nodehandler> | |
363 </nodehandler></nodehandler> | |
364 <nodehandler class="tabber_handler" icon="labtop" map="Traipse OpenRPG::User Manual" module="containers" name="The Server" version="1.0"> | |
365 <nodehandler class="textctrl_handler" frame="400,400,310,82" icon="note" map="Traipse OpenRPG::User Manual::The Server" module="forms" name="Setting up a Server" version="1.0"> | |
366 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">In Traipse starting a server has never been easier. The setup is as easy as 1., 2., 3 | |
237 | 367 |
238 1. You will need to first start the Server GUI or the basic text based Server at least once so your software creates the server_ini.xml files in your myfiles directory. You can start it once and quit. | 368 1. You will need to first start the Server GUI or the basic text based Server at least once so your software creates the server_ini.xml files in your myfiles directory. You can start it once and quit. |
239 | 369 |
240 2. Edit the server_ini.xml file. Here you can set the server's name, the boot password, and even set the servers port. | 370 2. Edit the server_ini.xml file. Here you can set the server's name, the boot password, and even set the servers port. |
241 | 371 |
242 Traipse allows you to specify a server port instead of the software demanding port 6774. | 372 Traipse allows you to specify a server port instead of the software demanding port 6774. |
243 | 373 |
244 3. This is the hardest step. You need to make sure your selected port is forwarded by your router and open to your firewall. | 374 3. This is the hardest step. You need to make sure your selected port is forwarded by your router and open to your firewall. |
245 | 375 |
246 That's it! You can now start the server and register it to the meta for all users to enjoy!</text> | 376 That's it! You can now start the server and register it to the meta for all users to enjoy!</text> |
247 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Adding to the Manual" version="1.0"> | 377 </nodehandler> |
248 <text multiline="1" send_button="0">Do you see something that could be explained eaiser? Report the problem as a bug and it will be added to the manual.</text> | 378 </nodehandler> |
249 </nodehandler><nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual" module="forms" name="Release Notes" version="1.0"> | 379 <nodehandler class="tabber_handler" frame="400,400,0,48" icon="browser" map="Traipse OpenRPG::User Manual" module="containers" name="Links" version="1.0"> |
250 <link href="http://www.assembla.com/wiki/show/traipse" /> | 380 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Release Notes" version="1.0"> |
251 </nodehandler> | 381 <link href="http://www.assembla.com/wiki/show/traipse" /> |
252 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual" module="forms" name="Traipse User Guide" version="1.0"> | 382 </nodehandler> |
253 <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" /> | 383 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::User Manual::Links" module="forms" name="Traipse User Guide" version="1.0"> |
254 </nodehandler> | 384 <link href="http://www.assembla.com/wiki/show/traipse/User_Manual" /> |
255 </nodehandler><nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0"> | 385 </nodehandler> |
256 <nodehandler class="form_handler" frame="514,464,307,57" height="600" icon="book" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Book" version="1.0" width="400"> | 386 </nodehandler> |
257 <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0"> | 387 </nodehandler> |
258 <list hide_title="0" raw_mode="1" send_button="1" type="1"> | 388 <nodehandler border="0" class="group_handler" cols="1" icon="goblin" map="Traipse OpenRPG" module="containers" name="Bonus Nodes" version="1.0"> |
259 <option caption="" selected="0" value="">!!Chapter 1::Part 1!!</option> | 389 <nodehandler class="form_handler" frame="514,464,307,57" height="600" icon="book" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Book" version="1.0" width="400"> |
