comparison orpg/dieroller/rollers/shadowrun.py @ 167:5c9a118476b2 alpha

Traipse Alpha 'OpenRPG' {091210-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core Added 7th Sea die roller method; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Includes support for Mythos roller Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and no reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice
author sirebral
date Thu, 10 Dec 2009 10:53:33 -0600
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166:eef2463cd441 167:5c9a118476b2
1 ## a vs die roller as used by WOD games
2 #!/usr/bin/env python
3 # Copyright (C) 2000-2001 The OpenRPG Project
4 #
5 # openrpg-dev@lists.sourceforge.net
6 #
7 # This program is free software; you can redistribute it and/or modify
8 # it under the terms of the GNU General Public License as published by
9 # the Free Software Foundation; either version 2 of the License, or
10 # (at your option) any later version.
11 #
12 # This program is distributed in the hope that it will be useful,
13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 # GNU General Public License for more details.
16 #
17 # You should have received a copy of the GNU General Public License
18 # along with this program; if not, write to the Free Software
19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 # --
21 #
22 # File: shadowrun.py
23 # Author: Michael Edwards (AKA akoman)
24 # Maintainer:
25 # Version: 1.0
26 #
27 # Description: A modified form of the World of Darkness die roller to
28 # conform to ShadowRun rules-sets. Thanks to the ORPG team
29 # for the original die rollers.
30 # Thanks to tdb30_ for letting me think out loud with him.
31 # I take my hint from the HERO dieroller: It creates for wildly variant options
32 # Further, .vs and .open do not work together in any logical way. One method of
33 # chaining them results in a [Bad Dice Format] and the other results in a standard
34 # output from calling .open()
35
36 # vs is a classic 'comparison' method function, with one difference. It uses a
37 # c&p'ed .open(int) from die.py but makes sure that once the target has been exceeded
38 # then it stops rerolling. The overhead from additional boolean checking is probably
39 # greater than the gains from not over-rolling. The behaviour is in-line with
40 # Shadowrun Third Edition which recommends not rolling once you've exceeded the target
41 # open is an override of .open(int) in die.py. The reason is pretty simple. In die.py open
42 # refers to 'open-ended rolling' whereas in Shadowrun it refers to an 'Open Test' where
43 # the objective is to find the highest die total out of rolled dice. This is then generally
44 # used as the target in a 'Success Test' (for which .vs functions)
45
46 __version__ = "1.0"
47
48 from std import std
49 from orpg.dieroller.base import *
50
51 class shadowrun(std):
52 name = "shadowrun"
53
54 def __init__(self,source=[],target=2):
55 std.__init__(self,source)
56
57 def vs(self,target):
58 return srVs(self, target)
59
60 def open(self):
61 return srOpen(self)
62
63 die_rollers.register(shadowrun)
64
65 class srVs(std):
66 def __init__(self,source=[], target=2):
67 std.__init__(self, source)
68 # In Shadowrun, not target number may be below 2. All defaults are set to two and any
69 # thing lower is scaled up.
70 if target < 2:
71 self.target = 2
72 else:
73 self.target = target
74 # Shadowrun was built to use the d6 but in the interests of experimentation I have
75 # made the dieroller generic enough to use any die type
76 self.openended(self[0].sides)
77
78 def openended(self,num):
79 if num <= 1:
80 self
81 done = 1
82 for i in range(len(self.data)):
83 if (self.data[i].lastroll() >= num) and (self.data[i] < self.target):
84 self.data[i].extraroll()
85 done = 0
86 if done:
87 return self
88 else:
89 return self.openended(num)
90
91 def __sum__(self):
92 s = 0
93 for r in self.data:
94 if r >= self.target:
95 s += 1
96 return s
97
98 def __str__(self):
99 if len(self.data) > 0:
100 myStr = "[" + str(self.data[0])
101 for a in self.data[1:]:
102 myStr += ","
103 myStr += str(a)
104 myStr += "] vs " + str(self.target) + " for a result of (" + str(self.sum()) + ")"
105 else:
106 myStr = "[] = (0)"
107
108 return myStr
109
110 class srOpen(std):
111 def __init__(self,source=[]):
112 std.__init__(self,source)
113 self.openended(self[0].sides)
114
115 def openended(self,num):
116 if num <= 1:
117 self
118 done = 1
119 for i in range(len(self.data)):
120 if self.data[i].lastroll() == num:
121 self.data[i].extraroll()
122 done = 0
123 if done:
124 return self
125 else:
126 return self.openended(num)
127
128 def __sum__(self):
129 s = 0
130 for r in self.data:
131 if r > s:
132 s = r
133 return s
134
135 def __str__(self):
136 if len(self.data) > 0:
137 myStr = "[" + str(self.data[0])
138 for a in self.data[1:]:
139 myStr += ","
140 myStr += str(a)
141 self.takeHighest(1)
142 myStr += "] for a result of (" + str(self.__sum__().__int__()) + ")"
143 else:
144 myStr = "[] = (0)"
145
146 return myStr