Mercurial > traipse_dev
annotate orpg/tools/inputValidator.py @ 248:1df5912db00c beta tip
Traipse Beta 'OpenRPG' {101205-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Closed)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
New to Server GUI, can now clear log
New Earthdawn Dieroller
New IronClaw roller, sheet, and image
New ShapeShifter PC Sheet
Updates:
Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence.
Update to Browser Server window. Display rooms with ' " & cleaner
Update to Server. Handles ' " & cleaner
Update to Dieroller. Cleaner, more effecient expression system
Update to Hidden Die plugin, allows for non standard dice rolls
Update to location.py, allows for more portable references when starting Traipse
Update to the Features node
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to Server, removing wxPython dependencies where not needed
Fix to metaservers.xml file not being created
Fix to Single and Double quotes in Whiteboard text
Fix to Background images not showing when using the Image Server
Fix to Duplicate chat names appearing
Fix to Server GUI's logging output
Fix to FNB.COLORFUL_TABS bug
Fix to Gametree for XSLT Sheets
Fix to Gametree for locating gametree files
Fix to Send to Chat from Gametree
Fix to Gametree, renaming and remapping operates correctly
Fix to aliaslib, prevents error caused when SafeHTML is sent None
author | sirebral |
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date | Sun, 05 Dec 2010 10:53:30 -0600 |
parents | dcae32e219f1 |
children |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: inputValidator.py |
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21 # Author: Greg Copeland |
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22 # Maintainer: |
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23 # |
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24 # Description: Contains simple input validators to help reduce the amount of |
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25 # user input generated text. |
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26 # |
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27 |
184 | 28 __version__ = "$Id: inputValidator.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
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29 |
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30 |
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31 ## |
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32 ## Module Loading |
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33 ## |
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34 from orpg.orpg_wx import * |
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35 import string |
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36 |
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37 |
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38 ## |
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39 ## Text Only input (no numbers allowed) |
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40 ## |
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41 class TextOnlyValidator(wx.PyValidator): |
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42 def __init__( self ): |
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43 wx.PyValidator.__init__( self ) |
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44 self.Bind(wx.EVT_CHAR, self.onChar) |
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45 |
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46 |
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47 |
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48 def Clone( self ): |
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49 return TextOnlyValidator() |
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50 |
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51 |
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52 |
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53 def Validate( self, win ): |
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54 tc = self.GetWindow() |
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55 val = tc.GetValue() |
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56 |
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57 retVal = True |
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58 for x in val: |
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59 if x not in string.letters: |
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60 retVal = False |
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61 break |
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62 |
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63 return retVal |
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64 |
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65 |
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66 |
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67 def onChar( self, event ): |
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68 key = event.GetKeyCode() |
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69 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: |
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70 event.Skip() |
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71 |
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72 elif chr(key) in string.letters: |
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73 event.Skip() |
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74 |
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75 else: |
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76 if not wxValidator_IsSilent(): |
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77 wxBell() |
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78 |
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79 # Returning without calling even. Skip eats the event before it |
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80 # gets to the text control |
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81 return |
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82 |
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83 |
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84 |
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85 ## |
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86 ## Number Only input (no text allowed) |
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87 ## |
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88 class NumberOnlyValidator(wx.PyValidator): |
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89 def __init__( self ): |
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90 wx.PyValidator.__init__( self ) |
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91 self.Bind(wx.EVT_CHAR, self.onChar) |
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92 |
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93 |
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94 |
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95 def Clone( self ): |
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96 return NumberOnlyValidator() |
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97 |
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98 |
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99 |
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100 def Validate( self, win ): |
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101 tc = self.GetWindow() |
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102 val = tc.GetValue() |
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103 |
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104 retVal = True |
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105 for x in val: |
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106 if x not in string.digits: |
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107 retVal = False |
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108 break |
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109 |
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110 return retVal |
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111 |
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112 |
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113 |
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114 def onChar( self, event ): |
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115 key = event.GetKeyCode() |
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116 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: |
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117 event.Skip() |
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118 |
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119 elif chr(key) in string.digits: |
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120 event.Skip() |
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121 |
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122 else: |
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123 if not wxValidator_IsSilent(): |
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124 wxBell() |
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125 |
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126 # Returning without calling even. Skip eats the event before it |
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127 # gets to the text control |
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128 return |
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129 |
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130 |
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131 |
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132 |
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133 |
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134 |
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135 ## |
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136 ## Math Only input (no text allowed, only numbers of math symbols) |
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137 ## |
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138 class MathOnlyValidator(wx.PyValidator): |
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139 def __init__( self ): |
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140 wx.PyValidator.__init__( self ) |
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141 |
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142 # Build it as part of the class and not per Validate() call |
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143 self.allowedInput = "0123456789()*/+-<>" |
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144 self.Bind(wx.EVT_CHAR, self.onChar) |
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145 |
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146 |
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147 |
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148 def Clone( self ): |
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149 return MathOnlyValidator() |
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150 |
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151 |
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152 |
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153 def Validate( self, win ): |
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154 tc = self.GetWindow() |
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155 val = tc.GetValue() |
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156 |
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157 retVal = True |
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158 for x in val: |
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159 if x not in self.allowedInput: |
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160 retVal = False |
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161 break |
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162 |
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163 return retVal |
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164 |
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165 |
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166 |
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167 def onChar( self, event ): |
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168 key = event.GetKeyCode() |
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169 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: |
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170 event.Skip() |
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171 |
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172 elif chr(key) in self.allowedInput: |
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173 event.Skip() |
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174 |
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175 else: |
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176 if not wxValidator_IsSilent(): |
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177 wxBell() |
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178 |
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179 # Returning without calling even. Skip eats the event before it |
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180 # gets to the text control |
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181 return |
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182 |
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183 |
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184 |
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185 |
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186 |
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187 |
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188 ## |
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189 ## Text and number input but DO NOT allow ANY HTML type input (no numbers allowed) |
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190 ## |
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191 class NoHTMLValidator(wx.PyValidator): |
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192 def __init__( self ): |
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193 wx.PyValidator.__init__( self ) |
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194 |
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195 # Build it as part of the class and not per Validate() call |
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196 self.allowedInput = " 1234567890!@#$%^&*()_-+=`~abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ,[]{}|;:'\",./?\\" |
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197 self.Bind(wx.EVT_CHAR, self.onChar) |
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198 |
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199 |
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200 |
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201 def Clone( self ): |
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202 return NoHTMLValidator() |
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203 |
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204 |
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205 |
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206 def Validate( self, win ): |
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207 tc = self.GetWindow() |
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208 val = tc.GetValue() |
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209 |
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210 retVal = True |
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211 for x in val: |
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212 if x not in self.allowedInput: |
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213 retVal = False |
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214 break |
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215 |
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216 return retVal |
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217 |
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218 |
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219 |
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220 def onChar( self, event ): |
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221 key = event.GetKeyCode() |
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222 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255: |
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223 event.Skip() |
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224 |
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225 elif chr(key) in self.allowedInput: |
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226 event.Skip() |
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227 |
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228 else: |
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229 if not wxValidator_IsSilent(): |
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230 wxBell() |
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231 |
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232 # Returning without calling even. Skip eats the event before it |
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233 # gets to the text control |
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234 return |