Mercurial > traipse_dev
annotate orpg/tools/predTextCtrl.py @ 61:f3d8101211c4 ornery-dev
Traipse Dev 'OpenRPG' {090813-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
This update completes the front end of the Updater tab. Material is now ready to start adding to the Controls tab, however GUI planning needs to take place first. Player List and Game Server Menu Columns now have a minimum width and the software will refresh to that width on an update, if the column is too small.
author | sirebral |
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date | Thu, 13 Aug 2009 04:25:10 -0500 |
parents | 5aff3ef1ae46 |
children | 118fbe111922 |
rev | line source |
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0
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1 # Copyright (C) 2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: predTextCtrl.py |
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21 # Author: Andrew Bennett |
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22 # Maintainer: Andrew Bennett |
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23 # Version: $id:$ |
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24 # |
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25 # Description: This file contains an extension to the wxPython wx.TextCtrl that provides predictive word completion |
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26 # based on a word file loaded at instantiation. Also, it learns new words as you type, dynamically |
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27 # adjusting a weight for each word based on how often you type it. |
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28 # |
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29 |
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30 ## |
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31 ## Module Loading |
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32 ## |
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33 |
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34 import string |
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35 from orpg.orpg_windows import * |
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New dev branch for Ornery Orc. Adds CSS styling to chat messages. Updates
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36 from wx.lib.expando import ExpandoTextCtrl |
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37 |
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38 # This line added to test CVS commit |
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39 |
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40 ## |
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41 ## Class Definitions |
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42 ## |
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43 |
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44 # This class implements a tree node that represents a letter |
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45 # |
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46 # Defines: |
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47 # __init__(self,filename) |
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48 # |
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49 class Letter: |
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50 def __init__(self,asciiCharIn,parentNodeIn): |
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51 self.asciiChar = asciiCharIn # should be an ASCII char |
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52 self.parentNode = parentNodeIn # should be ref to a class Letter |
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53 self.priority = 0 # should be an int |
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54 self.mostCommon = self # should be a ref to a class Letter |
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55 self.children = {} # should be a ref to a dictionary of class Letter |
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56 |
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57 def __str__(self): |
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58 return self.asciiChar |
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59 |
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60 |
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61 # This class implements the tree structure to hold the words |
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62 # |
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63 # Defines: |
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64 # __init__(self,filename) |
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65 # updateMostCommon(self,target) |
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66 # setWord(self,wordText,priority,sumFlag) |
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67 # addWord(self,wordText) |
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68 # setWord(self,wordText) |
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69 # setWordPriority(self,wordText,priority) |
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70 # findWordNode(self,wordText) returns class Letter |
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71 # findWordPriority(self,wordText) returns int |
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72 # getPredition(self,k,cur) returns string |
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73 class LetterTreeClass(object): |
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74 |
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75 # Initialization subroutine. |
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76 # |
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77 # self : instance of self |
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78 # filename : name of word file to use |
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79 # |
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80 # returns None |
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81 # |
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82 # Purpose: Constructor for LetterTree. Basically, it initializes itself with a word file, if present. |
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83 def __init__(self, singletonKey): |
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84 if not isinstance(singletonKey, _SingletonKey): |
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85 raise invalid_argument(_("Use LetterTree() to get access to singleton")) |
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86 |
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87 self.rootNode = Letter("",None) # rootNode is a class Letter |
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88 self.rootNode.children = {} # initialize the children list |
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89 |
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90 |
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91 # updateMostCommon subroutine. |
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92 # |
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93 # self : instance of self |
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94 # target : class Letter that was updated |
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95 # |
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96 # Returns None |
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97 # |
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98 # Purpose: Updates all of the parent nodes of the target, such that their mostCommon member |
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99 # points to the proper class Letter, based on the newly updated priorities. |
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100 def updateMostCommon(self, target): |
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101 # cur is a class Letter |
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102 prev = target.parentNode # prev is a class Letter |
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103 while prev: |
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104 if prev.mostCommon is None: |
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105 prev.mostCommon = target |
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106 else: |
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107 if target.priority > prev.mostCommon.priority: |
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108 prev.mostCommon = target |
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109 prev = prev.parentNode |
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110 |
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111 |
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112 |
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113 # setWord subroutine. |
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114 # |
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115 # self : instance of self |
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116 # wordText : string representing word to add |
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117 # priority : integer priority to set the word |
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118 # sumFlag : if True, add the priority to the existing, else assign the priority |
