annotate orpg/mapper/base_handler.py @ 248:1df5912db00c beta tip

Traipse Beta 'OpenRPG' {101205-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 05 Dec 2010 10:53:30 -0600
parents dcae32e219f1
children
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: mapper/whiteboard_hander.py
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21 # Author: OpenRPG Team
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22 # Maintainer:
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23 # Version:
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24 # $Id: base_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
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25 #
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26 # Description: base layer handler.
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27 # layer handlers are responsible for the GUI elements of the layer
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28 #
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29 __version__ = "$Id: base_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"
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30
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31
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32 from orpg.orpg_windows import *
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33 from orpg.orpgCore import component
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34
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35 class base_layer_handler(wx.Panel):
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36
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37 def __init__(self, parent, id, canvas):
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38 wx.Panel.__init__(self, parent, id)
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39 self.canvas = canvas
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40 self.map_frame = self.canvas.frame
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41 self.top_frame = self.canvas.frame.top_frame
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42 self.chat = component.get("chat")
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43 self.build_ctrls()
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44 self.build_menu()
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45 self.Bind(wx.EVT_LEFT_DCLICK, self.on_left_dclick)
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46
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47 def build_ctrls(self):
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48 self.basesizer = wx.BoxSizer(wx.HORIZONTAL)
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49 self.sizer = wx.BoxSizer(wx.HORIZONTAL)
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50 self.buttonsizer = wx.BoxSizer(wx.HORIZONTAL)
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51 self.zoom_in_button = createMaskedButton( self,
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52 dir_struct["icon"]+'zoom_in.gif', "Zoom in from x1.0", wx.ID_ANY )
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53 self.zoom_out_button = createMaskedButton( self,
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54 dir_struct["icon"]+'zoom_out.gif', "Zoom out from x1.0", wx.ID_ANY )
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55 props = createMaskedButton( self,
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56 dir_struct["icon"]+'compass.gif', 'Edit map properties', wx.ID_ANY )
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57 mapopen = createMaskedButton( self,
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58 dir_struct["icon"]+'open.bmp', 'Load a map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP )
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59 mapsave = createMaskedButton( self,
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60 dir_struct["icon"]+'save.bmp', 'Save the map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP )
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61 self.buttonsizer.Add(self.zoom_in_button, 0, wx.ALIGN_CENTER )
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62 self.buttonsizer.Add(self.zoom_out_button, 0, wx.ALIGN_CENTER )
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63 self.buttonsizer.Add(props, 0, wx.ALIGN_CENTER )
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64 self.buttonsizer.Add(mapopen, 0, wx.ALIGN_CENTER )
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65 self.buttonsizer.Add(mapsave, 0, wx.ALIGN_CENTER )
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66 self.basesizer.Add((3, 0))
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67 self.basesizer.Add( self.sizer, 1, wx.EXPAND)
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68 self.basesizer.Add((12, 0))
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69 self.basesizer.Add( self.buttonsizer, 0, wx.EXPAND | wx.ALIGN_RIGHT)
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70 self.basesizer.Add((3, 0))
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71 self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_in, self.zoom_in_button)
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72 self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_out, self.zoom_out_button)
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73 self.Bind(wx.EVT_BUTTON, self.map_frame.on_open, mapopen)
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74 self.Bind(wx.EVT_BUTTON, self.map_frame.on_save, mapsave)
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75 self.Bind(wx.EVT_BUTTON, self.canvas.on_prop, props)
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76 self.SetSizer(self.basesizer)
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77
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78 def build_menu(self,label = "Map"):
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79 "Menu is built based on the type of grid (rectangle or hex) we have in use."
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80 # do main menu
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81 main_menu = wx.Menu(label) #create a menu resource
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82 main_menu.SetTitle(label)
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83 item = wx.MenuItem(main_menu, wx.ID_ANY, "&Load Map", "Load Map")
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84 self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_open, item)
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85 main_menu.AppendItem(item)
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86 item = wx.MenuItem(main_menu, wx.ID_ANY, "&Save Map", "Save Map")
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87 self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_save, item)
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88 main_menu.AppendItem(item)
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89 item = wx.MenuItem(main_menu, wx.ID_ANY, "Save as JPG", "Save as JPG")
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90 self.canvas.Bind(wx.EVT_MENU, self.on_save_map_jpg, item)
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91 main_menu.AppendItem(item)
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92 main_menu.AppendSeparator()
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93 item = wx.MenuItem(main_menu, wx.ID_ANY, "&Properties", "Properties")
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94 self.canvas.Bind(wx.EVT_MENU, self.canvas.on_prop, item)
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95 main_menu.AppendItem(item)
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96 self.main_menu = main_menu
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97
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98 def on_save_map_jpg(self, evt):
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99 directory = dir_struct["user"]
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100 if directory == None: directory = ""
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101 d = wx.FileDialog(self.GetParent(), "Save map as a jpg", directory, "", "*.jpg", wx.SAVE)
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102 if d.ShowModal() != wx.ID_OK: return
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103 filename = d.GetPath()
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104 width = self.canvas.size[0]
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105 height = self.canvas.size[1]
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106 dc = wx.MemoryDC()
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107 bitmap = wx.EmptyBitmap(width+1, height+1)
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108 dc.SelectObject(bitmap)
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109 dc.SetPen(wx.TRANSPARENT_PEN)
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110 dc.SetBrush(wx.Brush(self.canvas.GetBackgroundColour(), wx.SOLID))
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111 dc.DrawRectangle(0,0,width+1, height+1)
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112 self.canvas.layers['bg'].layerDraw(dc, 1, [0,0], self.canvas.size)
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113 self.canvas.layers['grid'].layerDraw(dc, [0,0], self.canvas.size)
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114 self.canvas.layers['miniatures'].layerDraw(dc, [0,0], self.canvas.size)
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115 self.canvas.layers['whiteboard'].layerDraw(dc)
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116 self.canvas.layers['fog'].layerDraw(dc, [0,0], self.canvas.size)
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117 image = bitmap.ConvertToImage()
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118 image.SaveFile(filename, wx.BITMAP_TYPE_JPEG)
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119
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120 def do_map_board_menu(self,pos):
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121 self.canvas.PopupMenu(self.main_menu,pos)
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122
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123 def on_right_down(self,evt):
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124 self.do_map_board_menu(evt.GetPosition())
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125
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126 def on_left_down(self,evt):
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127 pass
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128
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129 def on_left_up(self,evt):
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130 pass
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131
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132 def on_left_dclick(self,evt):
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133 pass
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134
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135 def on_motion(self,evt):
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136 pass
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137
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138 def update_info(self):
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139 pass