Mercurial > traipse_dev
comparison orpg/dieroller/sr4.py @ 0:4385a7d0efd1 grumpy-goblin
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author | sirebral |
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date | Tue, 14 Jul 2009 16:41:58 -0500 |
parents | |
children | 449a8900f9ac |
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-1:000000000000 | 0:4385a7d0efd1 |
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1 ## a vs die roller as used by WOD games | |
2 #!/usr/bin/env python | |
3 # Copyright (C) 2000-2001 The OpenRPG Project | |
4 # | |
5 # openrpg-dev@lists.sourceforge.net | |
6 # | |
7 # This program is free software; you can redistribute it and/or modify | |
8 # it under the terms of the GNU General Public License as published by | |
9 # the Free Software Foundation; either version 2 of the License, or | |
10 # (at your option) any later version. | |
11 # | |
12 # This program is distributed in the hope that it will be useful, | |
13 # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
15 # GNU General Public License for more details. | |
16 # | |
17 # You should have received a copy of the GNU General Public License | |
18 # along with this program; if not, write to the Free Software | |
19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | |
20 # -- | |
21 # | |
22 # File: sr4.py | |
23 # Author: Veggiesama, ripped straight from Michael Edwards (AKA akoman) | |
24 # Maintainer: | |
25 # Version: 1.1 | |
26 # | |
27 # 1.1: Now with glitch and critical glitch detection! | |
28 # 1.1: Cleaned up some of the output to make it simpler. | |
29 # | |
30 # Description: Modified from the original Shadowrun dieroller by akoman, | |
31 # but altered to follow the new Shadowrun 4th Ed dice system. | |
32 # | |
33 # SR4 VS | |
34 # Typing [Xd6.vs(Y)] will roll X dice, checking each die | |
35 # roll against the MIN_TARGET_NUMBER (default: 5). If it | |
36 # meets or beats it, it counts as a hit. If the total hits | |
37 # meet or beat the Y value (threshold), there's a success. | |
38 # | |
39 # SR4 EDGE VS | |
40 # Identical to the above function, except it looks like | |
41 # [Xd6.edge(Y)] and follows the "Rule of Six". That rule | |
42 # states any roll of 6 is counted as a hit and rerolled | |
43 # with a potential to score more hits. The "Edge" bonus | |
44 # dice must be included into X. | |
45 # | |
46 # SR4 INIT | |
47 # Typing [Xd6.init(Y)] will roll X dice, checking each | |
48 # die for a hit. All hits are added to Y (the init attrib | |
49 # of the player), to give an Init Score for the combat. | |
50 # | |
51 # SR4 EDGE INIT | |
52 # Typing [Xd6.initedge(Y)] or [Xd6.edgeinit(Y)] will do | |
53 # as above, except adding the possibility of Edge dice. | |
54 # | |
55 # Note about non-traditional uses: | |
56 # - D6's are not required. This script will work with any | |
57 # die possible, and the "Rule of Six" will only trigger | |
58 # on the highest die roll possible. Not throughly tested. | |
59 # - If you want to alter the minimum target number (ex. | |
60 # score a hit on a 4, 5, or 6), scroll down and change | |
61 # the global value MIN_TARGET_NUMBER to your liking. | |
62 | |
63 from die import * | |
64 | |
65 __version__ = "1.1" | |
66 | |
67 MIN_TARGET_NUMBER = 5 | |
68 GLITCH_NUMBER = 1 | |
69 | |
70 class sr4(std): | |
71 def __init__(self,source=[]): | |
72 std.__init__(self,source) | |
73 self.threshold = None | |
74 self.init_attrib = None | |
75 | |
76 def vs(self,threshold=0): | |
77 return sr4vs(self, threshold) | |
78 | |
79 def edge(self,threshold=0): | |
80 return sr4vs(self, threshold, 1) | |
81 | |
82 def init(self,init_attrib=0): | |
83 return sr4init(self, init_attrib) | |
84 | |
85 def initedge(self,init_attrib=0): | |
86 return sr4init(self, init_attrib, 1) | |
87 def edgeinit(self,init_attrib=0): | |
88 return sr4init(self, init_attrib, 1) | |
89 | |
90 def countEdge(self,num): | |
91 if num <= 1: | |
92 self | |
93 done = 1 | |
94 for i in range(len(self.data)): | |
95 if (self.data[i].lastroll() >= num): | |
96 # counts every rerolled 6 as a hit | |
