comparison orpg/templates/nodes/4e_char_sheet.xml @ 228:24769389a7ba alpha

Traipse Alpha 'OpenRPG' {100612-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Preparing to close updates) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created
author sirebral
date Sat, 12 Jun 2010 04:38:29 -0500
parents 9611ba80cf99
children 2e2281ed40a9
comparison
equal deleted inserted replaced
225:2c6db2043764 228:24769389a7ba
30 ** I went with this format so users could create their Utility nodes and share with others. The nodes can contain Role Play information as well as attack and damage rolls. Also, the nodes can be completely genric, referencing the Name Text node and still look specific **</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Inventory" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">It's just a node to hold your Inventory 30 ** I went with this format so users could create their Utility nodes and share with others. The nodes can contain Role Play information as well as attack and damage rolls. Also, the nodes can be completely genric, referencing the Name Text node and still look specific **</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Inventory" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">It's just a node to hold your Inventory
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32 This bears repeating: 32 This bears repeating:
33 It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="568,400,446,121" icon="tabber" map="4e PC Sheet" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,541,107" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Skills" version="1.0"> 33 It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="568,400,446,121" icon="tabber" map="4e PC Sheet" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,541,107" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Skills" version="1.0">
34 <list raw_mode="1" send_button="1" type="2"> 34 <list raw_mode="1" send_button="1" type="2">
35 <option caption="Climb" selected="0" value="0">Climb [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option> 35 <option caption="Climb" selected="0" value="0">&lt;b&gt;Climb:&lt;/b&gt; [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option>
36 <option caption="Hide" selected="0" value="0">Hide [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option> 36 <option caption="Hide" selected="1" value="0">&lt;b&gt;Hide:&lt;/b&gt; [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option>
37 <option caption="Spot" selected="1" value="0">Spot [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option> 37 <option caption="Spot" selected="0" value="0">&lt;b&gt;Spot:&lt;/b&gt; [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option>
38 </list> 38 </list>
39 </nodehandler> 39 </nodehandler>
40 <nodehandler class="listbox_handler" frame="400,400,466,138" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Attacks" version="1.0"> 40 <nodehandler class="listbox_handler" frame="400,400,450,100" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Attacks" version="1.0">
41 <list raw_mode="1" send_button="1" type="1"> 41 <list raw_mode="1" send_button="1" type="1">
42 <option caption="Sword Attack" selected="0" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::2,2=!+!=Abilities::1,3!]</option> 42 <option caption="Sword Attack" selected="0" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::2,2=!+!=Abilities::1,3=!]</option>
43 <option caption="Mace Attack" selected="1" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::3,1=! [1d20+!Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option> 43 <option caption="Mace Attack" selected="1" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::3,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option>
44 <option caption="Uncreated" selected="0" value="">Option Text III</option> 44 <option caption="Uncreated" selected="0" value="">Option Text III</option>
45 </list> 45 </list>
46 </nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="4e PC Sheet::Rollers" module="containers" name="Powers" version="1.0"> 46 </nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="4e PC Sheet::Rollers" module="containers" name="Powers" version="1.0">
47 <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="At Wills" version="1.0"> 47 <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="At Wills" version="1.0">
48 <list raw_mode="1" send_button="1" type="3"> 48 <list raw_mode="1" send_button="1" type="3">
49 <option caption="At Will Power" selected="1" value="0">!=At Wills::At Will=!</option></list> 49 <option caption="At Will Power" selected="1" value="0">!=Utilities::At Wills::At Will=!</option></list>
50 </nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Encounters" version="1.0"> 50 </nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Encounters" version="1.0">
51 <list raw_mode="1" send_button="1" type="3"> 51 <list raw_mode="1" send_button="1" type="3">
52 <option caption="Encounter" selected="1" value="0">!=Encounters::Encounter=!</option></list> 52 <option caption="Encounter" selected="1" value="0">!=Utilities::Encounters::Encounter=!</option></list>
53 </nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Dailys" version="1.0"> 53 </nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Dailys" version="1.0">
54 <list raw_mode="1" send_button="1" type="3"> 54 <list raw_mode="1" send_button="1" type="3">
55 <option caption="Daily" selected="1" value="0">!=Dailys::Daily=!</option></list> 55 <option caption="Daily" selected="1" value="0">!=Utilities::Dailys::Daily=!</option></list>
56 </nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet" module="forms" name="General" version="1.0" width="400"> 56 </nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet" module="forms" name="General" version="1.0" width="400">
57 <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Name" version="1.0"> 57 <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Name" version="1.0">
58 <text multiline="0" raw_mode="1" send_button="0">text</text> 58 <text multiline="0" raw_mode="1" send_button="0">text</text>
59 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Player" version="1.0"> 59 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Player" version="1.0">
60 <text multiline="0" send_button="0">text</text> 60 <text multiline="0" send_button="0">text</text>