Mercurial > traipse_dev
comparison orpg/networking/mplay_server_gui.py @ 58:27e58b0483e7 traipse_dev
Fixed major bug that caused an error to spit out in Windows platforms.
Added /tmp/tmp.txt placeholder to ensure the /tmp/ folder is there.
removed more print statements.
author | sirebral |
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date | Sat, 08 Aug 2009 00:25:33 -0500 |
parents | 9014d7861bb3 |
children | c54768cffbd4 |
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57:9014d7861bb3 | 58:27e58b0483e7 |
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222 else: self.add(player) | 222 else: self.add(player) |
223 | 223 |
224 def updateRoom( self, data ): | 224 def updateRoom( self, data ): |
225 (room, room_id, player) = data | 225 (room, room_id, player) = data |
226 i = self.FindItemData( -1, int(player) ) | 226 i = self.FindItemData( -1, int(player) ) |
227 self.SetStringItem( i, 3, room ) | 227 if i > 0: self.SetStringItem( i, 3, room ) |
228 self.AutoAjust() | 228 self.AutoAjust() |
229 | 229 |
230 def setPlayerRole( self, id, role ): | 230 def setPlayerRole( self, id, role ): |
231 i = self.FindItemData( -1, int(id) ) | 231 i = self.FindItemData( -1, int(id) ) |
232 self.SetStringItem( i, 5, role ) | 232 self.SetStringItem( i, 5, role ) |
273 if len(msg): self.main.server.server.send( msg, playerID, str(groupID) ) | 273 if len(msg): self.main.server.server.send( msg, playerID, str(groupID) ) |
274 #Leave this in for now. | 274 #Leave this in for now. |
275 elif menuItem == MENU_PLAYER_SEND_ROOM_MESSAGE: | 275 elif menuItem == MENU_PLAYER_SEND_ROOM_MESSAGE: |
276 print "Send message to room..." | 276 print "Send message to room..." |
277 msg = self.GetMessageInput( "Send message to room of this player") | 277 msg = self.GetMessageInput( "Send message to room of this player") |
278 if len(msg): | 278 if len(msg): self.main.server.server.send_to_group('0', str(groupID), msg ) |
279 self.main.server.server.send_to_group("0", str(groupID), msg ) | |
280 | 279 |
281 elif menuItem == MENU_PLAYER_SEND_SERVER_MESSAGE: | 280 elif menuItem == MENU_PLAYER_SEND_SERVER_MESSAGE: |
282 print "broadcast a message..." | 281 print "broadcast a message..." |
283 msg = self.GetMessageInput( "Broadcast Server Message" ) | 282 msg = self.GetMessageInput( "Broadcast Server Message" ) |
284 # If we got a message back, send it | 283 # If we got a message back, send it |