comparison orpg/mapper/miniatures_handler.py @ 59:5aff3ef1ae46 ornery-dev

New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates Update Manager to 0.7.1. Fixes problem with gametree and names. Adds a multi- line text entry, grows as you type more lines; not reactive to Shift-Enter, yet.
author sirebral
date Tue, 11 Aug 2009 17:48:30 -0500
parents 072ffc1d466f
children c54768cffbd4
comparison
equal deleted inserted replaced
58:27e58b0483e7 59:5aff3ef1ae46
356 else: node_begin += "Unnamed Miniature'" 356 else: node_begin += "Unnamed Miniature'"
357 node_begin += ">" 357 node_begin += ">"
358 gametree = open_rpg.get_component('tree') 358 gametree = open_rpg.get_component('tree')
359 node_xml = node_begin + min_xml + '</nodehandler>' 359 node_xml = node_begin + min_xml + '</nodehandler>'
360 #print "Sending this XML to insert_xml:" + node_xml 360 #print "Sending this XML to insert_xml:" + node_xml
361 gametree.insert_xml(node_xml) 361 gametree.insert_xml(str(node_xml))
362 elif id == MIN_SHOW_HIDE: 362 elif id == MIN_SHOW_HIDE:
363 if self.sel_rmin.hide: self.sel_rmin.hide = 0 363 if self.sel_rmin.hide: self.sel_rmin.hide = 0
364 else: self.sel_rmin.hide = 1 364 else: self.sel_rmin.hide = 1
365 elif id == MIN_LOCK_UNLOCK: 365 elif id == MIN_LOCK_UNLOCK:
366 if self.sel_rmin.locked: self.sel_rmin.locked = False 366 if self.sel_rmin.locked: self.sel_rmin.locked = False