Mercurial > traipse_dev
comparison orpg/mapper/map.py @ 183:0d9b746b5751 beta
Traipse Beta 'OpenRPG' {100115-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Fri, 15 Jan 2010 23:01:42 -0600 |
parents | 52100f68dfe1 |
children | dcae32e219f1 |
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172:8834425a85b0 | 183:0d9b746b5751 |
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154 cacheSize = component.get('settings').get_setting("ImageCacheSize") | 154 cacheSize = component.get('settings').get_setting("ImageCacheSize") |
155 if len(cacheSize): self.cacheSize = int(cacheSize) | 155 if len(cacheSize): self.cacheSize = int(cacheSize) |
156 else: pass | 156 else: pass |
157 if not ImageHandler.Queue.empty(): | 157 if not ImageHandler.Queue.empty(): |
158 (path, image_type, imageId) = ImageHandler.Queue.get() | 158 (path, image_type, imageId) = ImageHandler.Queue.get() |
159 img = wx.ImageFromMime(path[1], path[2]) | 159 if path == 'failed': img = wx.Image(dir_struct["icon"] + "failed.png", wx.BITMAP_TYPE_PNG) |
160 else: img = wx.ImageFromMime(path[1], path[2]) | |
160 try: | 161 try: |
161 # Now, apply the image to the proper object | 162 # Now, apply the image to the proper object |
162 if image_type == "miniature": | 163 if image_type == "miniature": |
163 min = self.layers['miniatures'].get_miniature_by_id(imageId) | 164 min = self.layers['miniatures'].get_miniature_by_id(imageId) |
164 if min: min.set_bmp(img) | 165 if min: min.set_bmp(img) |
470 if evt.ShiftDown(): pass | 471 if evt.ShiftDown(): pass |
471 else: self.frame.on_left_dclick(evt) | 472 else: self.frame.on_left_dclick(evt) |
472 | 473 |
473 def on_left_up(self, evt): | 474 def on_left_up(self, evt): |
474 if evt.ShiftDown(): self.on_tape_up(evt) | 475 if evt.ShiftDown(): self.on_tape_up(evt) |
475 elif component.get("tree").dragging: | 476 elif component.get('tree_fs').dragging: |
476 tree = component.get("tree") | 477 tree = component.get('tree_fs') |
477 if tree.drag_obj.map_aware(): | 478 if tree.drag_obj.map_aware(): |
478 tree.drag_obj.on_send_to_map(evt) | 479 tree.drag_obj.on_send_to_map(evt) |
479 tree.dragging = False | 480 tree.dragging = False |
480 tree.drag_obj = None | 481 tree.drag_obj = None |
481 else: self.frame.on_left_up(evt) | 482 else: self.frame.on_left_up(evt) |
482 | 483 |
483 def on_motion(self, evt): | 484 def on_motion(self, evt): |
484 if evt.ShiftDown(): self.on_tape_motion(evt) | 485 if evt.ShiftDown(): self.on_tape_motion(evt) |
485 elif evt.LeftIsDown() and component.get("tree").dragging: pass | 486 elif evt.LeftIsDown() and component.get('tree_fs').dragging: pass |
486 else: self.frame.on_motion(evt) | 487 else: self.frame.on_motion(evt) |
487 | 488 |
488 def on_zoom_out(self, evt): | 489 def on_zoom_out(self, evt): |
489 if self.layers['grid'].mapscale > 0.2: | 490 if self.layers['grid'].mapscale > 0.2: |
490 # attempt to keep same logical point at center of screen | 491 # attempt to keep same logical point at center of screen |