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119 # |
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120 # Returns: None |
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121 # |
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122 # Purpose: Sets or increments the priority of a word, adding the word if necessary |
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123 def setWord(self,wordText,priority = 1,sumFlag = 0): |
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124 |
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125 cur = self.rootNode # start from the root |
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126 |
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127 for ch in wordText: # for each character in the word |
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128 if cur.children.has_key(ch): # check to see if we've found a new word |
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129 |
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130 cur = cur.children[ch] # if we haven't found a new word, move to the next letter and try again |
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131 |
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132 else: # in this clause, we're creating a new branch, as the word is new |
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133 newLetter = Letter(ch,cur) # create a new class Letter using this ascii code and the current letter as a parent |
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134 |
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135 if cur is self.rootNode: # special case: Others expect the top level letters to point to None, not self.rootNode |
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136 newLetter.parentNode = None |
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137 |
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138 cur.children[ch] = newLetter # add the new letter to the list of children of the current letter |
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139 cur = newLetter # make the new letter the current one for the next time through |
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140 |
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141 # at this point, cur is pointing to the last letter of either a new or existing word. |
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142 |
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143 if sumFlag: # if the caller wants to add to the existing (0 if new) |
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144 cur.priority += priority |
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145 else: # else, the set the priority directly |
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146 cur.priority = priority |
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147 |
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148 self.updateMostCommon(cur) # this will run back through the tree to fix up the mostCommon members |
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149 |
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150 |
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151 # addWord subroutine. |
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152 # |
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153 # self : instance of self |
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154 # wordText : string representing word to add |
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155 # |
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156 # Returns: None |
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157 # |
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158 # Purpose: Convenience method that wraps setWord. Used to add words known not to exist. |
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159 def addWord(self,wordText): |
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160 self.setWord(wordText,priority = 1) |
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161 |
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162 |
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163 # incWord subroutine. |
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164 # |
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165 # self : instance of self |
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166 # wordText : string representing word to add |
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167 # |
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168 # Returns: None |
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169 # |
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170 # Purpose: Convenience method that wraps setWord. Used to increment the priority of existing words and add new words. |
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171 # Note: Generally, this method can be used instead of addWord. |
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172 def incWord(self,wordText): |
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173 self.setWord(wordText,priority = 1, sumFlag = 1) |
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174 |
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175 |
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176 # setWordPriority subroutine. |
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177 # |
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178 # self : instance of self |
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179 # wordText : string representing word to add |
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180 # priority: int that is the new priority |
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181 # |
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182 # Returns: None |
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183 # |
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184 # Purpose: Convenience method that wraps setWord. Sets existing words to priority or adds new words with priority = priority |
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185 def setWordPriority(self,wordText,priority): |
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186 self.setWord(wordText,priority = priority) |
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187 |
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188 |
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189 # findWordNode subroutine. |
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190 # |
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191 # self : instance of self |
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192 # wordText : string representing word to add |
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193 # |
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194 # Returns: class Letter or None if word isn't found. |
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195 # |
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196 # Purpose: Given a word, it returns the class Letter node that corresponds to the word. Used mostly in prep for a call to |
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197 # getPrediction() |
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198 def findWordNode(self,wordText): #returns class Letter that represents the last letter in the word |
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199 |
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200 cur = self.rootNode # start at the root |
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201 |
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202 for ch in wordText: # move through each letter in the word |
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203 if cur.children.has_key(ch): # if the next letter exists, make cur equal that letter and loop |
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204 cur = cur.children[ch] |
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205 else: |
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206 return None # return None if letter not found |
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207 |
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208 return cur # return cur, as this points to the last letter if we got this far |
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209 |
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210 |
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211 # findWordPriority subroutine. |
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212 # |
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213 # self : instance of self |
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214 # wordText : string representing word to add |
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215 # |
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216 # Returns: Int representing the word's priority or 0 if not found. |
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217 # |
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218 # Purpose: Returns the priority of the given word |
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219 def findWordPriority(self,wordText): |
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220 |