260 <option caption="" selected="0" value="">!!Chapter 1::Part 2!!</option> | 390 <nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Book" module="forms" name="Index" version="1.0"> |
261 <option caption="" selected="1" value="">!!Chapter 1::Part 3!!</option> | 391 <list hide_title="0" raw_mode="1" send_button="1" type="1"> |
262 </list> | 392 <option caption="" selected="0" value="">!=Chapter 1::Part 1=!</option> |
263 </nodehandler><nodehandler class="tabber_handler" frame="400,400,392,45" icon="book" map="Traipse OpenRPG::Bonus Nodes::Book" module="containers" name="Chapter 1" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 1" version="1.0"> | 393 <option caption="" selected="0" value="">!=Chapter 1::Part 2=!</option> |
264 <text multiline="1" raw_mode="0" send_button="1"><br /> | 394 <option caption="" selected="1" value="">!=Chapter 1::Part 3=!</option> |
395 </list> | |
396 </nodehandler> | |
397 <nodehandler class="tabber_handler" frame="400,400,392,45" icon="book" map="Traipse OpenRPG::Bonus Nodes::Book" module="containers" name="Chapter 1" version="1.0"> | |
398 <nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 1" version="1.0"> | |
399 <text hide_title="0" multiline="1" raw_mode="0" send_button="1"><br /> | |
265 <b>Chapter 1 Part 1</b> | 400 <b>Chapter 1 Part 1</b> |
266 <br /><br /> | 401 <br /><br /> |
267 An introduction to your adventure module can be placed here.</text> | 402 An introduction to your adventure module can be placed here.</text> |
268 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,435,110" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 2" version="1.0"> | 403 </nodehandler> |
269 <text multiline="1" raw_mode="0" send_button="1"><br /> | 404 <nodehandler class="textctrl_handler" frame="400,400,435,110" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 2" version="1.0"> |
405 <text hide_title="0" multiline="1" raw_mode="0" send_button="1"><br /> | |
270 <b>Chapter 1 Part 2</b> | 406 <b>Chapter 1 Part 2</b> |
271 <br /><br /> | 407 <br /><br /> |
272 The adventurers have come this far.</text> | 408 The adventurers have come this far.</text> |
273 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 3" version="1.0"> | 409 </nodehandler> |
274 <text multiline="1" raw_mode="0" send_button="1"><br /> | 410 <nodehandler class="textctrl_handler" frame="400,400,543,68" icon="note" map="Traipse OpenRPG::Bonus Nodes::Book::Chapter 1" module="forms" name="Part 3" version="1.0"> |
411 <text hide_title="0" multiline="1" raw_mode="0" send_button="1"><br /> | |
275 <b>Chapter 1 Part 3</b> | 412 <b>Chapter 1 Part 3</b> |
276 <br /><br /> | 413 <br /><br /> |
277 Is this the end already?</text> | 414 Is this the end already?</text> |
278 </nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="409,414,422,76" height="600" icon="wizard1" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Deck" version="1.0" width="400"> | 415 </nodehandler> |
279 <nodehandler class="rpg_grid_handler" frame="400,400,425,69" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Deck" module="rpg_grid" name="52 Card Deck" version="1.0"> | 416 </nodehandler> |
280 <grid autosize="1" border="1"> | 417 </nodehandler> |
281 <row version="1.0"> | 418 <nodehandler class="form_handler" frame="409,414,422,76" height="600" icon="wizard1" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Deck" version="1.0" width="400"> |
282 <cell>AS</cell> | 419 <nodehandler class="rpg_grid_handler" frame="400,400,425,69" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Deck" module="rpg_grid" name="52 Card Deck" version="1.0"> |
283 <cell>AD</cell> | 420 <grid autosize="1" border="1"> |
284 <cell>AC</cell><cell>AH</cell></row> | 421 <row version="1.0"> |
285 <row version="1.0"> | 422 <cell>AS</cell> |
286 <cell>KS</cell> | 423 <cell>AD</cell> |
287 <cell>KD</cell> | 424 <cell>AC</cell> |
288 <cell>KC</cell><cell>KH</cell></row> | 425 <cell>AH</cell> |
