Mercurial > traipse_dev
comparison orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 152:6081bdc2b8d5 beta
Traipse Beta 'OpenRPG' {091125-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary (Beta)
Added Bookmarks
Fix to Remote Admin Commands
Minor fix to text based Server
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
default_manifest.xml renamed to default_upmana.xml
Cleaner clode for saved repositories
New TrueDebug Class in orpg_log (See documentation for usage)
Mercurial's hgweb folder is ported to upmana
Pretty important update that can help remove thousands of dead children from your
gametree.
Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height
/>, etc... are all tags now. Check your gametree and look for dead children!!
New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops
return error instead of freezing the software!
New Syntax added for custom PC sheets
Tip of the Day added, from Core and community
Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to
prevent non updated clients from ruining the fix.
author | sirebral |
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date | Wed, 25 Nov 2009 06:16:35 -0600 |
parents | dcf4fbe09b70 |
children | bf799efe7a8a |
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150:6c5f46a5924b | 152:6081bdc2b8d5 |
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39 <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' > | 39 <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' > |
40 <miniature id='' label='Elf-1' posx='' posy='' path='' ... /> | 40 <miniature id='' label='Elf-1' posx='' posy='' path='' ... /> |
41 </nodehandler > | 41 </nodehandler > |
42 """ | 42 """ |
43 | 43 |
44 | |
45 def __init__(self,xml,tree_node): | 44 def __init__(self,xml,tree_node): |
46 node_handler.__init__(self,xml,tree_node) | 45 node_handler.__init__(self,xml,tree_node) |
47 self.mapper = component.get("map") | 46 self.mapper = component.get("map") |
48 self.session = component.get("session") | 47 self.session = component.get("session") |
49 self.miniature_xml = self.xml.find("miniature") | 48 self.miniature_xml = self.xml.find("miniature") |
54 bmp = None | 53 bmp = None |
55 path = my_mini_msg.get_prop("path") | 54 path = my_mini_msg.get_prop("path") |
56 | 55 |
57 if path: | 56 if path: |
58 path = urllib.unquote(path) | 57 path = urllib.unquote(path) |
59 if ImageHandler.Cache.has_key(path): | 58 if ImageHandler.Cache.has_key(path): bmp = ImageHandler.Cache[path] |
60 bmp = ImageHandler.Cache[path] | 59 else: bmp = ImageHandler.directLoad(path)# Old Code TaS. |
61 else: | |
62 #bmp = ImageHandler.directLoad(path, 'miniature', id) | |
63 bmp = ImageHandler.directLoad(path)# Old Code TaS. | |
64 | 60 |
65 if bmp: | 61 if bmp: |
66 img = wx.ImageFromMime(ImageHandler.Cache[path][1], ImageHandler.Cache[path][2]) | 62 img = wx.ImageFromMime(ImageHandler.Cache[path][1], ImageHandler.Cache[path][2]) |
67 #img = wx.ImageFromBitmap(bmp) | 63 #img = wx.ImageFromBitmap(bmp) |
68 scaled_img = img.Scale(x,y) | 64 scaled_img = img.Scale(x,y) |
109 try: | 105 try: |
110 align = int(self.xml.get("align")) | 106 align = int(self.xml.get("align")) |
111 width = int(self.xml.get("width")) | 107 width = int(self.xml.get("width")) |
112 height = int(self.xml.get("height")) | 108 height = int(self.xml.get("height")) |
113 pos = grid.get_snapped_to_pos(pos, align, width, height) | 109 pos = grid.get_snapped_to_pos(pos, align, width, height) |
114 except: | 110 except: pass |
115 pass | |
116 self.miniature_xml.set("posx", str(pos.x)) | 111 self.miniature_xml.set("posx", str(pos.x)) |
117 self.miniature_xml.set("posy", str(pos.y)) | 112 self.miniature_xml.set("posy", str(pos.y)) |
118 new_xml = self.get_to_map_XML() | 113 new_xml = self.get_to_map_XML() |
119 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER): | 114 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER): |
120 component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer") | 115 component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer") |
121 return | 116 return |
122 | |
123 if new_xml: | 117 if new_xml: |
124 self.mapper.new_data(new_xml) | 118 self.mapper.new_data(new_xml) |
125 self.session.send(new_xml) | 119 self.session.send(new_xml) |
126 else: | 120 else: print "problem converting old mini xml to new mini xml" |
127 print "problem converting old mini xml to new mini xml" | |
128 | 121 |
129 def about(self): | 122 def about(self): |
130 return "Miniature node by Andrew Bennett" | 123 return "Miniature node by Andrew Bennett" |
131 | 124 |
132 def tohtml(self): | 125 def tohtml(self): |