comparison orpg/gametree/nodehandlers/rpg_grid.py @ 180:12ba14d30baa alpha

Traipse Alpha 'OpenRPG' {100115-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Fri, 15 Jan 2010 00:09:39 -0600
parents ff19dd30064b
children fa18af3e04b9
comparison
equal deleted inserted replaced
179:5609ac142298 180:12ba14d30baa
385 385
386 class rpg_grid_edit_panel(wx.Panel): 386 class rpg_grid_edit_panel(wx.Panel):
387 def __init__(self, parent, handler): 387 def __init__(self, parent, handler):
388 wx.Panel.__init__(self, parent, -1) 388 wx.Panel.__init__(self, parent, -1)
389 self.handler = handler 389 self.handler = handler
390 self.parent = parent
390 self.grid = rpg_grid(self,handler) 391 self.grid = rpg_grid(self,handler)
391 self.main_sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Grid"), wx.VERTICAL) 392 self.main_sizer = wx.StaticBoxSizer(wx.StaticBox(self, -1, "Grid"), wx.VERTICAL)
392 393
393 self.title = wx.TextCtrl(self, G_TITLE, handler.xml.get('name')) 394 self.title = wx.TextCtrl(self, G_TITLE, handler.xml.get('name'))
394 395
428 self.Bind(wx.EVT_BUTTON, self.grid.add_col, id=G_ADD_COL) 429 self.Bind(wx.EVT_BUTTON, self.grid.add_col, id=G_ADD_COL)
429 self.Bind(wx.EVT_BUTTON, self.grid.del_col, id=G_DEL_COL) 430 self.Bind(wx.EVT_BUTTON, self.grid.del_col, id=G_DEL_COL)
430 self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GRID_BOR) 431 self.Bind(wx.EVT_RADIOBOX, self.on_radio_box, id=GRID_BOR)
431 self.Bind(wx.EVT_CHECKBOX, self.on_auto_size, id=G_AUTO_SIZE) 432 self.Bind(wx.EVT_CHECKBOX, self.on_auto_size, id=G_AUTO_SIZE)
432 self.Bind(wx.EVT_BUTTON, self.on_reference, id=G_BUT_REF) 433 self.Bind(wx.EVT_BUTTON, self.on_reference, id=G_BUT_REF)
434 self.parent.Bind(wx.EVT_CLOSE, self.tree_failsafe)
433 435
434 ## EZ_Tree Core TaS - Prof.Ebral ## 436 ## EZ_Tree Core TaS - Prof.Ebral ##
435 def on_reference(self, evt, car=None): 437 def on_reference(self, evt, car=None):
436 self.do_tree = wx.Frame(self, -1, 'EZ Tree') 438 self.do_tree = wx.Frame(self, -1, 'EZ Tree')
437 self.ez_tree = orpg.gametree.gametree 439 self.ez_tree = orpg.gametree.gametree
438 self.temp_wnd = self.ez_tree.game_tree(self.do_tree, self.ez_tree.EZ_REF) 440 self.temp_wnd = self.ez_tree.game_tree(self.do_tree, self.ez_tree.EZ_REF)
439 self.temp_wnd.Bind(wx.EVT_LEFT_DCLICK, self.on_ldclick) ## Remove for Alpha ## 441 self.temp_wnd.Bind(wx.EVT_LEFT_DCLICK, self.on_ldclick) ## Remove for Alpha ##
440 component.get('tree_fs').save_tree(settings.get("gametree")) 442 component.get('tree_fs').save_tree(settings.get("gametree"))
441 self.temp_wnd.load_tree(settings.get("gametree")) 443 self.temp_wnd.load_tree(settings.get("gametree"))
442 self.do_tree.Show() 444 self.do_tree.Show()
445
446 def tree_failsafe(self, evt):
447 self.parent.Destroy()
448 component.add('tree', component.get('tree_fs')) ## Backup
443 449
444 def get_grid_ref(self, obj, complete): 450 def get_grid_ref(self, obj, complete):
445 self.temp_wnd.Freeze() 451 self.temp_wnd.Freeze()
446 self.grid_ref = complete 452 self.grid_ref = complete
447 self.mini_grid = wx.Frame(self, -1, 'EZ Tree Mini Grid') 453 self.mini_grid = wx.Frame(self, -1, 'EZ Tree Mini Grid')