289 <row version="1.0"><cell>QS</cell><cell>QD</cell><cell>QC</cell><cell>QH</cell></row><row version="1.0"><cell>JS</cell><cell>JD</cell><cell>JC</cell><cell>JH</cell></row><row version="1.0"><cell>10S</cell><cell>10D</cell><cell>10C</cell><cell>10H</cell></row><row version="1.0"><cell>9S</cell><cell>9D</cell><cell>9C</cell><cell>9H</cell></row><row version="1.0"><cell>8S</cell><cell>8D</cell><cell>8C</cell><cell>8H</cell></row><row version="1.0"><cell>7S</cell><cell>7D</cell><cell>7C</cell><cell>7H</cell></row><row version="1.0"><cell>6S</cell><cell>6D</cell><cell>6C</cell><cell>6H</cell></row><row version="1.0"><cell>5S</cell><cell>5D</cell><cell>5C</cell><cell>5H</cell></row><row version="1.0"><cell>4S</cell><cell>4D</cell><cell>4C</cell><cell>4H</cell></row><row version="1.0"><cell>3S</cell><cell>3D</cell><cell>3C</cell><cell>3H</cell></row><row version="1.0"><cell>2S</cell><cell>2D</cell><cell>2C</cell><cell>2H</cell></row></grid> | 426 </row> |
290 <macros> | 427 <row version="1.0"> |
291 <macro name="" /> | 428 <cell>KS</cell> |
292 </macros> | 429 <cell>KD</cell> |
293 </nodehandler><nodehandler class="textctrl_handler" frame="400,90,497,106" icon="note" map="Traipse OpenRPG::Bonus Nodes::Deck" module="forms" name="Draw" version="1.0"> | 430 <cell>KC</cell> |
294 <text multiline="0" raw_mode="1" send_button="1">!!52 Card Deck::([#1d13], [#1d4])!!</text> | 431 <cell>KH</cell> |
295 </nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,501,72" height="600" icon="orc" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Encounters" version="1.0" width="400"> | 432 </row> |
296 <nodehandler class="listbox_handler" frame="400,153,348,150" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="forms" name="Roll" version="1.0"> | 433 <row version="1.0"> |
297 <list raw_mode="1" send_button="1" type="1"> | 434 <cell>QS</cell> |
298 <option caption="" selected="0" value="">!!Chart::([#1d3],1)!!</option> | 435 <cell>QD</cell> |
299 <option caption="" selected="1" value="">!!Chart::([#1d2],2)!!</option> | 436 <cell>QC</cell> |
300 </list> | 437 <cell>QH</cell> |
301 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,0,48" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="rpg_grid" name="Chart" version="1.0"> | 438 </row> |
302 <grid autosize="0" border="1"> | 439 <row version="1.0"> |
303 <row version="1.0"> | 440 <cell>JS</cell> |
304 <cell size="119">!!Set 1::Enc 1!!</cell> | 441 <cell>JD</cell> |
305 <cell size="115">!!Set 2::Enc 1!!</cell></row> | 442 <cell>JC</cell> |
306 <row version="1.0"> | 443 <cell>JH</cell> |
307 <cell>!!Set 1::Enc 2!!</cell> | 444 </row> |
308 <cell>!!Set 2::Enc 2!!</cell></row> | 445 <row version="1.0"> |
309 <row version="1.0"><cell>!!Set 1::Enc 3!!</cell><cell /></row></grid> | 446 <cell>10S</cell> |
310 <macros> | 447 <cell>10D</cell> |
311 <macro name="" /> | 448 <cell>10C</cell> |
312 </macros> | 449 <cell>10H</cell> |
313 </nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="ninja" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 2" version="1.0"> | 450 </row> |
314 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 2" version="1.0"> | 451 <row version="1.0"> |
315 <text multiline="1" send_button="1">Hoot Hoot. It's an owl.</text> | 452 <cell>9S</cell> |
316 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 1" version="1.0"> | 453 <cell>9D</cell> |
317 <text multiline="1" send_button="1">Set 2 Random Encounter.</text> | 454 <cell>9C</cell> |
318 </nodehandler></nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 1" version="1.0"> | 455 <cell>9H</cell> |
319 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 2" version="1.0"> | 456 </row> |
320 <text multiline="1" send_button="1">Dark Elves. Watch out!</text> | 457 <row version="1.0"> |
321 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0"> | 458 <cell>8S</cell> |
322 <text multiline="1" send_button="1">Kobolds a plenty.</text> | 459 <cell>8D</cell> |
323 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0"> | 460 <cell>8C</cell> |
324 <text multiline="1" send_button="1">A Wandering Minotaur</text> | 461 <cell>8H</cell> |
325 </nodehandler></nodehandler></nodehandler></nodehandler><nodehandler class="file_loader" icon="help" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0"> | 462 </row> |
