Mercurial > traipse_dev
comparison orpg/gametree/gametree.py @ 215:50af54dbd6a6 alpha
Traipse Alpha 'OpenRPG' {100430-0}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Beta!!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lin node, change title in design mode
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
author | sirebral |
---|---|
date | Fri, 30 Apr 2010 05:36:11 -0500 |
parents | 4dc11df853bf |
children | b8091ede042a |
comparison
equal
deleted
inserted
replaced
214:4dc11df853bf | 215:50af54dbd6a6 |
---|---|
673 parent = self.GetItemText(test) | 673 parent = self.GetItemText(test) |
674 test = self.GetItemParent(test) | 674 test = self.GetItemParent(test) |
675 family_tree.append(parent) | 675 family_tree.append(parent) |
676 return family_tree | 676 return family_tree |
677 | 677 |
678 def load_xml(self, xml_element, parent_node, prev_node=None): | 678 def load_xml(self, xml_element, parent_node, prev_node=None, drag_drop=False): |
679 if parent_node == self.root: | 679 if parent_node == self.root: |
680 self.tree_map[xml_element.get('name')] = {} | 680 self.tree_map[xml_element.get('name')] = {} |
681 self.tree_map[xml_element.get('name')]['node'] = xml_element | 681 self.tree_map[xml_element.get('name')]['node'] = xml_element |
682 xml_element.set('map', '') | 682 xml_element.set('map', '') |
683 if parent_node != self.root: | 683 if parent_node != self.root: |
696 if self.icons.has_key(icon): i = self.icons[icon] | 696 if self.icons.has_key(icon): i = self.icons[icon] |
697 | 697 |
698 if prev_node: | 698 if prev_node: |
699 if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, name, i, i) | 699 if prev_node == parent_node: new_tree_node = self.PrependItem(parent_node, name, i, i) |
700 else: new_tree_node = self.InsertItem(parent_node, prev_node, name, i, i) | 700 else: new_tree_node = self.InsertItem(parent_node, prev_node, name, i, i) |
701 elif drag_drop: | |
702 new_tree_node = self.InsertItemBefore(parent_node, 0, name, i) | |
701 else: new_tree_node = self.AppendItem(parent_node, name, i, i) | 703 else: new_tree_node = self.AppendItem(parent_node, name, i, i) |
702 | 704 |
703 logger.debug("Node Added to tree") | 705 logger.debug("Node Added to tree") |
704 #create a nodehandler or continue loading xml into tree | 706 #create a nodehandler or continue loading xml into tree |
705 if xml_element.tag == "nodehandler": | 707 if xml_element.tag == "nodehandler": |
802 txt = evt.GetLabel() | 804 txt = evt.GetLabel() |
803 self.was_labeling = 0 | 805 self.was_labeling = 0 |
804 self.rename_flag = 0 | 806 self.rename_flag = 0 |
805 if txt != "": | 807 if txt != "": |
806 obj = self.GetPyData(item) | 808 obj = self.GetPyData(item) |
807 obj.xml.set('name',txt) | 809 obj.xml_root.set('name',txt) |
808 else: evt.Veto() | 810 else: evt.Veto() |
809 | 811 |
810 def on_label_begin(self, evt): | 812 def on_label_begin(self, evt): |
811 if not self.rename_flag: evt.Veto() | 813 if not self.rename_flag: evt.Veto() |
812 else: | 814 else: |