Mercurial > traipse_dev
annotate orpg/tools/rgbhex.py @ 248:1df5912db00c beta tip
Traipse Beta 'OpenRPG' {101205-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
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date | Sun, 05 Dec 2010 10:53:30 -0600 |
parents | dcae32e219f1 |
children |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: rgbhex.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
184 | 24 # $Id: rgbhex.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
0
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25 # |
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26 # Description: rgb to hex utility |
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27 |
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28 from orpg.orpg_wx import * |
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29 |
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30 |
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31 ##################### |
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32 ## RPGHex Tool |
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33 ##################### |
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34 |
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35 class RGBHex: |
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36 "Tools for Converting from hex to rgb and versa vicea" |
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37 |
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38 def rgb_tuple(self,hexnum): |
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39 red = self.c2rgb(hexnum[1:3]) |
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40 green = self.c2rgb(hexnum[3:5]) |
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41 blue = self.c2rgb(hexnum[5:7]) |
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42 #print "Converted %s to %s, %s, %s" % (hexnum, red, green, blue) |
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43 return (red, green, blue) |
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44 |
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45 def hexstring(self, red, green, blue): |
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46 hexcolor = "#" + self.c2hex(red) |
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47 hexcolor = hexcolor + self.c2hex(green) |
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48 hexcolor = hexcolor + self.c2hex(blue) |
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49 return hexcolor |
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50 |
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51 def c2rgb(self,num): |
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52 "Converts from hex to rgb" |
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53 first = num[0] |
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54 second = num[1] |
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55 s = 0 |
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56 if first == 'a': s = 10 * 16 |
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57 elif first == 'b': s = 11 * 16 |
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58 elif first == 'c': s = 12 * 16 |
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59 elif first == 'd': s = 13 * 16 |
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60 elif first == 'e': s = 14 * 16 |
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61 elif first == 'f': s = 15 * 16 |
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62 else: s = s+ int(first) * 16 |
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63 if second == 'a': s = s + 10 |
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64 elif second == 'b': s = s + 11 |
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65 elif second == 'c': s = s + 12 |
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66 elif second == 'd': s = s + 13 |
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67 elif second == 'e': s = s + 14 |
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68 elif second == 'f': s = s + 15 |
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69 else: s = s + int(second) |
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70 return s |
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71 |
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72 def c2hex(self,num): |
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73 "Converts from RGB to Hex" |
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74 first = num/16 |
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75 second = num%16 |
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76 s = "" |
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77 if first == 10: s = s+"a" |
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78 elif first == 11: s = s+"b" |
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79 elif first == 12: s = s+"c" |
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80 elif first == 13: s = s+"d" |
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81 elif first == 14: s = s+"e" |
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82 elif first == 15: s = s+"f" |
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83 else: s = s+ str(first) |
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84 if second == 10: s = s+"a" |
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85 elif second == 11: s = s+"b" |
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86 elif second == 12: s = s+"c" |
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87 elif second == 13: s = s+"d" |
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88 elif second == 14: s = s+"e" |
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89 elif second == 15: s = s+"f" |
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90 else: s = s+ str(second) |
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91 return s |
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92 |
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93 def do_hex_color_dlg(self, parent): |
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94 data = wx.ColourData() |
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95 data.SetChooseFull(True) |
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96 dlg = wx.ColourDialog(parent, data) |
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97 if dlg.ShowModal() == wx.ID_OK: |
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98 data = dlg.GetColourData() |
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99 (red,green,blue) = data.GetColour().Get() |
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100 hexcolor = self.hexstring(red, green, blue) |
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101 dlg.Destroy() |
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102 return hexcolor |
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103 else: |
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104 dlg.Destroy() |
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105 return None |