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221 cur = self.findWordNode(wordText) # find the class Letter node that corresponds to this word |
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222 if cur: |
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223 return cur.priority # if it was found, return it's priority |
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224 else: |
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225 return 0 # else, return 0, meaning word not found |
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226 |
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227 |
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228 def printTree(self, current=None): |
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229 letters = [] |
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230 if current is None: |
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231 current = self.rootNode |
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232 |
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233 for l, letter in current.children.iteritems(): |
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234 letters.append(str(letter)) |
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235 if letter.children != {}: |
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236 m = self.printTree(letter) |
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237 letters.append(m) |
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238 |
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239 return letters |
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240 |
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241 |
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242 |
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243 # getPrediction subroutine. |
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244 # |
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245 # self : instance of self |
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246 # k : ASCII char that was typed |
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247 # cur : class Letter that points to the current node in LetterTree |
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248 # |
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249 # Returns: The predicted text or "" if none found |
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250 # |
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251 # Purpose: This is the meat and potatoes of data structure. It takes the "current" Letter node and the next key typed |
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252 # and returns it's guess of the rest of the word, based on the highest priority letter in the rest of the branch. |
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253 def getPrediction(self,k,cur): |
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254 |
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255 if cur.children.has_key(k) : # check to see if the key typed is a sub branch |
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256 # If so, make a prediction. Otherwise, do the else at the bottom of |
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257 # the method (see below). |
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258 |
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259 cur = cur.children[k] # set the cur to the typed key's class Letter in the sub-branch |
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260 |
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261 backtrace = cur.mostCommon # backtrace is a class Letter. It's used as a placeholder to back trace |
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262 # from the last letter of the mostCommon word in the |
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263 # sub-tree up through the tree until we meet ourself at cur. We'll |
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264 # build the guess text this way |
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265 |
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266 returnText = "" # returnText is a string. This will act as a buffer to hold the string |
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267 # we build. |
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268 |
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269 while cur is not backtrace: # Here's the loop. We loop until we've snaked our way back to cur |
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270 |
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271 returnText = backtrace.asciiChar + returnText # Create a new string that is the character at backtrace + everything |
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272 # so far. So, for "tion" we'll build "n","on","ion","tion" as we .. |
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273 |
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274 backtrace = backtrace.parentNode # ... climb back towards cur |
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275 |
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276 return returnText # And, having reached here, we've met up with cur, and returnText holds |
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277 # the string we built. Return it. |
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278 |
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279 else: # This is the else to the original if. |
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280 # If the letter typed isn't in a sub branch, then |
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281 # the letter being typed isn't in our tree, so |
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282 return "" # return the empty string |
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283 |
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284 |
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285 # End of class LetterTree! |
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286 |
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287 |
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288 |
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289 class _SingletonKey(object): |
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290 def __new__(cls, *args, **kwargs): |
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291 if not hasattr(cls, '_inst'): |
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292 cls._inst = super(_SingletonKey, cls).__new__(cls, *args, **kwargs) |
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293 return cls._inst |
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294 |
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295 __key = _SingletonKey() |
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296 LetterTree = LetterTreeClass(__key) |
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297 |
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298 # This class extends wx.TextCtrl |
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299 # |
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300 # Extends: wx.TextCtrl |
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301 # |
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302 # Overrides: |
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303 # wx.TextCtrl.__init__(self,parent,id,value,size,style,name) |
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304 # wx.TextCtrl.OnChar(self,Event) |
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305 # |
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306 # Defines: |
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307 # findWord(self,insert,st) |
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308 class predTextCtrl(ExpandoTextCtrl): |
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309 |
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310 # Initialization subroutine. |
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311 # |
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312 # self : instance of self |
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313 # parent: reference to parent window (wxWindow, me-thinks) |
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314 # id: new Window Id, default to -1 to create new (I think: see docs for wxPython) |
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315 # value: String that is the initial value the control holds, defaulting to "" |
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316 # size: defaults to wx.DefaultSize |
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317 # style: defaults to 0 |
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318 # name: defaults to "text" |
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319 # keyHook: must be a function pointer that takes self and a GetKeyCode object |
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320 # validator: defaults to None |
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321 # |
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322 # Note: These parameters are essentially just passed back to the native wx.TextCtrl. |
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323 # I basically just included (stole) enough of them from chatutils.py to make |
