comparison orpg/networking/mplay_client.py @ 145:067922263f07 alpha

Traipse Alpha 'OpenRPG' {091123-03} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta) Added Bookmarks Fix to Remote Admin Commands Minor fix to text based Server Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager default_manifest.xml renamed to default_upmana.xml Cleaner clode for saved repositories New TrueDebug Class in orpg_log (See documentation for usage) Mercurial's hgweb folder is ported to upmana Pretty important update that can help remove thousands of dead children from your gametree. Children, <forms />, <group_atts />, <horizontal />, <cols />, <rows />, <height />, etc... are all tags now. Check your gametree and look for dead children!! New Gametree Recursion method, mapping, and context sensitivity. !Infinite Loops return error instead of freezing the software! New Syntax added for custom PC sheets Tip of the Day added, from Core and community Fixed Whiteboard ID to prevent random line or text deleting. Modified ID's to prevent non updated clients from ruining the fix.
author sirebral
date Mon, 23 Nov 2009 20:01:47 -0600
parents b4e02e8cd314
children 06f10429eedc
comparison
equal deleted inserted replaced
143:dc74dca250d1 145:067922263f07
40 from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION 40 from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION
41 41
42 from orpg.orpgCore import component 42 from orpg.orpgCore import component
43 from orpg.orpg_xml import xml 43 from orpg.orpg_xml import xml
44 from orpg.tools.orpg_log import debug 44 from orpg.tools.orpg_log import debug
45 from orpg.tools.settings import settings
45 46
46 from xml.etree.ElementTree import ElementTree, Element, iselement 47 from xml.etree.ElementTree import ElementTree, Element, iselement
47 from xml.etree.ElementTree import fromstring, tostring 48 from xml.etree.ElementTree import fromstring, tostring
48 from xml.parsers.expat import ExpatError 49 from xml.parsers.expat import ExpatError
49 50
402 self.on_password_signal = callbacks['on_password_signal'] 403 self.on_password_signal = callbacks['on_password_signal']
403 # I know this is a bad thing to do but it has to be 404 # I know this is a bad thing to do but it has to be
404 # be done to use the unified password manager. 405 # be done to use the unified password manager.
405 # Should really find a better solution. -- SD 8/03 406 # Should really find a better solution. -- SD 8/03
406 self.orpgFrame_callback = callbacks['orpgFrame'] 407 self.orpgFrame_callback = callbacks['orpgFrame']
407 self.settings = self.orpgFrame_callback.settings
408 self.ignore_id = [] 408 self.ignore_id = []
409 self.ignore_name = [] 409 self.ignore_name = []
410 self.players = {} 410 self.players = {}
411 self.groups = {} 411 self.groups = {}
412 self.unique_cookie = 0 412 self.unique_cookie = 0