Mercurial > traipse_dev
comparison plugins/inittool2_player.xml @ 0:4385a7d0efd1 grumpy-goblin
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author | sirebral |
---|---|
date | Tue, 14 Jul 2009 16:41:58 -0500 |
parents | |
children |
comparison
equal
deleted
inserted
replaced
-1:000000000000 | 0:4385a7d0efd1 |
---|---|
1 | |
2 <nodehandler class="group_handler" icon="player" module="containers" name="Player's Initiative Tool" status="useful" version="1.0"> | |
3 <group_atts border="1" cols="1"/> | |
4 <nodehandler class="textctrl_handler" icon="note" module="forms" name="READ ME FIRST!!" version="1.0"> | |
5 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">======================================= | |
6 | |
7 +++To GMs+++: Send a copy of the Player's Initiative Tool node to each of your players by right-clicking and pressing "Send to Player". Advise them to open "READ ME FIRST". Feel free to delete the node afterwards. | |
8 | |
9 This node should help speed things up a bit for the players, and hopefully end the nagging "how do I roll my init again?" questions. | |
10 | |
11 ======================================= | |
12 | |
13 +++To Players+++: The Player's Initiative Tool provides you a list of macros for the Initiative Tool v2, usable by anyone (not just the GM). What to do: | |
14 | |
15 1) Right-click and press "design" on each of the macro nodes. | |
16 --- The title describes what the macro will do. | |
17 --- The comment text (between the "<!---" and "--->") describes how you should type it out in the chat or macro window. If you have trouble understanding, read the comment out loud to yourself. | |
18 --- The last line shows an example of the macro. | |
19 | |
20 2) Replace the examples with your character's information. | |
21 --- Feel free to delete any comments or macros that you definitely won't use. | |
22 --- "Show Inits" and "Next Turn" don't need to be changed at all. | |
23 | |
24 3) Double-click the macro to activate it. | |
25 --- If you need to make changes later on, just right-click and "design" again to change the macro. | |
26 --- For effects in particular, sometimes it's easier just to memorize the formula rather than change it every time you want to add something.</text> | |
27 </nodehandler> | |
28 <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to D20 Dieroller" version="1.0"> | |
29 <text>/dieroller d20</text> | |
30 </nodehandler> | |
31 <nodehandler class="macro_handler" icon="die" module="chatmacro" name="Switch to SR4 Dieroller" version="1.0"> | |
32 <text>/dieroller sr4</text> | |
33 </nodehandler> | |
34 <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Next Turn" version="1.0"> | |
35 <text><!---Advances the initiative to the next turn; use only at end of your turn and not other people's turns---> | |
36 nextinit</text> | |
37 </nodehandler> | |
38 <nodehandler class="macro_handler" icon="rome" module="chatmacro" name="Show Inits" version="1.0"> | |
39 <text><!---Shows a public list of initiatives; can be quite spammy---> | |
40 showinits</text> | |
41 </nodehandler> | |
42 <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Roll Init (D20)" version="1.0"> | |
43 <text><!---Name, space Initiative Roll in brackets, space the word "init"---> | |
44 Veggiesama [1d20+2] init</text> | |
45 </nodehandler> | |
46 <nodehandler class="macro_handler" icon="d20" module="chatmacro" name="Add Effect (D20)" version="1.0"> | |
47 <text><!---Name, space Initiative Count of caster/user in brackets, space the word "effect", space the Duration (in rounds) of the effect---> | |
48 <!---Detailing the exact effects in the Name, though spammy, can be useful for yourself and the GM---> | |
49 Veggiesama's Awesome Aura (+4 STR/DEX/CON to all in 20' radius, +8 to self) [10] effect 5</text> | |
50 </nodehandler> | |
51 <nodehandler class="macro_handler" icon="gun2" module="chatmacro" name="Roll Init (SR4)" version="1.0"> | |
52 <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> | |
53 <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> | |
54 Veggiesama [5d6.init(5)] init 2</text> | |
55 </nodehandler> | |
56 <nodehandler class="macro_handler" icon="shades" module="chatmacro" name="Roll Init (SR4 Virtual)" version="1.0"> | |
57 <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> | |
58 <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> | |
59 Virtual Veggiesama [5d6.init(5)] init 2</text> | |
60 </nodehandler> | |
61 <nodehandler class="macro_handler" icon="wizard1" module="chatmacro" name="Roll Init (SR4 Astral)" version="1.0"> | |
62 <text><!---Name, space Initiative Roll in brackets, space the word "init", space Initiative Passes---> | |
63 <!---the Initiative Roll is [Xd6.init(Y)], where X is the number of dice you are rolling, and Y is your Initiative Score (usually both the same value)---> | |
64 Astral Veggiesama [5d6.init(5)] init 2</text> | |
65 </nodehandler> | |
66 </nodehandler> |