comparison orpg/dieroller/rollers/wfrpg.py @ 177:60dde67c4ed6 alpha

Traipse Alpha 'OpenRPG' {100114-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Alpha!!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image
author sirebral
date Thu, 14 Jan 2010 03:32:20 -0600
parents
children dcae32e219f1
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176:537a6bbac9bd 177:60dde67c4ed6
1 ## a die roller as used by Warhammer Fantasy Roleplay Dice Roller
2 #!/usr/bin/env python
3 # Copyright (C) 2000-2001 The OpenRPG Project
4 #
5 # openrpg-dev@lists.sourceforge.net
6 #
7 # This program is free software; you can redistribute it and/or modify
8 # it under the terms of the GNU General Public License as published by
9 # the Free Software Foundation; either version 2 of the License, or
10 # (at your option) any later version.
11 #
12 # This program is distributed in the hope that it will be useful,
13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 # GNU General Public License for more details.
16 #
17 # You should have received a copy of the GNU General Public License
18 # along with this program; if not, write to the Free Software
19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 # --
21 #
22 # File: wfrpg.py
23 # Author: Prof. Ebral, TaS (Traipse)
24 # Maintainer:
25 # Version:
26 # $Id: wfrpg.py,v 1.00 Jan/13/2010 prof.ebral Exp $
27 #
28 # Description: Warhammer Fantasy Roleplay Dice Roller die roller
29 # Comissioned by Puu-san
30 #
31
32 __version__ = "$Id: wfrpg.py,v 1.00 Jan/13/2010 prof.ebral Exp $"
33
34 from std import std
35 import random
36 from orpg.dieroller.base import *
37
38 class wfrpg(std):
39 name = "wfrpg"
40
41 def __init__(self, source=[]):
42 std.__init__(self, source)
43
44 def non_stdDie(self, s):
45 self.war_die = {'rec': self.reckless,
46 'con': self.conservative,
47 'chr': self.characteristic,
48 'cha': self.challenge,
49 'for': self.fortune,
50 'mis': self.misfortune,
51 'exp': self.expertise}
52 for key in self.war_die.keys():
53 dice = s.lower().split(key)
54 if len(dice) > 1:
55 return self.war_die[key](int(dice[0]))
56
57 def roll(self, dice, facets):
58 for x in range(0,dice):
59 self.rolls.append(int(random.uniform(1, facets+1)))
60
61 def reckless(self, dice):
62 self.rolls = []
63 reck = {1: 'Bane', 2: 'Double Boon', 3: 'Boon & Success',
64 4: 'Double Success', 5: 'Success & Exertion', 6: 'Blank',
65 7: 'Bane', 8: 'Double Success', 9: 'Success & Exertion',
66 10: 'Blank'}
67 self.roll(dice, 10)
68 for roll in self.rolls:
69 self.data.append(reck[roll])
70 myStr = '[' + str(dice) + ' Reckless] = ('
71 for data in self.data:
72 myStr += data + ', '
73 myStr = myStr[:len(myStr)-2] + ')'
74 return myStr
75
76 def conservative(self, dice):
77 self.rolls = []
78 reck = {1: 'Boon', 2: 'Success', 3: 'Success & Boon',
79 4: 'Success & Delay', 5: 'Blank', 6: 'Boon',
80 7: 'Success', 8: 'Success', 9: 'Success & Delay',
81 10: 'Success'}
82 self.roll(dice, 10)
83 for roll in self.rolls:
84 self.data.append(reck[roll])
85 myStr = '[' + str(dice) + ' Conservative] = ('
86 for data in self.data:
87 myStr += data + ', '
88 myStr = myStr[:len(myStr)-2] + ')'
89 return myStr
90
91 def challenge(self, dice):
92 self.rolls = []
93 reck = {1: 'Challenge', 2: 'Double Challenge', 3: 'Bane',
94 4: 'Double Bane', 5: 'Chaos Star', 6: 'Blank',
95 7: 'Challenge', 8: 'Double Challenge'}
96 self.roll(dice, 8)
97 for roll in self.rolls:
98 self.data.append(reck[roll])
99 myStr = '[' + str(dice) + ' Challenge] = ('
100 for data in self.data:
101 myStr += data + ', '
102 myStr = myStr[:len(myStr)-2] + ')'
103 return myStr
104
105 def characteristic(self, dice):
106 self.rolls = []
107 reck = {1: 'Boon', 2: 'Success', 3: 'Blank',
108 4: 'Boon', 5: 'Success', 6: 'Success',
109 7: 'Blank', 8: 'Success'}
110 self.roll(dice, 8)
111 for roll in self.rolls:
112 self.data.append(reck[roll])
113 myStr = '[' + str(dice) + ' Characterisitics] = ('
114 for data in self.data:
115 myStr += data + ', '
116 myStr = myStr[:len(myStr)-2] + ')'
117 return myStr
118
119 def fortune(self, dice):
120 self.rolls = []
121 reck = {1: 'Success', 2: 'Blank', 3: 'Boon',
122 4: 'Blank', 5: 'Success', 6: 'Blank'}
123 self.roll(dice, 6)
124 for roll in self.rolls:
125 self.data.append(reck[roll])
126 myStr = '[' + str(dice) + ' Fortune] = ('
127 for data in self.data:
128 myStr += data + ', '
129 myStr = myStr[:len(myStr)-2] + ')'
130 return myStr
131
132 def misfortune(self, dice):
133 self.rolls = []
134 reck = {1: 'Challenge', 2: 'Blank', 3: 'Bane',
135 4: 'Blank', 5: 'Challenge', 6: 'Blank'}
136 self.roll(dice, 6)
137 for roll in self.rolls:
138 self.data.append(reck[roll])
139 myStr = '[' + str(dice) + ' Misfortune] = ('
140 for data in self.data:
141 myStr += data + ', '
142 myStr = myStr[:len(myStr)-2] + ')'
143 return myStr
144
145 def expertise(self, dice):
146 self.rolls = []
147 reck = {1: 'Boon', 2: 'Success', 3: 'Righteous Success',
148 4: 'Comet', 5: 'Blank', 6: 'Boon'}
149 self.roll(dice, 6)
150 for roll in self.rolls:
151 self.data.append(reck[roll])
152 myStr = '[' + str(dice) + ' Expertise] = ('
153 for data in self.data:
154 myStr += data + ', '
155 myStr = myStr[:len(myStr)-2] + ')'
156 return myStr
157
158
159 die_rollers.register(wfrpg)
160