97 self.hits += 1 | |
98 self.data[i].extraroll() | |
99 self.total += 1 | |
100 done = 0 | |
101 elif (self.data[i].lastroll() <= GLITCH_NUMBER): | |
102 self.ones += 1 | |
103 self.total += 1 | |
104 if done: | |
105 return self | |
106 else: | |
107 return self.countEdge(num) | |
108 | |
109 def countHits(self,num): | |
110 for i in range(len(self.data)): | |
111 if (self.data[i].lastroll() >= MIN_TARGET_NUMBER): | |
112 # (Rule of Six taken into account in countEdge(), not here) | |
113 self.hits += 1 | |
114 elif (self.data[i].lastroll() <= GLITCH_NUMBER): | |
115 self.ones += 1 | |
116 self.total += 1 | |
117 | |
118 def __str__(self): | |
119 if len(self.data) > 0: | |
120 self.hits = 0 | |
121 self.ones = 0 | |
122 self.total = 0 | |
123 for i in range(len(self.data)): | |
124 if (self.data[i].lastroll() >= MIN_TARGET_NUMBER): | |
125 self.hits += 1 | |
126 elif (self.data[i].lastroll() <= GLITCH_NUMBER): | |
127 self.ones += 1 | |
128 self.total += 1 | |
129 firstpass = 0 | |
130 myStr = "[" | |
131 for a in self.data[0:]: | |
132 if firstpass != 0: | |
133 myStr += "," | |
134 firstpass = 1 | |
135 if a >= MIN_TARGET_NUMBER: | |
136 myStr += "<B>" + str(a) + "</B>" | |
137 elif a <= GLITCH_NUMBER: | |
138 myStr += "<i>" + str(a) + "</i>" | |
139 else: | |
140 myStr += str(a) | |
141 myStr += "] " + CheckIfGlitch(self.ones, self.hits, self.total) | |
142 myStr += "Hits: (" + str(self.hits) + ")" | |
143 else: | |
144 myStr = "[] = (0)" | |
145 return myStr | |
146 | |
147 class sr4init(sr4): | |
148 def __init__(self,source=[],init_attrib=1,edge=0): | |
149 std.__init__(self,source) | |
150 if init_attrib < 2: | |
151 self.init_attrib = 2 | |
152 else: | |
153 self.init_attrib = init_attrib | |
154 self.dicesides = self[0].sides | |
155 self.hits = 0 | |
156 self.ones = 0 | |
157 self.total = 0 | |
158 if edge: | |
159 self.countEdge(self.dicesides) | |
160 self.countHits(self.dicesides) | |
161 | |
162 def __str__(self): | |
163 if len(self.data) > 0: | |
164 firstpass = 0 | |
165 myStr = "[" | |
166 for a in self.data[0:]: | |
167 if firstpass != 0: | |
168 myStr += "," | |
169 firstpass = 1 | |
170 if a >= MIN_TARGET_NUMBER: | |
171 myStr += "<B>" + str(a) + "</B>" | |
172 elif a <= GLITCH_NUMBER: | |
173 myStr += "<i>" + str(a) + "</i>" | |
174 else: | |
175 myStr += str(a) | |
176 myStr += "] " + CheckIfGlitch(self.ones, self.hits, self.total) | |
177 init_score = str(self.init_attrib + self.hits) | |
178 myStr += "InitScore: " + str(self.init_attrib) + "+" | |
179 myStr += str(self.hits) + " = (" + init_score + ")" | |
180 else: | |
181 myStr = "[] = (0)" | |
182 return myStr | |
183 | |
184 class sr4vs(sr4): | |
185 def __init__(self,source=[], threshold=1, edge=0): | |
186 std.__init__(self, source) | |
187 if threshold < 0: | |
188 self.threshold = 0 | |
189 else: | |
190 self.threshold = threshold | |
191 self.dicesides = self[0].sides | |
192 self.hits = 0 | |
193 self.ones = 0 | |
194 self.total = 0 | |
195 if edge: | |
196 self.countEdge(self.dicesides) | |
197 self.countHits(self.dicesides) | |
198 | |
199 def __str__(self): | |
200 if len(self.data) > 0: | |
201 firstpass = 0 | |
202 myStr = "[" | |
203 for a in self.data[0:]: | |
204 if firstpass != 0: | |
205 myStr += "," | |
206 firstpass = 1 | |
207 if a >= MIN_TARGET_NUMBER: | |
208 myStr += "<B>" + str(a) + "</B>" | |
209 elif a <= GLITCH_NUMBER: | |
210 myStr += "<i>" + str(a) + "</i>" | |
211 else: | |
212 myStr += str(a) | |
213 #myStr += "] Threshold=" + str(self.threshold) | |
214 myStr += "] vs " + str(self.threshold) + " " | |
215 myStr += CheckIfGlitch(self.ones, self.hits, self.total) | |
216 if self.hits >= self.threshold: | |
217 myStr += "*SUCCESS* " | |
218 else: | |
219 myStr += "*FAILURE* " | |
220 myStr += "Hits: (" + str(self.hits) + ")" | |
221 else: | |
222 myStr = "[] = (0)" | |
223 return myStr | |
224 | |
225 def CheckIfGlitch(ones, hits, total_dice): | |
226 if (ones * 2) >= total_dice: | |
227 if hits >= 1: | |
228 return "*GLITCH* " | |
229 else: | |
230 return "*CRITICAL GLITCH* " | |
231 else: | |
232 return "" |