326 <file name="die_roller_notes.xml" /> | 463 <row version="1.0"> |
464 <cell>7S</cell> | |
465 <cell>7D</cell> | |
466 <cell>7C</cell> | |
467 <cell>7H</cell> | |
468 </row> | |
469 <row version="1.0"> | |
470 <cell>6S</cell> | |
471 <cell>6D</cell> | |
472 <cell>6C</cell> | |
473 <cell>6H</cell> | |
474 </row> | |
475 <row version="1.0"> | |
476 <cell>5S</cell> | |
477 <cell>5D</cell> | |
478 <cell>5C</cell> | |
479 <cell>5H</cell> | |
480 </row> | |
481 <row version="1.0"> | |
482 <cell>4S</cell> | |
483 <cell>4D</cell> | |
484 <cell>4C</cell> | |
485 <cell>4H</cell> | |
486 </row> | |
487 <row version="1.0"> | |
488 <cell>3S</cell> | |
489 <cell>3D</cell> | |
490 <cell>3C</cell> | |
491 <cell>3H</cell> | |
492 </row> | |
493 <row version="1.0"> | |
494 <cell>2S</cell> | |
495 <cell>2D</cell> | |
496 <cell>2C</cell> | |
497 <cell>2H</cell> | |
498 </row> | |
499 </grid> | |
500 <macros> | |
501 <macro name="" /> | |
502 </macros> | |
503 </nodehandler> | |
504 <nodehandler class="textctrl_handler" frame="400,90,320,145" icon="note" map="Traipse OpenRPG::Bonus Nodes::Deck" module="forms" name="Draw" version="1.0"> | |
505 <text hide_title="0" multiline="0" raw_mode="1" send_button="1">!=52 Card Deck::([#1d13], [#1d4])=!</text> | |
506 </nodehandler> | |
507 </nodehandler> | |
508 <nodehandler class="form_handler" frame="400,400,501,72" height="600" icon="orc" map="Traipse OpenRPG::Bonus Nodes" module="forms" name="Encounters" version="1.0" width="400"> | |
509 <nodehandler class="listbox_handler" frame="400,153,348,150" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="forms" name="Roll" version="1.0"> | |
510 <list hide_title="0" raw_mode="1" send_button="1" type="1"> | |
511 <option caption="" selected="0" value="">!=Chart::([#1d3],1)=!</option> | |
512 <option caption="" selected="1" value="">!=Chart::([#1d2],2)=!</option> | |
513 </list> | |
514 </nodehandler> | |
515 <nodehandler class="rpg_grid_handler" frame="400,400,0,48" icon="grid" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="rpg_grid" name="Chart" version="1.0"> | |
516 <grid autosize="0" border="1"> | |
517 <row version="1.0"> | |
518 <cell size="119">!=Set 1::Enc 1=!</cell> | |
519 <cell size="115">!=Set 2::Enc 1=!</cell> | |
520 </row> | |
521 <row version="1.0"> | |
522 <cell>!=Set 1::Enc 2=!</cell> | |
523 <cell>!=Set 2::Enc 2=!</cell> | |
524 </row> | |
525 <row version="1.0"> | |
526 <cell>!=Set 1::Enc 3=!</cell> | |
527 <cell /> | |
528 </row> | |
529 </grid> | |
530 <macros> | |
531 <macro name="" /> | |
532 </macros> | |
533 </nodehandler> | |
534 <nodehandler border="1" class="group_handler" cols="1" icon="ninja" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 2" version="1.0"> | |
535 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 2" version="1.0"> | |
536 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Hoot Hoot. It's an owl.</text> | |
537 </nodehandler> | |
538 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 2" module="forms" name="Enc 1" version="1.0"> | |
539 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Set 2 Random Encounter.</text> | |
540 </nodehandler> | |
541 </nodehandler> | |
542 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Bonus Nodes::Encounters" module="containers" name="Set 1" version="1.0"> | |
543 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 2" version="1.0"> | |
544 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Dark Elves. Watch out!</text> | |
545 </nodehandler> | |
546 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 3" version="1.0"> | |
547 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Kobolds a plenty.</text> | |
548 </nodehandler> | |
549 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::Bonus Nodes::Encounters::Set 1" module="forms" name="Enc 1" version="1.0"> | |
550 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">A Wandering Minotaur</text> | |
551 </nodehandler> | |
552 </nodehandler> | |
553 </nodehandler> | |
554 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes" module="containers" name="Devin Knight Miniatures" version="1.0"> | |
