annotate orpg/tools/passtool.py @ 248:1df5912db00c beta tip

Traipse Beta 'OpenRPG' {101205-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 05 Dec 2010 10:53:30 -0600
parents dcae32e219f1
children
rev   line source
0
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: passtool.py
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21 # Author: Todd "Snowdog" Faris
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22 # Maintainer:
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23 # Version:
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24 # $Id: passtool.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
0
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25 #
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26 # Description: password helper. remembers passwords so user
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27 # doesn't have to type passwords over and over
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28
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29 import orpg.orpg_windows
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30 from orpg.orpgCore import component
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31 import traceback
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32 from orpg.tools.settings import settings
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33
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34 #####################
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35 ## Password Assistant
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36 #####################
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37 class PassSet:
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38 "set of passwords for a given room id on a server"
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39 def __init__(self):
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40 #room admin password (aka boot password)
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41 self.admin = None
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42
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43 #room password
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44 self.room = None
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45
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46 class PassTool:
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47 "Password Management System"
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48 def __init__(self):
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49 self.settings = component.get("settings")
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50 #server admin password
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51 self.server = None
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52 self.groups = {}
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53 if self.settings.get_setting('PWMannager') == 'On': self.enabled = 1
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54 else: self.enabled = 0
0
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55
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56
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57 def DumpPasswords(self):
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58 "Debugging Routine"
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59 print("Password Manager Dump\nServer: \""+self.server+"\"")
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60 for c in self.groups:
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61 ad = self.groups[c].admin
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62 rm = self.groups[c].room
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63 print( " #"+str(c)+" R:\""+str(rm)+"\" A:\""+str(ad)+"\"")
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64
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65 def ClearPassword( self, type="ALL", groupid=0):
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66 if type == "ALL" and groupid == 0:
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67 self.server = None
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68 self.groups={}
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69 elif type == "ALL":
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70 self.groups[ int(groupid) ].admin= None
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71 self.groups[ int(groupid) ].room= None
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72 elif type == "server": self.server = None
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73 elif type == "admin": self.groups[ int(groupid) ].admin = None
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74 elif type == "room":
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75 self.groups[ int(groupid) ].room = None
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76 else: pass
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77
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78 def QueryUser(self,info_string):
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79 pwd_dialog = orpg.orpg_windows.wx.TextEntryDialog(None,info_string,"Password Required")
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80 if pwd_dialog.ShowModal() == orpg.orpg_windows.wx.ID_OK:
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81 pwd_dialog.Destroy()
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82 return str(pwd_dialog.GetValue())
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83 else:
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84 pwd_dialog.Destroy()
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85 return None
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86
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87 def CheckGroupData(self, id ):
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88 try: #see if group exists
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89 group=self.groups[ int(id) ]
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90 except: #group doesn't exist... create it
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91 self.groups[ int(id) ] = PassSet()
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92
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93 def RemoveGroupData(self, id ):
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94 try:
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95 #if PassSet exists for group remove it.
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96 del self.groups[int(id)]
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97 except:
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98 pass
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99
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100 def GetSilentPassword( self, type="server", groupid = 0):
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101 try:
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102 self.CheckGroupData( groupid )
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103 ### Pre-Alpha ### How types will work
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104 # Server - top dog
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105 # Admin - second in command
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106 # Mod - some privileges
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107 # Room - You got it, unchanged (passwords the room entry)
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108 # Boot - This is the room admin password.
0
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109 if type == "admin":
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110 try: print self.groups[int(groupid)].admin
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111 except: pass
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112 try: print str(self.groups[int(groupid)].admin)
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113 except: pass
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114 if self.groups[int(groupid)].admin != None: print str(self.groups[int(groupid)].admin); return str(self.groups[int(groupid)].admin)
0
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115 else: return None
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116 elif type == "room":
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117 if self.groups[int(groupid)].room != None: return str(self.groups[int(groupid)].room)
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118 else: return None
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119 elif type == "server":
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120 if self.server != None: return str(self.server)
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121 else: return None
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122 except:
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123 traceback.print_exc()
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124 #return None
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125
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126 def GetPassword(self, type="room", groupid=0):
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127 if self.Is_Enabled():
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128 self.CheckGroupData( groupid )
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129 if type == "admin": return self.AdminPass(int(groupid))
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130 elif type == "room": return self.RoomPass(int(groupid))
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131 elif type == "server": return self.ServerPass()
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132 else:
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133 querystring = "Enter password for \""+str(type)+"\""
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134 return self.QueryUser( querystring )
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135 else:
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136 if type == "admin": return self.QueryUser( "Enter Admin(Boot) Password" )
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137 elif type == "room": return self.QueryUser("Enter Room Password" )
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138 elif type == "server": return self.QueryUser( "Enter Server Administrator Password" )
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139 else:
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140 querystring = "Enter password for \""+str(type)+"\""
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141 return self.QueryUser( querystring )
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142
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143
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144 def Is_Enabled(self):
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145 return int(self.enabled)
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146
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147 def Enable(self):
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148 self.enabled = 1
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149 self.settings.set_setting('PWMannager', 'On')
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150
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151 def Disable(self):
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152 self.enabled = 0
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153 self.settings.set_setting('PWMannager', 'Off')
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154
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155
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156 def AdminPass( self, groupid ):
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157 self.CheckGroupData( groupid )
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158 if self.groups[ int(groupid) ].admin != None: return str(self.groups[ int(groupid) ].admin)
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159 else:
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160 self.groups[ int(groupid) ].admin = self.QueryUser("Please enter the Room Administrator Password:")
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161 return str(self.groups[ int(groupid) ].admin)
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162
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163
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164 def RoomPass( self, groupid):
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165 self.CheckGroupData( groupid )
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166 if self.groups[ int(groupid) ].room != None: return str(self.groups[ int(groupid) ].room)
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167 else:
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168 self.groups[ int(groupid) ].room = self.QueryUser("Please enter the Room Password:")
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169 return str(self.groups[ int(groupid) ].room)
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170
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171
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172 def ServerPass( self ):
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173 if self.server != None: return str(self.server)
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174 else:
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175 self.server = self.QueryUser("Please enter the Server Administrator password:")
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176 return str(self.server)
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177
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178 def FailPassword( self, type="room", groupid=0):
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179 self.CheckGroupData( groupid )
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180 if type == "admin":
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181 self.ClearPassword( type, groupid )
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182 return self.AdminPass()
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183 elif type == "room":
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184 self.ClearPassword( type, groupid )
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185 return self.RoomPass()
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186 elif type == "server":
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187 self.ClearPassword( type, groupid )
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188 return self.ServerPass()
66
c54768cffbd4 Traipse Dev 'OpenRPG' {090818-00}
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189
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190 #PassTool = PassTool()
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191 component.add('password_manager', PassTool())