comparison orpg/dieroller/HOWTO.txt @ 0:4385a7d0efd1 grumpy-goblin

Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
author sirebral
date Tue, 14 Jul 2009 16:41:58 -0500
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1 HOW TO CREATE A NEW DIE ROLLER
2
3 So you want a make a new roller or add a new option? here's a short guide.
4
5
6 Step 1: Create a new die roller sub class.
7
8 You need to derive a new die roller class from an existing die roller class.
9 Most likely, this will be the std die roller class.
10
11 The basics would look like this:
12
13 class new_roller(std):
14 def __init__(self,source=[]):
15 std.__init__(self,source)
16 .....
17
18 ....
19
20 Step 2: Implement new methods and/or override existing ones.
21
22 Now, you just need to implement any new die options and override any
23 existing ones that you want to act differently. The most common options
24 to override are the sum and __str__ functions. Sum is used to determine
25 the result of the rolls and __str__ is used to display the results in
26 a user friendly string.
27
28 For example:
29
30 class new_roller(std):
31 def __init__(self,source=[]):
32 std.__init__(self,source)
33 .....
34
35 def myoption(self,param):
36 ....
37
38 def sum(self):
39 ....
40
41 def __str__(self):
42 ....
43
44 REMEMBER!
45 Always return an instance of your die roller for each option expect str and sum.
46
47
48 Step 3:
49
50 Modify Utils.py
51
52 You need to make some minor modifications to utils.py to facilitate
53 your new roller. You need to a) add an import call for your roller,
54 and b) add your roller to the list of available rollers.
55
56 For example:
57
58 from die import *
59 # add addtional rollers here
60 from myroller import *
61 ....
62
63 rollers = ['std','wod','d20','myroller']
64
65 Step 4: You're done!
66
67 Test it and make sure it works. When you think its done, send it to
68 the openrpg developers and they might include it in future releases.
69
70 -Chris Davis
71
72