comparison orpg/tools/InterParse.py @ 245:682032381be8 beta

Traipse Beta 'OpenRPG' {101130-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Tue, 30 Nov 2010 02:34:58 -0600
parents 3bbfd84619c0
children
comparison
equal deleted inserted replaced
244:be04d07341f3 245:682032381be8
42 if not tab: tab = component.get('chat') 42 if not tab: tab = component.get('chat')
43 s = self.Normalize(s, tab) 43 s = self.Normalize(s, tab)
44 tab.set_colors() 44 tab.set_colors()
45 tab.Post(s, send, myself) 45 tab.Post(s, send, myself)
46 46
47 def ParseLogic(self, s, node): 47 def ParseLogic(self, s, node=None):
48 'Nodes now parse through ParsLogic. Easily add new parse rules right here!!' 48 'Nodes now parse through ParsLogic. Easily add new parse rules right here!!'
49 s = self.NameSpaceE(s) 49 if not node: s = self.NameSpaceE(s)
50 s = self.NameSpaceI(s, node) 50 s = self.NameSpaceI(s, node)
51 #s = self.NodeMap(s, node) 51 #s = self.NodeMap(s, node)
52 #s = self.NodeParent(s, node) 52 #s = self.NodeParent(s, node)
53 return s 53 return s
54 54
169 try: tree_map = node.get('map') 169 try: tree_map = node.get('map')
170 except: return node 170 except: return node
171 for i in xrange(0,len(matches)): 171 for i in xrange(0,len(matches)):
172 ## Build the new tree_map 172 ## Build the new tree_map
173 new_map = tree_map.split('::') 173 new_map = tree_map.split('::')
174 if new_map == ['']: new_map = [node.get('name')]
174 find = matches[i][1].split('::') 175 find = matches[i][1].split('::')
175 ## Backwards Reference the Parent Children 176 ## Backwards Reference the Parent Children
176 node = self.get_node(new_map) 177 node = self.get_node(new_map)
177 newstr = self.LocationCheck(node, tree_map, new_map, find) 178 newstr = self.LocationCheck(node, tree_map, new_map, find)
178 s = s.replace(matches[i][0], newstr, 1) 179 s = s.replace(matches[i][0], newstr, 1)
179 s = s.replace(u'\xa0', ' ') 180 s = s.replace(u'\xa0', ' ')
180 #s = self.NodeMap(s, node) 181 s = self.NameSpaceI(s, node)
181 #s = self.NodeParent(s, node)
182 return s 182 return s
183 183
184 def NameSpaceXE(self, s): 184 def NameSpaceXE(self, s):
185 reg = re.compile("(!&(.*?)&!)") 185 reg = re.compile("(!&(.*?)&!)")
186 matches = reg.findall(s) 186 matches = reg.findall(s)