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324 # it work. Known missing args are pos and validator, which aren't used by |
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325 # chatutils.py. |
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326 # |
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327 # Returns: None |
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328 # |
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329 # Purpose: Constructor for predTextCtrl. Calls wx.TextCtrl.__init__ to get default init |
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330 # behavior and then inits a LetterTree and captures the parent for later use in |
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331 # passing events up the chain. |
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332 def __init__(self, parent, id = -1, value = "" , size = wx.DefaultSize, style = 0, name = "text",keyHook = None, validator=None): |
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333 |
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334 # Call super() for default behavior |
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335 if validator: |
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336 ExpandoTextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name, validator=validator ) |
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337 else: |
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338 ExpandoTextCtrl.__init__(self, parent, id=id, value=value, size=size, style=style, name=name) |
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339 |
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340 self.tree = LetterTree # Instantiate a new LetterTree. |
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341 # TODO: make name of word file an argument. |
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342 |
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343 |
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344 |
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345 |
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346 self.parent = parent # Save parent for later use in passing KeyEvents |
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347 |
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348 self.cur = self.tree.rootNode # self.cur is a short cut placeholder for typing consecutive chars |
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349 # It may be vestigal |
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350 |
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351 self.keyHook = keyHook # Save the keyHook passed in |
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352 |
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353 |
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354 # findWord subroutine. |
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355 # |
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356 # self : instance of self |
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357 # insert: index of last char in st |
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358 # st : string from insert to the left |
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359 # |
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360 # Note: This implementation is about the third one for this method. Originally, |
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361 # st was an arbitrary string and insert was the point within |
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362 # this string to begin looking left. Since, I finally got it |
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363 # to work right as it is around 2 in the morning, I'm not touching it, for now. |
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364 # |
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365 # Returns: String that is the word or "" if none found. This generally doesn't |
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366 # happen, as st usually ends in a letter, which will be returned. |
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367 # |
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368 # Purpose: This function is generally used to figure out the beginning of the |
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369 # current word being typed, for later use in a LetterTree.getPrediction() |
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370 def findWord(self,insert,st): |
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371 |
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372 # Good luck reading this one. Basically, I started out with an idea, and fiddled with the |
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373 # constants as best I could until it worked. It's not a piece of work of which I'm too |
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374 # proud. Basically, it's intent is to check each character to the left until it finds one |
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375 # that isn't a letter. If it finds such a character, it stops and returns the slice |
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376 # from that point to insert. Otherwise, it returns the whole thing, due to begin being |
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377 # initialized to 0 |
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378 |
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379 begin = 0 |
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380 for offset in range(insert - 1): |
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381 if st[-(offset + 2)] not in string.letters: |
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382 begin = insert - (offset + 1) |
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383 break |
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384 return st[begin:insert] |
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385 |
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386 |
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387 # OnChar subroutine. |
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388 # |
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389 # self : instance of self |
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390 # event: a GetKeyCode object |
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391 # |
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392 # Returns: None |
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393 # |
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394 # Purpose: This function is the key event handler for predTextCtrl. It handles what it |
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395 # needs to and passes the event on to it's parent's OnChar method. |
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396 def OnChar(self,event): |
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397 |
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398 # Before we do anything, call the keyHook handler, if not None |
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399 # This is currently used to implement the typing/not_typing messages in a manner that |
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400 # doesn't place the code here. Maybe I should reconsider that. :) |
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401 if(self.keyHook): |
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402 if self.keyHook(event) == 1: # if the passed in keyHook routine returns a one, it wants no predictive behavior |
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403 self.parent.OnChar(event) |
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404 return |
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405 |
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406 |
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407 |
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408 # This bit converts the GetKeyCode() return (int) to a char if it's in a certain range |
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409 asciiKey = "" |
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410 if (event.GetKeyCode() < 256) and (event.GetKeyCode() > 19): |
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411 asciiKey = chr(event.GetKeyCode()) |
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412 |
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413 |
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414 if asciiKey == "": # If we didn't convert it to a char, then process based on the int GetKeyCodes |
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415 |
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416 if event.GetKeyCode() == wx.WXK_TAB: # We want to hook tabs to allow the user to signify acceptance of a |
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417 # predicted word. |
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418 # Handle Tab key |
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419 |
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420 fromPos = toPos = 0 # get the current selection range |
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421 (fromPos,toPos) = self.GetSelection() |
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422 |