555 <nodehandler class="minilib_handler" frame="400,495,0,47" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="minilib" name="Kobolds" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-VWFxAXmoTpYse2buZiS4SZpzatg/pv_deadKobold1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-KTugmfksrE56cHwgcV3PbC6Cg1o/pv_deadkobold2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Ti3EZB9ADZfoRXw2uLMiVViQGj8/pv_koboldarcher1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-P-lXPtzQPE9guLwJk6D5zwusTn0/pv_koboldarcher2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-qnxWFx32WXZBCPi6zvxYt_MdBpw/pv_koboldarcher3.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Chief 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-n2QA3bBoWlJaMLV_uBFAbjrZEE8/pv_koboldchief1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Chief 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-O8solKliwBfGxEqV2xAxb4ZGZo0/pv_koboldchief2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-JlgEsTT3lksr0W26RfE7NduLMt8/pv_koboldfighter1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-sjN5rqyKKJ7rQyzrpo8ciKOsSZY/pv_koboldfighter2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-yYytJ5NBMbnupiR8-7-P15ML2PE/pv_koboldfighter3.png" width="0" /></nodehandler><nodehandler class="minilib_handler" frame="400,495,0,47" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="minilib" name="Goblins" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-EbZhcvjWbMlu4OdaFoPxb0Vvzsg/pv_deadgoblin1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Dead 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-wQYxU0aEuH9z6vP7c5ocH5NDL3g/pv_deadgoblin2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Cross Bow" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-pvrbiVb90pFepUrRGKFqOaGY01U/pv_goblinxbow1.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-XxS8bDq5aquNE21bsjA6YI4m9j0/pv_goboarcher.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-DY0Ihjm1A3EnVee2QEN0w2KbJsc/pv_goboarcher2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-1b5FhrUFEwQKQFW6syNIIXjlJqI/pv_gobofighter.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Vrcik3LLM_tTVV0zot9bTFt8E00/pv_gobofighter2.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-6AElcQwzQQWFnWyrFgHdArcfboY/pv_gobofighter3.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 4" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-HvfD9Bi385v2reNtM5tBhbrkLSM/pv_gobofighter4.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Fighter 5" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-qDZgsrZCEJ7jOPnVEOEpVqetR8w/pv_gobofighter5.png" width="0" /></nodehandler><nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures" module="containers" name="Aliens" version="1.0"> | |
556 <nodehandler class="minilib_handler" frame="400,495,170,126" icon="gear" map="Traipse OpenRPG::Bonus Nodes::Devin Knight Miniatures::Aliens" module="minilib" name="Green Aliens" version="1.0"><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV--RYuH3OGewjkqfxlypn0SkcweoI/pv_aliensGreenlo_33.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-gtgpviTFGC2nmyKrTNuXFGnPww4/pv_aliensGreenlo_34.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 3" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-4pQot88_GagRH_Pi5NhwHRWkDm0/pv_aliensGreenlo_35.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 4" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-u3ld_4ogWeJFqJvVme4VwUiJs6Y/pv_aliensGreenlo_36.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Archer 1" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-gFpKPLnuvVRuubqu4naLxog3Miw/pv_aliensGreenlo_37.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Archer 2" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-Zbnh_UgCs8y45e_Ued9LhNrSiqY/pv_aliensGreenlo_38.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green Magic User" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-GIWg-79YYQ0UtaHFBGRJPnfHYCI/pv_aliensGreenlo_39.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 5" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-WputA55KIvBPm_ePwOh4GWdvRF8/pv_aliensGreenlo_40.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 6" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-JEzg3yqjroxkFP-yDYf-m7q2_Ts/pv_aliensGreenlo_41.png" width="0" /><miniature align="0" face="0" heading="0" height="0" hide="0" locked="0" name="Green 7" posx="0" posy="0" unique="0" url="http://my.pogoplug.com/feeds/ewHgA4kMz3sZUz91kIGvFQ/XCEPV-dKZ_WoKKSt2_0Z849xT_kqhZ2WQ/pv_aliensGreenlo_42.png" width="0" /></nodehandler></nodehandler></nodehandler></nodehandler> | |
