Mercurial > traipse_dev
annotate orpg/mapper/map_utils.py @ 61:f3d8101211c4 ornery-dev
Traipse Dev 'OpenRPG' {090813-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
This update completes the front end of the Updater tab. Material is now ready to start adding to the Controls tab, however GUI planning needs to take place first. Player List and Game Server Menu Columns now have a minimum width and the software will refresh to that width on an update, if the column is too small.
author | sirebral |
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date | Thu, 13 Aug 2009 04:25:10 -0500 |
parents | 072ffc1d466f |
children | 449a8900f9ac |
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1 #------------------------------------------------ |
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2 # file: map_utils.py |
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3 # |
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4 # This file contains generic utility functions |
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5 # for use in the openrpg mapping system |
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6 # ----------------------------------------------- |
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7 |
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8 import math |
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9 |
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10 #----------------------------------------------------------------------- |
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11 # distance_between() |
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12 # Returns the distance between two points |
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13 #----------------------------------------------------------------------- |
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14 def distance_between( x1, y1, x2, y2 ): |
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15 "Returns the distance between two points" |
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16 dx = x2 - x1 |
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17 dy = y2 - y1 |
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18 return math.sqrt( dx*dx + dy*dy ) |
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19 |
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20 #----------------------------------------------------------------------- |
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21 # proximity_test() |
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22 # Tests if 'test_point' (T) is close (within 'threshold' units) to the |
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23 # line segment 'start_point' to 'end_point' (PQ). |
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24 # |
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25 # The closest point (R) to T on the line PQ is given by: |
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26 # R = P + u (Q - P) |
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27 # TR is perpendicular to PQ so: |
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28 # (T - R) dot (Q - P) = 0 |
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29 # Solving these two equations gives the equation for u (see below). |
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30 # |
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31 # If u < 0 or u > 1 then R is not within the line segment and we simply |
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32 # test against point P or Q. |
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33 #----------------------------------------------------------------------- |
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34 def proximity_test( start_point, end_point, test_point, threshold ): |
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35 "Test if a point is close to a line segment" |
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36 x1,y1 = start_point |
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37 x2,y2 = end_point |
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38 xt,yt = test_point |
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39 x1 = float(x1) |
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40 x2 = float(x2) |
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41 y1 = float(y1) |
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42 y2 = float(y2) |
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43 xt = float(xt) |
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44 yt = float(yt) |
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45 |
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46 # Coincident points? |
20 | 47 if x1 == x2 and y1 == y2: d = distance_between(xt, yt, x1, y1) |
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48 else: |
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49 dx = x2 - x1 |
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50 dy = y2 - y1 |
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51 u = ((xt - x1) * dx + (yt - y1) * dy) / (dx*dx + dy*dy) |
20 | 52 if u < 0: d = distance_between(xt, yt, x1, y1) |
53 elif u > 1: d = distance_between(xt, yt, x2, y2) | |
0
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54 else: |
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55 xr = x1 + u * dx |
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56 yr = y1 + u * dy |
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57 d = distance_between(xt, yt, xr, yr) |
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58 return d <= threshold |