Mercurial > traipse_dev
comparison orpg/dieroller/rollers/ironclaw.py @ 245:682032381be8 beta
Traipse Beta 'OpenRPG' {101130-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closing/Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
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date | Tue, 30 Nov 2010 02:34:58 -0600 |
parents | 3bbfd84619c0 |
children | 1df5912db00c |
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244:be04d07341f3 | 245:682032381be8 |
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290 myStr += str(mod)+ ' Fatigue '; tie = False | 290 myStr += str(mod)+ ' Fatigue '; tie = False |
291 for x in range(0, mod): | 291 for x in range(0, mod): |
292 f += 1 | 292 f += 1 |
293 if f > t: | 293 if f > t: |
294 f -= 1; cW += 1 | 294 f -= 1; cW += 1 |
295 if (cW >= 6) and not tie: | 295 if (cW >= mW-6) and not tie: |
296 deathTest = self.deathTest(cW, body) | 296 deathTest = self.deathTest(cW+(12-mW), body) |
297 if deathTest[0] == 'Dead': tie = True; myStr += deathTest[1] | 297 if deathTest[0] == 'Dead': tie = True; myStr += deathTest[1] |
298 if deathTest[2] in ['failure', 'riposte', 'tie', 'botch']: tie = True; myStr += deathTest[1] | 298 if deathTest[2] in ['failure', 'riposte', 'tie', 'botch']: tie = True; myStr += deathTest[1] |
299 else: myStr += deathTest[1] | 299 else: myStr += deathTest[1] |
300 if action == 'wounds': | 300 if action == 'wounds': |
301 myStr += str(int(fabs(mod)))+ ' Wounds '; tie = False | 301 myStr += str(int(fabs(mod)))+ ' Wounds '; tie = False |
302 if mod > 0: | 302 if mod > 0: |
303 for x in xrange(0, mod): | 303 for x in xrange(0, mod): |
304 cW += 1 | 304 cW += 1 |
305 if (cW >= 6) and not tie: | 305 if (cW >= mW-6) and not tie: |
306 deathTest = self.deathTest(cW, body) | 306 deathTest = self.deathTest(cW+(12-mW), body) |
307 if deathTest[0] == 'Dead': tie = True; myStr += deathTest[1] | 307 if deathTest[0] == 'Dead': tie = True; myStr += deathTest[1] |
308 if deathTest[2] in ['failure', 'riposte', 'tie', 'botch']: tie = True; myStr += deathTest[1] | 308 if deathTest[2] in ['failure', 'riposte', 'tie', 'botch']: tie = True; myStr += deathTest[1] |
309 else: myStr += deathTest[1] | 309 else: myStr += deathTest[1] |
310 else: cW += mod | 310 else: cW += mod |
311 if cW < 0: cW = 0 | 311 if cW < 0: cW = 0 |