557 <nodehandler class="file_loader" icon="book" map="Traipse OpenRPG" module="core" name="Load User Manual" version="1.0"> | |
558 <file name="Traipse_User_Guide.xml" /> | |
559 </nodehandler> | |
560 <nodehandler class="file_loader" icon="d10" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0"> | |
561 <file name="die_roller_notes.xml" /> | |
562 </nodehandler> | |
563 <nodehandler border="1" class="group_handler" cols="1" icon="grid" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0"> | |
564 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0"> | |
565 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0"> | |
566 <file name="dnd3.5.xml" /> | |
567 </nodehandler> | |
568 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create WH PC Sheet" version="1.0"> | |
569 <file name="Warhammerv2CS2-Traipse.xml" /> | |
570 </nodehandler><nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0"> | |
571 <file name="4e_char_sheet.xml" /> | |
572 </nodehandler> | |
573 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3rd Edition Character Tool" version="1.0"> | |
574 <file name="dnd3e.xml" /> | |
575 </nodehandler> | |
576 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New St*r W*rs Character Tool" version="1.0"> | |
577 <file name="StarWars_d20character.xml" /> | |
578 </nodehandler> | |
579 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New d20 Character Tool" version="1.0"> | |
580 <file name="d20character.xml" /> | |
581 </nodehandler> | |
582 </nodehandler> | |
583 <nodehandler border="1" class="group_handler" cols="1" icon="flask" map="Traipse OpenRPG::Templates" module="containers" name="Nodes" status="useful" version="1.0"> | |
584 <nodehandler class="file_loader" icon="note" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Text Box" version="1.0"> | |
585 <file name="textctrl.xml" /> | |
586 </nodehandler> | |
587 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New List Box" version="1.0"> | |
588 <file name="listbox.xml" /> | |
589 </nodehandler> | |
590 <nodehandler class="file_loader" icon="grid" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Grid" version="1.0"> | |
591 <file name="grid.xml" /> | |
592 </nodehandler> | |
593 <nodehandler class="file_loader" icon="html" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Link" version="1.0"> | |
594 <file name="link.xml" /> | |
595 </nodehandler> | |
596 <nodehandler class="file_loader" icon="image" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Image" version="1.0"> | |
597 <file name="image.xml" /> | |
598 </nodehandler> | |
599 </nodehandler> | |
600 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Templates" module="containers" name="Containers" status="useful" version="1.0"> | |
601 <nodehandler class="file_loader" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Folder" version="1.0"> | |
602 <file name="group.xml" /> | |
603 </nodehandler> | |
604 <nodehandler class="file_loader" icon="tabber" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Tabber" version="1.0"> | |
605 <file name="tabber.xml" /> | |
606 </nodehandler> | |
607 <nodehandler class="file_loader" icon="divider" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Splitter" version="1.0"> | |
608 <file name="split.xml" /> | |
609 </nodehandler> | |
610 <nodehandler class="file_loader" icon="form" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Form" version="1.0"> | |
611 <file name="form.xml" /> | |
612 </nodehandler> | |
613 </nodehandler> | |
614 <nodehandler border="1" class="group_handler" cols="1" icon="grenade" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0"> | |
