comparison orpg/mapper/map.py @ 183:0d9b746b5751 beta

Traipse Beta 'OpenRPG' {100115-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Fri, 15 Jan 2010 23:01:42 -0600
parents 52100f68dfe1
children dcae32e219f1
comparison
equal deleted inserted replaced
172:8834425a85b0 183:0d9b746b5751
154 cacheSize = component.get('settings').get_setting("ImageCacheSize") 154 cacheSize = component.get('settings').get_setting("ImageCacheSize")
155 if len(cacheSize): self.cacheSize = int(cacheSize) 155 if len(cacheSize): self.cacheSize = int(cacheSize)
156 else: pass 156 else: pass
157 if not ImageHandler.Queue.empty(): 157 if not ImageHandler.Queue.empty():
158 (path, image_type, imageId) = ImageHandler.Queue.get() 158 (path, image_type, imageId) = ImageHandler.Queue.get()
159 img = wx.ImageFromMime(path[1], path[2]) 159 if path == 'failed': img = wx.Image(dir_struct["icon"] + "failed.png", wx.BITMAP_TYPE_PNG)
160 else: img = wx.ImageFromMime(path[1], path[2])
160 try: 161 try:
161 # Now, apply the image to the proper object 162 # Now, apply the image to the proper object
162 if image_type == "miniature": 163 if image_type == "miniature":
163 min = self.layers['miniatures'].get_miniature_by_id(imageId) 164 min = self.layers['miniatures'].get_miniature_by_id(imageId)
164 if min: min.set_bmp(img) 165 if min: min.set_bmp(img)
470 if evt.ShiftDown(): pass 471 if evt.ShiftDown(): pass
471 else: self.frame.on_left_dclick(evt) 472 else: self.frame.on_left_dclick(evt)
472 473
473 def on_left_up(self, evt): 474 def on_left_up(self, evt):
474 if evt.ShiftDown(): self.on_tape_up(evt) 475 if evt.ShiftDown(): self.on_tape_up(evt)
475 elif component.get("tree").dragging: 476 elif component.get('tree_fs').dragging:
476 tree = component.get("tree") 477 tree = component.get('tree_fs')
477 if tree.drag_obj.map_aware(): 478 if tree.drag_obj.map_aware():
478 tree.drag_obj.on_send_to_map(evt) 479 tree.drag_obj.on_send_to_map(evt)
479 tree.dragging = False 480 tree.dragging = False
480 tree.drag_obj = None 481 tree.drag_obj = None
481 else: self.frame.on_left_up(evt) 482 else: self.frame.on_left_up(evt)
482 483
483 def on_motion(self, evt): 484 def on_motion(self, evt):
484 if evt.ShiftDown(): self.on_tape_motion(evt) 485 if evt.ShiftDown(): self.on_tape_motion(evt)
485 elif evt.LeftIsDown() and component.get("tree").dragging: pass 486 elif evt.LeftIsDown() and component.get('tree_fs').dragging: pass
486 else: self.frame.on_motion(evt) 487 else: self.frame.on_motion(evt)
487 488
488 def on_zoom_out(self, evt): 489 def on_zoom_out(self, evt):
489 if self.layers['grid'].mapscale > 0.2: 490 if self.layers['grid'].mapscale > 0.2:
490 # attempt to keep same logical point at center of screen 491 # attempt to keep same logical point at center of screen