comparison orpg/templates/feature.xml @ 225:2c6db2043764 alpha

Traipse Alpha 'OpenRPG' {100503-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) Moved to Beta! New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New Namespace 2.0 documentation in the User Manual New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! New Mini Library with minis from Devin Knight New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lib node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Warhammer PC Sheet Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Update to features node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 03:28:29 -0500
parents d5ff505a2a16
children 24769389a7ba
comparison
equal deleted inserted replaced
224:29cf1a17ca16 225:2c6db2043764
1 <nodehandler class="tabber_handler" frame="630,400,0,48" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0"> 1 <nodehandler class="tabber_handler" frame="400,400,0,48" icon="help" map="" module="containers" name="Traipse OpenRPG" version="1.0">
2 <nodehandler class="tabber_handler" frame="636,449,368,80" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0"> 2 <nodehandler class="tabber_handler" frame="636,449,368,80" icon="labtop" map="Traipse OpenRPG" module="containers" name="User Manual" version="1.0">
3 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0"> 3 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Traipse OpenRPG::User Manual" module="forms" name="Introduction" version="1.0">
4 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Welcome to Traipse OpenRPG. 4 <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Welcome to Traipse OpenRPG.
5 5
6 This small user manual should help users learn about the details of OpenRPG that are often times obscure. 6 This small user manual should help users learn about the details of OpenRPG that are often times obscure.
63 The fog layer hides the entire map from the prying eyes of players. 63 The fog layer hides the entire map from the prying eyes of players.
64 </text> 64 </text>
65 </nodehandler> 65 </nodehandler>
66 </nodehandler> 66 </nodehandler>
67 <nodehandler class="tabber_handler" frame="400,400,424,101" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0"> 67 <nodehandler class="tabber_handler" frame="400,400,424,101" icon="gear" map="Traipse OpenRPG::User Manual" module="containers" name="Game Tree" version="1.0">
68 <nodehandler class="tabber_handler" frame="400,400,275,122" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Namespace" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,257,105" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace" module="forms" name="Introduction" version="1.0"> 68 <nodehandler class="tabber_handler" frame="400,400,275,122" icon="labtop" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Namespace" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,257,105" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Namespace" module="forms" name="Introduction" version="1.0">
69 <text hide_title="0" multiline="1" raw_mode="0" send_button="0"> Persistant users who wanted the stability of Traipse and the ease of Namespace have described to me how they envision Namespace should work. When I heard this I immediately realized that my method provided the aspects users wanted, but not simplicity in design this method would provide. The Traipse Namespace is a little different than Standard but it offers more stability in it's approach 69 <text hide_title="0" multiline="1" raw_mode="0" send_button="0"> Persistant users who wanted the stability of Traipse and the ease of Namespace have described to me how they envision Namespace should work. When I heard this I immediately realized that my method provided the aspects users wanted, but not simplicity in design this method would provide. The Traipse Namespace is a little different than Standard but it offers more stability in it's approach
70 70
71 There are two methods provided with the Traipse Namespace, and these two allow you to a great deal of control when you choose to use Namespace to reference your nodes. 71 There are two methods provided with the Traipse Namespace, and these two allow you to a great deal of control when you choose to use Namespace to reference your nodes.
72 72
73 There is only one difference in how these two methods work, so once you get the hang of Namespace, you will always know how it works. The difference is, External starts looking from the Game Tree and gets more narrow where as Internal starts from the node it is inside and searchs backwards getting more broad. 73 There is only one difference in how these two methods work, so once you get the hang of Namespace, you will always know how it works. The difference is, External starts looking from the Game Tree and gets more narrow where as Internal starts from the node it is inside and searchs backwards getting more broad.
88 Usage: Namespace External is a different approach to Namespace. With Namespace External you can use the syntax in chat or in other nodes to cross reference nodes. Instead of External being context sensitive, External uses a broadscope that you can narrow down. 88 Usage: Namespace External is a different approach to Namespace. With Namespace External you can use the syntax in chat or in other nodes to cross reference nodes. Instead of External being context sensitive, External uses a broadscope that you can narrow down.
89 89
90 It is really easy to narrow down External. External doesn't work like a string, it works like a lightning bolt. To get a good example open up the 4e PC Sheet node that comes with Traipse and try some different commands in chat. 90 It is really easy to narrow down External. External doesn't work like a string, it works like a lightning bolt. To get a good example open up the 4e PC Sheet node that comes with Traipse and try some different commands in chat.
91 91
92 &lt;b&gt;1:&lt;/b&gt; !&amp;4e PC Sheet::Slot 1&amp;! 92 &lt;b&gt;1:&lt;/b&gt; !&amp;4e PC Sheet::Slot 1&amp;!
93 &lt;b&gt;2:&lt;/b&gt; !&amp;4e PC Sheet::Belt::Slot 1&amp;! 93 &lt;b&gt;2:&lt;/b&gt; !&amp;4e PC Sheet::Belt:: Slot 1&amp;!
94 &lt;b&gt;3:&lt;/b&gt; !&amp;4e PC Sheet::Inventory&amp;! 94 &lt;b&gt;3:&lt;/b&gt; !&amp;4e PC Sheet::Inventory&amp;!
