annotate orpg/tools/inputValidator.py @ 248:1df5912db00c beta tip

Traipse Beta 'OpenRPG' {101205-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 05 Dec 2010 10:53:30 -0600
parents dcae32e219f1
children
rev   line source
0
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: inputValidator.py
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21 # Author: Greg Copeland
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22 # Maintainer:
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23 #
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24 # Description: Contains simple input validators to help reduce the amount of
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25 # user input generated text.
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26 #
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27
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28 __version__ = "$Id: inputValidator.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"
0
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30
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31 ##
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32 ## Module Loading
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33 ##
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34 from orpg.orpg_wx import *
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35 import string
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36
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37
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38 ##
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39 ## Text Only input (no numbers allowed)
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40 ##
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41 class TextOnlyValidator(wx.PyValidator):
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42 def __init__( self ):
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43 wx.PyValidator.__init__( self )
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44 self.Bind(wx.EVT_CHAR, self.onChar)
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45
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46
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47
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48 def Clone( self ):
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49 return TextOnlyValidator()
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50
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51
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52
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53 def Validate( self, win ):
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54 tc = self.GetWindow()
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55 val = tc.GetValue()
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56
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57 retVal = True
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58 for x in val:
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59 if x not in string.letters:
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60 retVal = False
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61 break
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62
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63 return retVal
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64
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66
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67 def onChar( self, event ):
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68 key = event.GetKeyCode()
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69 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
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70 event.Skip()
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71
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72 elif chr(key) in string.letters:
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73 event.Skip()
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74
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75 else:
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76 if not wxValidator_IsSilent():
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77 wxBell()
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78
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79 # Returning without calling even. Skip eats the event before it
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80 # gets to the text control
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81 return
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82
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83
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84
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85 ##
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86 ## Number Only input (no text allowed)
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87 ##
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88 class NumberOnlyValidator(wx.PyValidator):
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89 def __init__( self ):
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90 wx.PyValidator.__init__( self )
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91 self.Bind(wx.EVT_CHAR, self.onChar)
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92
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93
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94
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95 def Clone( self ):
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96 return NumberOnlyValidator()
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97
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98
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99
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100 def Validate( self, win ):
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101 tc = self.GetWindow()
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102 val = tc.GetValue()
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103
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104 retVal = True
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105 for x in val:
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106 if x not in string.digits:
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107 retVal = False
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108 break
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109
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110 return retVal
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111
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112
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113
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114 def onChar( self, event ):
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115 key = event.GetKeyCode()
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116 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
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117 event.Skip()
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118
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119 elif chr(key) in string.digits:
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120 event.Skip()
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121
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122 else:
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123 if not wxValidator_IsSilent():
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124 wxBell()
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125
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126 # Returning without calling even. Skip eats the event before it
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127 # gets to the text control
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128 return
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129
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132
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133
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134
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135 ##
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136 ## Math Only input (no text allowed, only numbers of math symbols)
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137 ##
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138 class MathOnlyValidator(wx.PyValidator):
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139 def __init__( self ):
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140 wx.PyValidator.__init__( self )
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141
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142 # Build it as part of the class and not per Validate() call
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143 self.allowedInput = "0123456789()*/+-<>"
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144 self.Bind(wx.EVT_CHAR, self.onChar)
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145
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146
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147
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148 def Clone( self ):
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149 return MathOnlyValidator()
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150
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151
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152
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153 def Validate( self, win ):
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154 tc = self.GetWindow()
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155 val = tc.GetValue()
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156
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157 retVal = True
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158 for x in val:
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159 if x not in self.allowedInput:
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160 retVal = False
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161 break
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162
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163 return retVal
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164
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165
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166
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167 def onChar( self, event ):
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168 key = event.GetKeyCode()
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169 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
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170 event.Skip()
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171
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172 elif chr(key) in self.allowedInput:
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173 event.Skip()
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174
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175 else:
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176 if not wxValidator_IsSilent():
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177 wxBell()
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178
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179 # Returning without calling even. Skip eats the event before it
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180 # gets to the text control
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181 return
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182
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183
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184
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185
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186
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187
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188 ##
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189 ## Text and number input but DO NOT allow ANY HTML type input (no numbers allowed)
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190 ##
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191 class NoHTMLValidator(wx.PyValidator):
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192 def __init__( self ):
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193 wx.PyValidator.__init__( self )
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194
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195 # Build it as part of the class and not per Validate() call
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196 self.allowedInput = " 1234567890!@#$%^&*()_-+=`~abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ,[]{}|;:'\",./?\\"
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197 self.Bind(wx.EVT_CHAR, self.onChar)
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198
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199
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200
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201 def Clone( self ):
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202 return NoHTMLValidator()
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203
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204
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205
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206 def Validate( self, win ):
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207 tc = self.GetWindow()
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208 val = tc.GetValue()
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209
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210 retVal = True
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211 for x in val:
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212 if x not in self.allowedInput:
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213 retVal = False
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214 break
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215
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216 return retVal
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217
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218
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219
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220 def onChar( self, event ):
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221 key = event.GetKeyCode()
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222 if key < wx.WXK_SPACE or key == wx.WXK_DELETE or key > 255:
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223 event.Skip()
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224
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225 elif chr(key) in self.allowedInput:
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226 event.Skip()
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227
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228 else:
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229 if not wxValidator_IsSilent():
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230 wxBell()
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231
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232 # Returning without calling even. Skip eats the event before it
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233 # gets to the text control
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234 return