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423 if (toPos - fromPos) == 0: # if there is no selection, pass tab on |
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424 self.parent.OnChar(event) |
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425 return |
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426 |
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427 else: # This means at least one char is selected |
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428 |
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429 self.SetInsertionPoint(toPos) # move the insertion point to the end of the selection |
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430 self.SetSelection(toPos,toPos) # and set the selection to no chars |
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431 # The prediction, if any, had been inserted into the text earlier, so |
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432 # moving the insertion point to the spot directly afterwards is |
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433 # equivalent to acceptance. Without this, the next typed key would |
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434 # clobber the prediction. |
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435 |
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436 return # Don't pass tab on in this case |
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437 |
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438 elif event.GetKeyCode() == wx.WXK_RETURN: # We want to hook returns, so that we can update the word list |
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439 |
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440 st = self.GetValue() # Grab the text from the control |
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441 newSt = "" # Init a buffer |
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442 |
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443 # This block of code, by popular demand, changes the behavior of the control to ignore any prediction that |
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444 # hasn't been "accepted" when the enter key is struck. |
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445 (startSel,endSel) = self.GetSelection() # get the curren selection |
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446 |
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447 # |
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448 # Start update |
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449 # Changed the following to allow for more friendly behavior in |
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450 # a multilined predTextCtrl. |
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451 # |
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452 # front = st[:startSel] # Slice off the text to the front of where we are |
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453 # back = st[endSel:] # Slice off the text to the end from where we are |
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454 # st = front + back # This expression creates a string that get rid of any selected text. |
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455 # self.SetValue(st) |
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456 |
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457 self.Remove( startSel, endSel ) |
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458 st = string.strip( self.GetValue() ) |
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459 # |
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460 # End update |
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461 # |
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462 |
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463 # this loop will walk through every character in st and add it to |
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464 # newSt if it's a letter. If it's not a letter, (e.g. a comma or |
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465 # hyphen) a space is added to newSt in it's place. |
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466 for ch in st: |
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467 if ch not in string.letters: |
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468 newSt += " " |
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469 else: |
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470 newSt += ch |
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471 |
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472 # Now that we've got a string of just letter sequences (words) and spaces |
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473 # split it and to a LetterTree.incWord on the lowercase version of it. |
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474 # Reminder: incWord will increment the priority of existing words and add |
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475 # new ones |
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476 for aWord in string.split(newSt): |
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477 self.tree.incWord(string.lower(aWord)) |
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478 |
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479 self.parent.OnChar(event) # Now that all of the words are added, pass the event and return |
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480 return |
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481 |
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482 # We want to capture the right arrow key to fix a slight UI bug that occurs when one right arrows |
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483 # out of a selection. I set the InsertionPoint to the beginning of the selection. When the default |
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484 # right arrow event occurs, the selection goes away, but the cursor is in an unexpected location. |
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485 # This snippet fixes this behavior and then passes on the event. |
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486 elif event.GetKeyCode() == wx.WXK_RIGHT: |
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487 (startSel,endSel) = self.GetSelection() |
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488 self.SetInsertionPoint(endSel) |
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489 self.parent.OnChar(event) |
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490 return |
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491 |
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492 # Ditto as wx.WXK_RIGHT, but for completeness sake |
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493 elif event.GetKeyCode() == wx.WXK_LEFT: |
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494 (startSel,endSel) = self.GetSelection() |
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495 self.SetInsertionPoint(startSel) |
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496 self.parent.OnChar(event) |
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497 return |
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498 |
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499 |
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500 else: |
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501 # Handle any other non-ascii events by calling parent's OnChar() |
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502 self.parent.OnChar(event) #Call super.OnChar to get default behavior |
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503 return |
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504 |
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505 |
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506 elif asciiKey in string.letters: |
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507 # This is the real meat and potatoes of predTextCtrl. This is where most of the |
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508 # wx.TextCtrl logic is changed. |
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509 |
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510 (startSel,endSel) = self.GetSelection() # get the curren selection |
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511 st = self.GetValue() # and the text in the control |
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512 front = st[:startSel] # Slice off the text to the front of where we are |
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513 back = st[endSel:] # Slice off the text to the end from where we are |
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514 |
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515 st = front + asciiKey + back # This expression creates a string that will insert the |
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516 # typed character (asciiKey is generated at the |
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517 # beginning of OnChar()) into the text. If there |
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518 # was text selected, that text will not be part |
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519 # of the new string, due to the way front and back |
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520 # were sliced. |