615 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create File Loader" version="1.0"> | |
616 <file name="file_loader.xml" /> | |
617 </nodehandler> | |
618 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0"> | |
619 <file name="macro.xml" /> | |
620 </nodehandler> | |
621 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Miniature Library Tool" version="1.0"> | |
622 <file name="minlib.xml" /> | |
623 </nodehandler> | |
624 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create Remote Node Loader" version="1.0"> | |
625 <file name="urloader.xml" /> | |
626 </nodehandler> | |
627 </nodehandler> | |
628 </nodehandler> | |
629 <nodehandler border="1" class="group_handler" cols="1" icon="browser" map="Traipse OpenRPG" module="containers" name="OpenRPG+ Resources" version="1.0"> | |
630 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG+ Home Page" version="1.0"> | |
631 <link href="http://www.openrpg.com" /> | |
632 </nodehandler> | |
633 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Forums" version="1.0"> | |
634 <link href="http://forums.rpghost.com/forumdisplay.php?s=&forumid=118" /> | |
635 </nodehandler> | |
636 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Plugin HQ" version="1.0"> | |
637 <link href="http://openrpg.mduo13.com/plugins.php" /> | |
638 </nodehandler> | |
639 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Web Ring" version="1.0"> | |
640 <link href="http://www.ringsurf.com/netring?ring=OpenRPG;action=home" /> | |
641 </nodehandler> | |
642 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="AutoRealm" version="1.0"> | |
643 <link href="http://autorealm.sourceforge.net/" /> | |
644 </nodehandler> | |
645 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="PCGen" version="1.0"> | |
646 <link href="http://pcgen.sourceforge.net/01_overview.php" /> | |
647 </nodehandler> | |
648 </nodehandler> | |
649 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG" module="containers" name="Examples (Adventures)" version="1.0"> | |
650 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Bastion Press d20 Adventure" version="1.0"> | |
651 <file name="Bastion_adventure.xml" /> | |
652 </nodehandler> | |
653 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Darwin's World d20 Adventure" version="1.0"> | |
654 <file name="Darwin_adventure.xml" /> | |
655 </nodehandler> | |
656 </nodehandler> | |
327 </nodehandler> | 657 </nodehandler> |
328 <nodehandler border="1" class="group_handler" cols="1" icon="gear" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0"> | |
329 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0"> | |
330 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0"> | |
331 <file name="4e_char_sheet.xml" /> | |
332 </nodehandler><nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0"> | |
333 <file name="dnd3.5.xml" /> | |
334 </nodehandler> | |
335 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3rd Edition Character Tool" version="1.0"> | |
336 <file name="dnd3e.xml" /> | |
337 </nodehandler> | |
338 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New St*r W*rs Character Tool" version="1.0"> | |
339 <file name="StarWars_d20character.xml" /> | |
340 </nodehandler> | |
341 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New d20 Character Tool" version="1.0"> | |
342 <file name="d20character.xml" /> | |
343 </nodehandler> | |
344 </nodehandler><nodehandler border="1" class="group_handler" cols="1" icon="flask" map="Traipse OpenRPG::Templates" module="containers" name="Nodes" status="useful" version="1.0"> | |
345 <nodehandler class="file_loader" icon="note" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Text Box" version="1.0"> | |
346 <file name="textctrl.xml" /> | |
347 </nodehandler> | |
348 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New List Box" version="1.0"> | |
349 <file name="listbox.xml" /> | |
350 </nodehandler> | |
351 <nodehandler class="file_loader" icon="grid" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Grid" version="1.0"> | |
352 <file name="grid.xml" /> | |
353 </nodehandler> | |
