comparison orpg/templates/nodes/die_roller_notes.xml @ 183:0d9b746b5751 beta

Traipse Beta 'OpenRPG' {100115-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Fri, 15 Jan 2010 23:01:42 -0600
parents 8834425a85b0
children
comparison
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172:8834425a85b0 183:0d9b746b5751
1 <nodehandler class="tabber_handler" frame="987,495,14,101" icon="tabber" module="containers" name="Die Roller Notes" version="1.0"> 1 <nodehandler class="tabber_handler" frame="987,495,14,101" icon="tabber" map="" module="containers" name="Die Roller Notes" version="1.0">
2 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Basics" version="1.0"> 2 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Basics" version="1.0">
3 <text multiline="1" send_button="1">The new dieroller is design with expansion in mind. While there are a number of new dieroller options in the base roller, the new design facilitates the building of new rollers that can be loaded at any time. In this test build three are 3 rollers: std, d20, and wod. The std roller is the generic roller. It has generic dice options and is the base for all other dierollers. The d20 and wod rollers are game specific rollers and have game specific options. They also serve as examples for how to create your own rollers in python. 3 <text multiline="1" send_button="1">The new dieroller is design with expansion in mind. While there are a number of new dieroller options in the base roller, the new design facilitates the building of new rollers that can be loaded at any time. In this test build three are 3 rollers: std, d20, and wod. The std roller is the generic roller. It has generic dice options and is the base for all other dierollers. The d20 and wod rollers are game specific rollers and have game specific options. They also serve as examples for how to create your own rollers in python.
4 4
5 ** Please not that this is our initial release of the roller. The new syntax might see odd to you. We are considering an alternative syntax, and this is being discussed on the openrpg.com forums. In if you have strong opinions on this, you might want to hop over there and give your 2 cents. ** 5 ** Please not that this is our initial release of the roller. The new syntax might see odd to you. We are considering an alternative syntax, and this is being discussed on the openrpg.com forums. In if you have strong opinions on this, you might want to hop over there and give your 2 cents. **
6 6
50 50
51 [10d10.each(2)] - add 2 to every die roll 51 [10d10.each(2)] - add 2 to every die roll
52 </text> 52 </text>
53 </nodehandler> 53 </nodehandler>
54 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Die Roller Notes" module="forms" name="7th Sea" version="1.0"> 54 <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Die Roller Notes" module="forms" name="7th Sea" version="1.0">
55 <text multiline="1" send_button="1">The 7th Sea roller is part of the Standard rollers in Traipse. 55 <text multiline="1" send_button="1">Remember, to use the 7th Sea roller type: "/dieroller 7sea"
56 56
57 The 7th Sea roller includes a truncated version that allows you to roll quickly. 57 The 7th Sea roller includes a truncated version that allows you to roll quickly.
58 58
59 [7k3] = [3d10.takeHighest(3).open(10)] 59 [7k3] = [3d10.takeHighest(3).open(10)]
60 </text> 60 </text>
69 69
70 [1d20.attack(20,5,19) - make an attack roll against AC 20 with a modifier of +5 and a critical range of 19-20. 70 [1d20.attack(20,5,19) - make an attack roll against AC 20 with a modifier of +5 and a critical range of 19-20.
71 </text> 71 </text>
72 </nodehandler> 72 </nodehandler>
73 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="WoD roller" version="1.0"> 73 <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="WoD roller" version="1.0">
74 <text multiline="1" send_button="1">Remember, to use the wod roller type: "/dieroller wod" 74 <text multiline="1" send_button="1">Remember, to use the WoD roller type: "/dieroller wod"
75 75
76 vs(target) - vs roll against target 76 vs(target) - vs roll against target
77 77
78 [3d10.vs(5)] - vs roll against 5. 78 [3d10.vs(5)] - vs roll against 5.
79 79
96 The letters in the die rolls indicate what type of damage is dealt. 96 The letters in the die rolls indicate what type of damage is dealt.
97 's' = Stun 97 's' = Stun
98 'w' = Wound 98 'w' = Wound
99 'm' = Mortal</text> 99 'm' = Mortal</text>
100 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Mythos roller" version="1.0"> 100 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Mythos roller" version="1.0">
101 <text multiline="1" send_button="1">Remember, to use the mythos roller type: "/dieroller mythos" 101 <text multiline="1" send_button="1">Remember, to use the Mythos roller type: "/dieroller mythos"
102 102
103 The mythos roller is a roller designed by community request. The roller uses a new style of versus similar to the wod roller. 103 The mythos roller is a roller designed by community request. The roller uses a new style of versus similar to the wod roller.
104 104
105 The difference is in the target. If the roller rolls [3d12.vs(2)], then the software looks for numerals of 2. 105 The difference is in the target. If the roller rolls [3d12.vs(2)], then the software looks for numerals of 2.
106 106
115 [3d12.vs(6)] - vs roll against 6, 12. 115 [3d12.vs(6)] - vs roll against 6, 12.
116 116
117 The mythos roller also works with the new shortened vs. roll 117 The mythos roller also works with the new shortened vs. roll
118 118
119 [3v3] = [3d12.vs(3)] - vs roll against 3, 6, 9, 12</text> 119 [3v3] = [3d12.vs(3)] - vs roll against 3, 6, 9, 12</text>
120 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,308,51" icon="note" map="Die Roller Notes" module="forms" name="Warhammer FRPG" version="1.0">
121 <text multiline="1" send_button="0">Remember, to use the Warhammer FRPG roller type: "/dieroller wfrpg"
122
123 *Special thanks goes to Puu-san who purchase a support ticket for this awesome die roller. Be sure and thank Puu-san.*
124
125 The Warhammer FRPG die roller is the first of it's kind and is used when playing the Warhammer Fantasy Role-Playing Game. Unlike standard dice the WFRPG roller has pictures on it's facets. When rolling the WFRPG die, you will return text that corrosponds to the facet one the die.
126
127 Die Types &amp; Syntax:
128
129 Below you will see the die types and how to roll 1 of each die type.
130
131 Reckless: [1rec]
132 Conservative: [1con]
133 Characteristic: [1cha]
134 Challenge: [1chr]
135 Fortune: [1for]
136 Mistfortune: [1mis]
137 Expertise: [1exp]</text>
120 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,308,51" icon="note" map="Die Roller Notes" module="forms" name="Hero Roller" version="1.0"> 138 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,308,51" icon="note" map="Die Roller Notes" module="forms" name="Hero Roller" version="1.0">
121 <text multiline="1" send_button="0">Remember, to use the hero roller type: "/dieroller hero" 139 <text multiline="1" send_button="0">Remember, to use the Hero roller type: "/dieroller hero"
122 140
123 Skill Roller, example [3d6.sk(11,0)] 141 Skill Roller, example [3d6.sk(11,0)]
124 Make a SKill roll. The first number of the two modifiers is the rating in the skill, 11 meaning 11 or less. The second number is any penalty or bonus you have for the roll. A positive number is a bonus, a negative number is a penalty. As with many Hero system rolls, the only die choice that makes sense is 3d6 142 Make a SKill roll. The first number of the two modifiers is the rating in the skill, 11 meaning 11 or less. The second number is any penalty or bonus you have for the roll. A positive number is a bonus, a negative number is a penalty. As with many Hero system rolls, the only die choice that makes sense is 3d6
125 143
126 To-hit roller, example [3d6.cv(5,1)] 144 To-hit roller, example [3d6.cv(5,1)]