95 &lt;b&gt;4:&lt;/b&gt; !&amp;4e PC Sheet::Inventory::Slot 1&amp;! 95 &lt;b&gt;4:&lt;/b&gt; !&amp;4e PC Sheet::Inventory::Slot 1&amp;!
96 96
97 Did you see what happened with the last two? Thankfully there is more than one way to get a node! 97 Did you see what happened with the last two? Thankfully there is more than one way to get a node!
98 98
100 </nodehandler> 100 </nodehandler>
101 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,595,57" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Grids" version="1.0"> 101 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,595,57" icon="note" map="Traipse OpenRPG::User Manual::Game Tree" module="forms" name="Grids" version="1.0">
102 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Grids can now be called from by adding a Row, Column to the end of the grid reference. 102 <text hide_title="0" multiline="1" raw_mode="0" send_button="1">Grids can now be called from by adding a Row, Column to the end of the grid reference.
103 103
104 Example: !&amp;Abilities::2,2&amp;!</text> 104 Example: !&amp;Abilities::2,2&amp;!</text>
105 </nodehandler><nodehandler class="tabber_handler" frame="527,400,259,85" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Ornery (past)" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="containers" name="Reference Examples" version="1.0"> 105 </nodehandler><nodehandler class="tabber_handler" frame="527,400,259,85" icon="book" map="Traipse OpenRPG::User Manual::Game Tree" module="containers" name="Ornery (past)" version="1.0"><nodehandler class="tabber_handler" frame="410,490,334,45" icon="tabber" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)" module="containers" name="Reference Examples" version="1.0">
106 <nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Quick Help" version="1.0"> 106 <nodehandler class="textctrl_handler" frame="400,400,484,144" icon="note" map="Traipse OpenRPG::User Manual::Game Tree::Ornery (past)::Reference Examples" module="forms" name="Quick Help" version="1.0">
107 <text hide_title="0" multiline="1" raw_mode="1" send_button="0">Quick Help: 107 <text hide_title="0" multiline="1" raw_mode="1" send_button="0">Quick Help:
108 108
109 Designer Note: 109 Designer Note:
110 === 110 ===
516 <nodehandler class="file_loader" icon="d10" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0"> 516 <nodehandler class="file_loader" icon="d10" map="Traipse OpenRPG" module="core" name="Load Die Roller Notes" version="1.0">
517 <file name="die_roller_notes.xml" /> 517 <file name="die_roller_notes.xml" />
518 </nodehandler> 518 </nodehandler>
519 <nodehandler border="1" class="group_handler" cols="1" icon="grid" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0"> 519 <nodehandler border="1" class="group_handler" cols="1" icon="grid" map="Traipse OpenRPG" module="containers" name="Templates" status="useful" version="1.0">
520 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0"> 520 <nodehandler border="1" class="group_handler" cols="1" icon="knight" map="Traipse OpenRPG::Templates" module="containers" name="PC Sheets" version="1.0">
521 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0">
522 <file name="4e_char_sheet.xml" />
523 </nodehandler>
521 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0"> 524 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3.5 Tool" version="1.0">
522 <file name="dnd3.5.xml" /> 525 <file name="dnd3.5.xml" />
523 </nodehandler> 526 </nodehandler>
524 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create 4e PC Sheet" version="1.0"> 527 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3rd Edition Character Tool" version="1.0">
525 <file name="4e_char_sheet.xml" />
526 </nodehandler>
527 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create WH PC Sheet" version="1.0">
528 <file name="Warhammerv2CS2-Traipse.xml" />
529 </nodehandler><nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="3rd Edition Character Tool" version="1.0">
530 <file name="dnd3e.xml" /> 528 <file name="dnd3e.xml" />
529 </nodehandler>
530 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New St*r W*rs Character Tool" version="1.0">
531 <file name="StarWars_d20character.xml" />
531 </nodehandler> 532 </nodehandler>
532 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New d20 Character Tool" version="1.0"> 533 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New d20 Character Tool" version="1.0">
533 <file name="d20character.xml" /> 534 <file name="d20character.xml" />
534 </nodehandler>
535 <nodehandler class="file_loader" icon="d20" map="Traipse OpenRPG::Templates::PC Sheets" module="core" name="Create New St*r W*rs Character Tool" version="1.0">
536 <file name="StarWars_d20character.xml" />
537 </nodehandler> 535 </nodehandler>
538 </nodehandler> 536 </nodehandler>
539 <nodehandler border="1" class="group_handler" cols="1" icon="flask" map="Traipse OpenRPG::Templates" module="containers" name="Nodes" status="useful" version="1.0"> 537 <nodehandler border="1" class="group_handler" cols="1" icon="flask" map="Traipse OpenRPG::Templates" module="containers" name="Nodes" status="useful" version="1.0">
540 <nodehandler class="file_loader" icon="note" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Text Box" version="1.0"> 538 <nodehandler class="file_loader" icon="note" map="Traipse OpenRPG::Templates::Nodes" module="core" name="Create New Text Box" version="1.0">
541 <file name="textctrl.xml" /> 539 <file name="textctrl.xml" />