Mercurial > traipse_dev
annotate orpg/mapper/images.py @ 61:f3d8101211c4 ornery-dev
Traipse Dev 'OpenRPG' {090813-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
This update completes the front end of the Updater tab. Material is now ready to start adding to the Controls tab, however GUI planning needs to take place first. Player List and Game Server Menu Columns now have a minimum width and the software will refresh to that width on an update, if the column is too small.
author | sirebral |
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date | Thu, 13 Aug 2009 04:25:10 -0500 |
parents | 88cea66228d6 |
children | c54768cffbd4 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/images.py |
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21 # Author: OpenRPG |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: images.py,v 1.21 2007/12/11 04:07:15 digitalxero Exp $ |
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25 # |
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26 # Description: |
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27 # |
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28 __version__ = "$Id: images.py,v 1.21 2007/12/11 04:07:15 digitalxero Exp $" |
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29 |
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30 import urllib |
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31 import Queue |
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32 import thread |
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33 from threading import Lock |
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34 import time |
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35 from orpg.orpg_wx import * |
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36 from orpg.orpgCore import * |
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37 |
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38 def singleton(cls): |
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39 instances = {} |
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40 def getinstance(): |
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41 if cls not in instances: |
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42 instances[cls] = cls() |
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43 return instances[cls] |
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44 return getinstance() |
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45 |
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46 class ImageHandlerClass(object): |
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47 __cache = {} |
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48 __fetching = {} |
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49 __queue = Queue.Queue(0) |
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50 __lock = Lock() |
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51 |
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52 def load(self, path, image_type, imageId): |
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53 # Load an image, with a intermideary fetching image shown while it loads in a background thread |
20 | 54 if self.__cache.has_key(path): return wx.ImageFromMime(self.__cache[path][1], |
55 self.__cache[path][2]).ConvertToBitmap() | |
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56 if not self.__fetching.has_key(path): |
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57 self.__fetching[path] = True |
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58 #Start Image Loading Thread |
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59 thread.start_new_thread(self.__loadThread, (path, image_type, imageId)) |
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60 else: |
20 | 61 if self.__fetching[path] is True: thread.start_new_thread(self.__loadCacheThread, (path, image_type, imageId)) |
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62 return wx.Bitmap(open_rpg.get_component("dir_struct")["icon"] + "fetching.png", wx.BITMAP_TYPE_PNG) |
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63 |
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64 def directLoad(self, path): |
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65 # Directly load an image, no threads |
20 | 66 if self.__cache.has_key(path): return wx.ImageFromMime(self.__cache[path][1], |
67 self.__cache[path][2]).ConvertToBitmap() | |
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68 uriPath = urllib.unquote(path) |
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69 try: |
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70 d = urllib.urlretrieve(uriPath) |
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71 # We have to make sure that not only did we fetch something, but that |
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72 # it was an image that we got back. |
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73 if d[0] and d[1].getmaintype() == "image": |
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74 self.__cache[path] = (path, d[0], d[1].gettype(), None) |
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75 return wx.ImageFromMime(self.__cache[path][1], self.__cache[path][2]).ConvertToBitmap() |
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76 else: |
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77 open_rpg.get_component('log').log("Image refused to load or URI did not reference a valid image: " + path, |
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78 ORPG_GENERAL, True) |
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79 return None |
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80 except IOError: |
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81 open_rpg.get_component('log').log("Unable to resolve/open the specified URI; image was NOT loaded: " + path, |
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82 ORPG_GENERAL, True) |
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83 return None |
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84 |
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85 def cleanCache(self): |
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86 # Shrinks the Cache down to the proper size |
20 | 87 try: cacheSize = int(open_rpg.get_component('settings').get_setting("ImageCacheSize")) |
88 except: cacheSize = 32 | |
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89 cache = self.__cache.keys() |
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90 cache.sort() |
20 | 91 for key in cache[cacheSize:]: del self.__cache[key] |
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92 |
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93 def flushCache(self): |
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94 # This function will flush all images contained within the image cache. |
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95 self.__lock.acquire() |
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96 try: |
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97 keyList = self.__cache.keys() |
20 | 98 for key in keyList: del self.__cache[key] |
99 finally: self.__lock.release() | |
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100 urllib.urlcleanup() |
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101 |
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102 #Private Methods |
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103 def __loadThread(self, path, image_type, imageId): |
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104 uriPath = urllib.unquote(path) |
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105 self.__lock.acquire() |
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106 try: |
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107 d = urllib.urlretrieve(uriPath) |
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108 # We have to make sure that not only did we fetch something, but that |
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109 # it was an image that we got back. |
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110 if d[0] and d[1].getmaintype() == "image": |
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111 self.__cache[path] = (path, d[0], d[1].gettype(), imageId) |
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112 self.__queue.put((self.__cache[path], image_type, imageId)) |
20 | 113 if self.__fetching.has_key(path): del self.__fetching[path] |
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114 else: |
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115 open_rpg.get_component('log').log("Image refused to load or URI did not reference a valid image: " + path, |
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116 ORPG_GENERAL, True) |
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117 del self.__fetching[path] |
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118 except IOError: |
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119 del self.__fetching[path] |
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120 open_rpg.get_component('log').log("Unable to resolve/open the specified URI; image was NOT laoded: " + path, |
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121 ORPG_GENERAL, True) |
20 | 122 finally: self.__lock.release() |
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123 |
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124 def __loadCacheThread(self, path, image_type, imageId): |
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125 if self.__cache.has_key(path): |
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126 try: |
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127 st = time.time() |
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128 while self.__fetching.has_key(path) and self.__fetching[path] is not False: |
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129 time.sleep(0.025) |
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130 if (time.time()-st) > 120: |
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131 open_rpg.get_component('log').log("Timeout: " + path, ORPG_GENERAL, True) |
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132 break |
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133 except: |
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134 del self.__fetching[path] |
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135 open_rpg.get_component('log').log("Unable to resolve/open the specified URI; image was NOT loaded: " + path, ORPG_GENERAL, True) |
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136 return |
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137 self.__lock.acquire() |
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138 try: |
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139 open_rpg.get_component('log').log("Adding Image to Queue from Cache: " + str(self.__cache[path]), ORPG_DEBUG) |
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140 self.__queue.put((self.__cache[path], image_type, imageId)) |
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141 finally: self.__lock.release() |
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142 |
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143 #Property Methods |
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144 def _getCache(self): |
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145 return self.__cache |
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146 |
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147 def _getQueue(self): |
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148 return self.__queue |
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149 |
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150 #Properties |
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151 Cache = property(_getCache) |
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152 Queue = property(_getQueue) |
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153 |
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154 ImageHandler = singleton(ImageHandlerClass) |