Mercurial > traipse_dev
annotate orpg/tools/rgbhex.py @ 211:f7e78e36de50 alpha
Traipse Alpha 'OpenRPG' {100428-04}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
Moved to Beta!
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
author | sirebral |
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date | Wed, 28 Apr 2010 07:54:19 -0500 |
parents | b633f4c64aae |
children |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: rgbhex.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
195 | 24 # $Id: rgbhex.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
0
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25 # |
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26 # Description: rgb to hex utility |
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27 |
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28 from orpg.orpg_wx import * |
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29 |
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30 |
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31 ##################### |
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32 ## RPGHex Tool |
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33 ##################### |
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34 |
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35 class RGBHex: |
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36 "Tools for Converting from hex to rgb and versa vicea" |
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37 |
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38 def rgb_tuple(self,hexnum): |
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39 red = self.c2rgb(hexnum[1:3]) |
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40 green = self.c2rgb(hexnum[3:5]) |
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41 blue = self.c2rgb(hexnum[5:7]) |
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42 #print "Converted %s to %s, %s, %s" % (hexnum, red, green, blue) |
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43 return (red, green, blue) |
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44 |
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45 def hexstring(self, red, green, blue): |
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46 hexcolor = "#" + self.c2hex(red) |
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47 hexcolor = hexcolor + self.c2hex(green) |
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48 hexcolor = hexcolor + self.c2hex(blue) |
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49 return hexcolor |
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50 |
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51 def c2rgb(self,num): |
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52 "Converts from hex to rgb" |
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53 first = num[0] |
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54 second = num[1] |
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55 s = 0 |
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56 if first == 'a': s = 10 * 16 |
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57 elif first == 'b': s = 11 * 16 |
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58 elif first == 'c': s = 12 * 16 |
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59 elif first == 'd': s = 13 * 16 |
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60 elif first == 'e': s = 14 * 16 |
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61 elif first == 'f': s = 15 * 16 |
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62 else: s = s+ int(first) * 16 |
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63 if second == 'a': s = s + 10 |
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64 elif second == 'b': s = s + 11 |
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65 elif second == 'c': s = s + 12 |
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66 elif second == 'd': s = s + 13 |
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67 elif second == 'e': s = s + 14 |
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68 elif second == 'f': s = s + 15 |
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69 else: s = s + int(second) |
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70 return s |
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71 |
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72 def c2hex(self,num): |
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73 "Converts from RGB to Hex" |
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74 first = num/16 |
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75 second = num%16 |
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76 s = "" |
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77 if first == 10: s = s+"a" |
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78 elif first == 11: s = s+"b" |
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79 elif first == 12: s = s+"c" |
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80 elif first == 13: s = s+"d" |
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81 elif first == 14: s = s+"e" |
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82 elif first == 15: s = s+"f" |
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83 else: s = s+ str(first) |
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84 if second == 10: s = s+"a" |
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85 elif second == 11: s = s+"b" |
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86 elif second == 12: s = s+"c" |
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87 elif second == 13: s = s+"d" |
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88 elif second == 14: s = s+"e" |
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89 elif second == 15: s = s+"f" |
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90 else: s = s+ str(second) |
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91 return s |
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92 |
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93 def do_hex_color_dlg(self, parent): |
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94 data = wx.ColourData() |
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95 data.SetChooseFull(True) |
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96 dlg = wx.ColourDialog(parent, data) |
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97 if dlg.ShowModal() == wx.ID_OK: |
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98 data = dlg.GetColourData() |
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99 (red,green,blue) = data.GetColour().Get() |
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100 hexcolor = self.hexstring(red, green, blue) |
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101 dlg.Destroy() |
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102 return hexcolor |
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103 else: |
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104 dlg.Destroy() |
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105 return None |