354 <nodehandler class="file_loader" icon="html" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Link" version="1.0"> | |
355 <file name="link.xml" /> | |
356 </nodehandler> | |
357 <nodehandler class="file_loader" icon="image" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Web Image" version="1.0"> | |
358 <file name="image.xml" /> | |
359 </nodehandler> | |
360 </nodehandler> | |
361 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG::Templates" module="containers" name="Containers" status="useful" version="1.0"> | |
362 <nodehandler class="file_loader" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Folder" version="1.0"> | |
363 <file name="group.xml" /> | |
364 </nodehandler> | |
365 <nodehandler class="file_loader" icon="tabber" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Tabber" version="1.0"> | |
366 <file name="tabber.xml" /> | |
367 </nodehandler> | |
368 <nodehandler class="file_loader" icon="divider" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Splitter" version="1.0"> | |
369 <file name="split.xml" /> | |
370 </nodehandler> | |
371 <nodehandler class="file_loader" icon="form" map="Traipse OpenRPG::Templates::Containers" module="core" name="Create New Form" version="1.0"> | |
372 <file name="form.xml" /> | |
373 </nodehandler> | |
374 </nodehandler> | |
375 <nodehandler border="1" class="group_handler" cols="1" icon="gear" map="Traipse OpenRPG::Templates" module="containers" name="Tools" status="useful" version="1.0"> | |
376 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Die Macro" version="1.0"> | |
377 <file name="die_macro.xml" /> | |
378 </nodehandler><nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Chat Macro" version="1.0"> | |
379 <file name="macro.xml" /> | |
380 </nodehandler> | |
381 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create New Miniature Library Tool" version="1.0"> | |
382 <file name="minlib.xml" /> | |
383 </nodehandler> | |
384 <nodehandler class="file_loader" icon="gear" map="Traipse OpenRPG::Templates::Tools" module="core" name="Create remote node loader" version="1.0"> | |
385 <file name="urloader.xml" /> | |
386 </nodehandler> | |
387 </nodehandler> | |
388 </nodehandler> | |
389 <nodehandler border="1" class="group_handler" cols="1" icon="browser" map="Traipse OpenRPG" module="containers" name="OpenRPG+ Resources" version="1.0"> | |
390 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG+ Home Page" version="1.0"> | |
391 <link href="http://www.openrpg.com" /> | |
392 </nodehandler> | |
393 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Forums" version="1.0"> | |
394 <link href="http://forums.rpghost.com/forumdisplay.php?s=&forumid=118" /> | |
395 </nodehandler> | |
396 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Plugin HQ" version="1.0"> | |
397 <link href="http://openrpg.mduo13.com/plugins.php" /> | |
398 </nodehandler> | |
399 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="OpenRPG Web Ring" version="1.0"> | |
400 <link href="http://www.ringsurf.com/netring?ring=OpenRPG;action=home" /> | |
401 </nodehandler> | |
402 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="AutoRealm" version="1.0"> | |
403 <link href="http://www.gryc.ws/autorealm.htm" /> | |
404 </nodehandler> | |
405 <nodehandler class="link_handler" icon="html" map="Traipse OpenRPG::OpenRPG+ Resources" module="forms" name="PCGen" version="1.0"> | |
406 <link href="http://pcgen.sourceforge.net/01_overview.php" /> | |
407 </nodehandler> | |
408 </nodehandler> | |
409 <nodehandler border="1" class="group_handler" cols="1" map="Traipse OpenRPG" module="containers" name="Examples (Adventures)" version="1.0"> | |
410 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Bastion Press d20 Adventure" version="1.0"> | |
411 <file name="Bastion_adventure.xml" /> | |
412 </nodehandler> | |
413 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Examples (Adventures)" module="core" name="Darwin's World d20 Adventure" version="1.0"> | |
414 <file name="Darwin_adventure.xml" /> | |
415 </nodehandler> | |
416 </nodehandler> | |
417 </nodehandler> |