annotate orpg/mapper/grid_handler.py @ 61:f3d8101211c4 ornery-dev

Traipse Dev 'OpenRPG' {090813-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: This update completes the front end of the Updater tab. Material is now ready to start adding to the Controls tab, however GUI planning needs to take place first. Player List and Game Server Menu Columns now have a minimum width and the software will refresh to that width on an update, if the column is too small.
author sirebral
date Thu, 13 Aug 2009 04:25:10 -0500
parents 072ffc1d466f
children c54768cffbd4
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1 #
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2 # openrpg-dev@lists.sourceforge.net
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3 #
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4 # This program is free software; you can redistribute it and/or modify
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5 # it under the terms of the GNU General Public License as published by
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6 # the Free Software Foundation; either version 2 of the License, or
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7 # (at your option) any later version.
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8 #
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9 # This program is distributed in the hope that it will be useful,
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10 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 # GNU General Public License for more details.
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13 #
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14 # You should have received a copy of the GNU General Public License
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15 # along with this program; if not, write to the Free Software
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16 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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17 # --
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18 #
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19 # File: orpg/mapper/grid_handler.py
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20 # Author: OpenRPG Team
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21 # Maintainer:
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22 # Version:
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23 # $Id: grid_handler.py,v 1.20 2007/04/03 00:14:35 digitalxero Exp $
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24 #
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25 # Description: grid layer handler
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26 #
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27 __version__ = "$Id: grid_handler.py,v 1.20 2007/04/03 00:14:35 digitalxero Exp $"
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28
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29 from grid import *
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30 from base_handler import *
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31
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32 class grid_handler(base_layer_handler):
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33 def __init__(self, parent, id, canvas):
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34 base_layer_handler.__init__(self, parent, id, canvas)
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35
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36 def build_ctrls(self):
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37 base_layer_handler.build_ctrls(self)
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38 self.line_type = wx.Choice(self, wx.ID_ANY, choices = ["No Lines", "Dotted Lines", "Solid Lines" ])
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39 self.grid_mode = wx.Choice(self, wx.ID_ANY, choices = ["Rectangular", "Hexagonal","Isometric"])
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40 self.grid_snap = wx.CheckBox(self, wx.ID_ANY, " Snap")
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41 self.grid_size = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
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42 self.grid_ratio = wx.TextCtrl(self, wx.ID_ANY, size=(32,-1) )
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43 self.color_button = wx.Button(self, wx.ID_ANY, "Color", style=wx.BU_EXACTFIT)
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44 self.apply_button = wx.Button(self, wx.ID_OK, "Apply", style=wx.BU_EXACTFIT)
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45 self.color_button.SetBackgroundColour(wx.BLACK)
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46 self.color_button.SetForegroundColour(wx.WHITE)
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47 self.sizer.Add(wx.StaticText(self, -1, "Size: "), 0, wx.ALIGN_CENTER)
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48 self.sizer.Add(self.grid_size, 0, wx.ALIGN_CENTER)
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49 self.sizer.Add((6,0))
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50 self.sizer.Add(wx.StaticText(self, -1, "Ratio: "), 0, wx.ALIGN_CENTER)
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51 self.sizer.Add(self.grid_ratio, 0, wx.ALIGN_CENTER)
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52 self.sizer.Add((6,0))
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53 self.sizer.Add(self.line_type, 0, wx.ALIGN_CENTER)
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54 self.sizer.Add((6,0))
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55 self.sizer.Add(self.grid_mode, 0, wx.ALIGN_CENTER)
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56 self.sizer.Add((6,0))
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57 self.sizer.Add(self.grid_snap, 0, wx.ALIGN_CENTER)
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58 self.sizer.Add((6,0))
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59 self.sizer.Add(self.color_button, 0, wx.ALIGN_CENTER)
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60 self.sizer.Add((6,0))
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61 self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER)
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62 self.Bind(wx.EVT_BUTTON, self.on_bg_color, self.color_button)
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63 self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button)
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64 self.update_info()
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65
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66 def update_info(self):
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67 layer = self.canvas.layers['grid']
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68 self.grid_size.SetValue(str(layer.get_unit_size()))
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69 self.grid_ratio.SetValue(str(layer.get_iso_ratio()))
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70 self.grid_mode.SetSelection(layer.get_mode())
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71 self.line_type.SetSelection(layer.get_line_type())
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72 self.color_button.SetBackgroundColour(layer.get_color())
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73 self.grid_snap.SetValue(layer.is_snap())
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74 layer.isUpdated = True
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75
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76 def build_menu(self,label = "Grid"):
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77 base_layer_handler.build_menu(self,label)
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78
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79 def on_bg_color(self,evt):
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80 data = wx.ColourData()
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81 data.SetChooseFull(True)
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82 dlg = wx.ColourDialog(self.canvas, data)
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83 if dlg.ShowModal() == wx.ID_OK:
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84 data = dlg.GetColourData()
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85 color = data.GetColour()
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86 self.color_button.SetBackgroundColour(color)
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87 dlg.Destroy()
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88
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89 def on_apply(self, evt):
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90 session=self.canvas.frame.session
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91 if (session.my_role() != session.ROLE_GM):
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92 open_rpg.get_component("chat").InfoPost("You must be a GM to use this feature")
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93 return
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94
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95 self.canvas.layers['grid'].set_grid(int(self.grid_size.GetValue()),self.grid_snap.GetValue(),
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96 self.color_button.GetBackgroundColour(),self.grid_mode.GetSelection(),
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97 self.line_type.GetSelection(),float(self.grid_ratio.GetValue()))
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98 self.update_info()
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99 self.canvas.send_map_data()
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100 self.canvas.Refresh()