comparison upmana/mercurial/parsers.py @ 121:496dbf12a6cb alpha

Traipse Alpha 'OpenRPG' {091030-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta): Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree {091029} Changes made to server to start working with Element Tree. Changes made to Meta Server Lib. Prepping test work for a multi meta network page. Minor bug fixed with mini to gametree Zoom Mouse plugin added. {091030} Getting ready for Beta. Server needs debugging so Alpha remains bugged. Plugin UI code cleaned. Auto start works with a graphic, pop-up asks to enable or disable plugin. Update Manager now has a partially working Status Bar. Status Bar captures terminal text, so Merc out put is visible. Manifest.xml file, will be renamed, is now much cleaner. Debug Console has a clear button and a Report Bug button. Prep work for a Term2Win class in Debug Console. Known: Current Alpha fails in Windows.
author sirebral
date Fri, 30 Oct 2009 22:21:40 -0500
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children 033887bb8a86
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120:d86e762a994f 121:496dbf12a6cb
1 # parsers.py - Python implementation of parsers.c
2 #
3 # Copyright 2009 Matt Mackall <mpm@selenic.com> and others
4 #
5 # This software may be used and distributed according to the terms of the
6 # GNU General Public License version 2, incorporated herein by reference.
7
8 from mercurial.node import bin, nullid, nullrev
9 from mercurial import util
10 import struct, zlib
11
12 _pack = struct.pack
13 _unpack = struct.unpack
14 _compress = zlib.compress
15 _decompress = zlib.decompress
16 _sha = util.sha1
17
18 def parse_manifest(mfdict, fdict, lines):
19 for l in lines.splitlines():
20 f, n = l.split('\0')
21 if len(n) > 40:
22 fdict[f] = n[40:]
23 mfdict[f] = bin(n[:40])
24 else:
25 mfdict[f] = bin(n)
26
27 def parse_index(data, inline):
28 def gettype(q):
29 return int(q & 0xFFFF)
30
31 def offset_type(offset, type):
32 return long(long(offset) << 16 | type)
33
34 indexformatng = ">Qiiiiii20s12x"
35
36 s = struct.calcsize(indexformatng)
37 index = []
38 cache = None
39 nodemap = {nullid: nullrev}
40 n = off = 0
41 # if we're not using lazymap, always read the whole index
42 l = len(data) - s
43 append = index.append
44 if inline:
45 cache = (0, data)
46 while off <= l:
47 e = _unpack(indexformatng, data[off:off + s])
48 nodemap[e[7]] = n
49 append(e)
50 n += 1
51 if e[1] < 0:
52 break
53 off += e[1] + s
54 else:
55 while off <= l:
56 e = _unpack(indexformatng, data[off:off + s])
57 nodemap[e[7]] = n
58 append(e)
59 n += 1
60 off += s
61
62 e = list(index[0])
63 type = gettype(e[0])
64 e[0] = offset_type(0, type)
65 index[0] = tuple(e)
66
67 # add the magic null revision at -1
68 index.append((0, 0, 0, -1, -1, -1, -1, nullid))
69
70 return index, nodemap, cache
71
72 def parse_dirstate(dmap, copymap, st):
73 parents = [st[:20], st[20: 40]]
74 # deref fields so they will be local in loop
75 format = ">cllll"
76 e_size = struct.calcsize(format)
77 pos1 = 40
78 l = len(st)
79
80 # the inner loop
81 while pos1 < l:
82 pos2 = pos1 + e_size
83 e = _unpack(">cllll", st[pos1:pos2]) # a literal here is faster
84 pos1 = pos2 + e[4]
85 f = st[pos2:pos1]
86 if '\0' in f:
87 f, c = f.split('\0')
88 copymap[f] = c
89 dmap[f] = e[:4]
90 return parents