Mercurial > traipse_dev
comparison orpg/chat/chatwnd.py @ 173:0dde29a41614 alpha
Traipse Alpha 'OpenRPG' {100107-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Alpha!!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
author | sirebral |
---|---|
date | Thu, 07 Jan 2010 01:53:12 -0600 |
parents | 5c9a118476b2 |
children | ff6cbd2b7620 |
comparison
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170:b7206781c254 | 173:0dde29a41614 |
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1969 return | 1969 return |
1970 | 1970 |
1971 def resolution(self, node): | 1971 def resolution(self, node): |
1972 if self.passed == False: | 1972 if self.passed == False: |
1973 self.passed = True | 1973 self.passed = True |
1974 if node.get('class') == 'textctrl_handler': self.data = str(node.find('text').text) | 1974 if node.get('class') == 'textctrl_handler': s = str(node.find('text').text) |
1975 else: self.data = 'Nodehandler for '+ node.get('class') + ' not done!' or 'Invalid Reference!' | 1975 else: self.data = 'Nodehandler for '+ node.get('class') + ' not done!' or 'Invalid Reference!' |
1976 else: | 1976 else: |
1977 self.data = '' | 1977 self.data = '' |
1978 pass | 1978 pass |
1979 self.data = self.ParseMap(self.data, node) | 1979 self.data = self.ParseMap(s, node) |
1980 | 1980 |
1981 def ParseMap(self, s, node): | 1981 def ParseMap(self, s, node): |
1982 """Parses player input for embedded nodes rolls""" | 1982 """Parses player input for embedded nodes rolls""" |
1983 cur_loc = 0 | 1983 cur_loc = 0 |
1984 reg = re.compile("(!!(.*?)!!)") | 1984 reg = re.compile("(!!(.*?)!!)") |
2016 self.passed = False | 2016 self.passed = False |
2017 self.data = 'Invalid Reference!' | 2017 self.data = 'Invalid Reference!' |
2018 value = "" | 2018 value = "" |
2019 path = s.split('::') | 2019 path = s.split('::') |
2020 depth = len(path) | 2020 depth = len(path) |
2021 self.gametree = component.get('tree') | 2021 self.gametree = component.get('tree_back') |
2022 try: node = self.gametree.tree_map[path[0]]['node'] | 2022 try: node = self.gametree.tree_map[path[0]]['node'] |
2023 except: return self.data | 2023 except Exception, e: return self.data |
2024 if node.get('class') in ('dnd35char_handler', "SWd20char_handler", "d20char_handler", "dnd3echar_handler"): self.resolve_cust_loop(node, path, 1, depth) | 2024 if node.get('class') in ('dnd35char_handler', "SWd20char_handler", "d20char_handler", "dnd3echar_handler"): self.resolve_cust_loop(node, path, 1, depth) |
2025 elif node.get('class') == 'rpg_grid_handler': self.resolve_grid(node, path, 1, depth) | 2025 elif node.get('class') == 'rpg_grid_handler': self.resolve_grid(node, path, 1, depth) |
2026 else: self.resolve_loop(node, path, 1, depth) | 2026 else: self.resolve_loop(node, path, 1, depth) |
2027 return self.data | 2027 return self.data |