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521 |
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522 insert = startSel + 1 # creates an int that denotes where the new InsertionPoint |
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523 # should be. |
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524 |
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525 curWord = "" # Assume there's a problem with finding the curWord |
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526 |
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527 if (len(back) == 0) or (back[0] not in string.letters): # We should only insert a prediction if we are typing |
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528 # at the end of a word, not in the middle. There are |
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529 # three cases: we are typing at the end of the string or |
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530 # we are typing in the middle of the string and the next |
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531 # char is NOT a letter or we are typing in the middle of the |
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532 # string and the next char IS a letter. Only the former two |
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533 # cases denote that we should make a prediction |
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534 # Note: The order of the two logical clauses here is important! |
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535 # If len(back) == 0, then the expression back[0] will |
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536 # blow up with an out of bounds array subscript. Luckily |
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537 # the or operator is a short-circuit operator and in this |
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538 # case will only evaluate back[0] if len(back) != 0, in |
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539 # which we're safely in bounds. |
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540 |
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541 curWord = self.findWord(insert,front + asciiKey) # Now that we know we're supposed to make a prediction, |
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542 # let's find what word root to use in our prediction. |
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543 # Note: This is using the confusing findWord method. I |
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544 # send it insert and the text from the beginning |
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545 # of the text through the key just entered. This is |
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546 # NOT the original usage, but it does work. See |
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547 # findWord() for more details. |
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548 |
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549 else: # Here, we've found we're in the middle of a word, so we're |
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550 # going to call the parent's event handler. |
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551 self.parent.OnChar(event) |
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552 return |
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553 |
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554 if curWord == "": # Here, we do a quick check to make sure we have a good root |
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555 # word. If not, allow the default thing to happen. Of course, |
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556 # now that I'm documenting this, it occurs to me to wonder why |
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557 # I didn't do the same thing I just talked about. Hmmmmmm. |
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558 |
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559 self.parent.OnChar(event) # we're done here |
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560 return |
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561 |
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562 self.cur = self.tree.findWordNode(string.lower(curWord[:-1])) # Still with me? We're almost done. At this point, we |
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563 # need to convert our word string to a Letter node, |
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564 # because that's what getPrediction expects. Notice |
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565 # that we're feeding in the string with the last |
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566 # char sliced off. For developmentally historical |
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567 # reasons, getPrediction wants the node just before |
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568 # the typed character and the typed char separately. |
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569 |
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570 |
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571 if self.cur is None: |
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572 self.parent.OnChar(event) # if there's no word or no match, we're done |
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573 return |
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574 |
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575 |
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576 # get the prediction |
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577 predictText = self.tree.getPrediction(string.lower(asciiKey),self.cur) # This is the big prediction, as noted above |
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578 # Note the use of string.lower() because we |
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579 # keep the word list in all lower case,but we |
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580 # want to be able to match any capitalization |
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581 |
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582 if predictText == "": |
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583 self.parent.OnChar(event) # if there's no prediction, we're done |
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584 return |
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585 |
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586 # And now for the big finale. We're going to take the string st |
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587 # we created earlier and insert the prediction right after the |
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588 # newly typed character. |
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589 front = st[:insert] # Grab a new front from st |
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590 back = st[insert:] # Grab a new back |
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591 |
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592 st = front + predictText + back # Insert the prediction |
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593 |
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594 self.SetValue(st) # Now, overwrite the controls text with the new text |
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595 self.SetInsertionPoint(insert) # Set the proper insertion point, directly behind the |
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596 # newly typed character and directly in front of the |
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597 # predicted text. |
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598 |
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599 self.SetSelection(insert,insert+len(predictText)) # Very important! Set the selection to encompass the predicted |
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600 # text. This way, the user can ignore the prediction by simply |
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601 # continuing to type. Remember, if the user wants the prediction |
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602 # s/he must strike the tab key at this point. Of course, one could |
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603 # just use the right arrow key as well, but that's not as easy to |
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604 # reach. |
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|
605 |
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|
606 return # Done! Do NOT pass the event on at this point, because it's all done. |
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607 |
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608 |
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609 else: |
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610 # Handle every other non-letter ascii (e.g. semicolon) by passing the event on. |
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611 self.parent.OnChar(event) #Call super.OnChar to get default behavior |
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612 return |
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613 |
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614 # End of class predTextCtrl! |