Mercurial > traipse_dev
annotate plugins/xxmouse-zoom.py @ 248:1df5912db00c beta tip
Traipse Beta 'OpenRPG' {101205-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
---|---|
date | Sun, 05 Dec 2010 10:53:30 -0600 |
parents | 15488fe94f52 |
children |
rev | line source |
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140 | 1 import os |
2 import orpg.pluginhandler | |
3 try: from orpg.orpgCore import component | |
4 except: from orpg.orpgCore import open_rpg | |
5 import wx | |
6 | |
7 class Plugin(orpg.pluginhandler.PluginHandler): | |
8 # Initialization subroutine. | |
9 # | |
10 # !self : instance of self | |
11 # !openrpg : instance of the the base openrpg control | |
12 def __init__(self, plugindb, parent): | |
13 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent) | |
14 | |
15 # The Following code should be edited to contain the proper information | |
16 self.name = 'Mouse Zoom' | |
17 self.author = 'Tyler Starke (Prof. Ebral)' | |
18 self.help = 'This plugin allows users to zoom their map with super ease. Hold Ctrl or Cmd and scroll your mouse ' | |
19 self.help += 'wheel and the map will zoom in or out. And FAST too! \n' | |
20 self.help += 'This plugin is designed for Grumpy Goblin and Ornery Orc.' | |
21 | |
190 | 22 def plugin_menu(self): |
23 self.menu = wx.Menu() | |
24 self.toggle = self.menu.AppendCheckItem(wx.ID_ANY, 'On') | |
25 self.topframe.Bind(wx.EVT_MENU, self.plugin_toggle, self.toggle) | |
26 self.toggle.Check(True) | |
27 | |
28 def plugin_toggle(self, evt): | |
29 if self.toggle.IsChecked() == False: self.canvas.Disconnect(-1, -1, wx.wxEVT_MOUSEWHEEL) | |
30 if self.toggle.IsChecked() == True: | |
31 self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.MouseWheel) | |
32 | |
140 | 33 def plugin_enabled(self): |
34 try: self.canvas = component.get('map').canvas | |
35 except: self.canvas = open_rpg.get_component('map').canvas | |
36 self.canvas.Bind(wx.EVT_MOUSEWHEEL, self.MouseWheel) | |
37 | |
38 def MouseWheel(self, evt): | |
39 if evt.CmdDown(): | |
40 if evt.GetWheelRotation() > 0: self.canvas.on_zoom_in(None) | |
41 elif evt.GetWheelRotation() < 0: self.canvas.on_zoom_out(None) | |
42 else: pass | |
43 else: self.canvas.on_scroll(evt) | |
44 | |
45 def plugin_disabled(self): | |
190 | 46 try: self.canvas.Disconnect(-1, -1, wx.wxEVT_MOUSEWHEEL) |
47 except: pass | |
140 | 48 |