annotate orpg/mapper/base_handler.py @ 61:f3d8101211c4 ornery-dev

Traipse Dev 'OpenRPG' {090813-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: This update completes the front end of the Updater tab. Material is now ready to start adding to the Controls tab, however GUI planning needs to take place first. Player List and Game Server Menu Columns now have a minimum width and the software will refresh to that width on an update, if the column is too small.
author sirebral
date Thu, 13 Aug 2009 04:25:10 -0500
parents 78407d627cba
children c54768cffbd4
rev   line source
0
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: mapper/whiteboard_hander.py
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21 # Author: OpenRPG Team
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22 # Maintainer:
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23 # Version:
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24 # $Id: base_handler.py,v 1.20 2007/11/04 17:32:25 digitalxero Exp $
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25 #
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26 # Description: base layer handler.
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27 # layer handlers are responsible for the GUI elements of the layer
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28 #
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29 __version__ = "$Id: base_handler.py,v 1.20 2007/11/04 17:32:25 digitalxero Exp $"
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30
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31
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32 from orpg.orpg_windows import *
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33 from orpg.orpgCore import open_rpg
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34
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35 class base_layer_handler(wx.Panel):
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36
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37 def __init__(self, parent, id, canvas):
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38 wx.Panel.__init__(self, parent, id)
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39 self.canvas = canvas
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40 self.map_frame = self.canvas.frame
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41 self.top_frame = self.canvas.frame.top_frame
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42 self.chat = open_rpg.get_component("chat")
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43 self.build_ctrls()
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44 self.build_menu()
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45 #self.Bind(wx.EVT_SIZE, self.on_size)
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46 self.Bind(wx.EVT_LEFT_DCLICK, self.on_left_dclick)
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47
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48 def build_ctrls(self):
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49 self.basesizer = wx.BoxSizer(wx.HORIZONTAL)
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50 self.sizer = wx.BoxSizer(wx.HORIZONTAL)
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51 self.buttonsizer = wx.BoxSizer(wx.HORIZONTAL)
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52
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53 self.zoom_in_button = createMaskedButton( self,
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54 orpg.dirpath.dir_struct["icon"]+'zoom_in.gif', "Zoom in from x1.0", wx.ID_ANY )
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55 self.zoom_out_button = createMaskedButton( self,
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56 orpg.dirpath.dir_struct["icon"]+'zoom_out.gif', "Zoom out from x1.0", wx.ID_ANY )
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57 props = createMaskedButton( self,
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58 orpg.dirpath.dir_struct["icon"]+'compass.gif', 'Edit map properties', wx.ID_ANY )
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59 mapopen = createMaskedButton( self,
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60 orpg.dirpath.dir_struct["icon"]+'open.bmp', 'Load a map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP )
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61 mapsave = createMaskedButton( self,
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62 orpg.dirpath.dir_struct["icon"]+'save.bmp', 'Save the map', wx.ID_ANY, '#c0c0c0', wx.BITMAP_TYPE_BMP )
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63 self.buttonsizer.Add(self.zoom_in_button, 0, wx.ALIGN_CENTER )
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64 self.buttonsizer.Add(self.zoom_out_button, 0, wx.ALIGN_CENTER )
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65 self.buttonsizer.Add(props, 0, wx.ALIGN_CENTER )
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66 self.buttonsizer.Add(mapopen, 0, wx.ALIGN_CENTER )
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67 self.buttonsizer.Add(mapsave, 0, wx.ALIGN_CENTER )
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68 self.basesizer.Add((3, 0))
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69 self.basesizer.Add( self.sizer, 1, wx.EXPAND)
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70 self.basesizer.Add((12, 0))
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71 self.basesizer.Add( self.buttonsizer, 0, wx.EXPAND | wx.ALIGN_RIGHT)
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72 self.basesizer.Add((3, 0))
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73 self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_in, self.zoom_in_button)
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74 self.Bind(wx.EVT_BUTTON, self.canvas.on_zoom_out, self.zoom_out_button)
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75 self.Bind(wx.EVT_BUTTON, self.map_frame.on_open, mapopen)
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76 self.Bind(wx.EVT_BUTTON, self.map_frame.on_save, mapsave)
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77 self.Bind(wx.EVT_BUTTON, self.canvas.on_prop, props)
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78 self.SetSizer(self.basesizer)
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79
0
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80 def build_menu(self,label = "Map"):
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81 "Menu is built based on the type of grid (rectangle or hex) we have in use."
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82 # do main menu
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83 main_menu = wx.Menu(label) #create a menu resource
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84 main_menu.SetTitle(label)
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85 item = wx.MenuItem(main_menu, wx.ID_ANY, "&Load Map", "Load Map")
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86 self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_open, item)
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87 main_menu.AppendItem(item)
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88 item = wx.MenuItem(main_menu, wx.ID_ANY, "&Save Map", "Save Map")
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89 self.canvas.Bind(wx.EVT_MENU, self.map_frame.on_save, item)
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90 main_menu.AppendItem(item)
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91 item = wx.MenuItem(main_menu, wx.ID_ANY, "Save as JPG", "Save as JPG")
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92 self.canvas.Bind(wx.EVT_MENU, self.on_save_map_jpg, item)
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93 main_menu.AppendItem(item)
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94 main_menu.AppendSeparator()
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95 item = wx.MenuItem(main_menu, wx.ID_ANY, "&Properties", "Properties")
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96 self.canvas.Bind(wx.EVT_MENU, self.canvas.on_prop, item)
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97 main_menu.AppendItem(item)
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98 self.main_menu = main_menu
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99
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100 def on_save_map_jpg(self, evt):
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101 directory = orpg.dirpath.dir_struct["user"]
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102 if directory == None:
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103 directory = ""
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104 d = wx.FileDialog(self.GetParent(), "Save map as a jpg", directory, "", "*.jpg", wx.SAVE)
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105 if d.ShowModal() != wx.ID_OK:
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106 return
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107 filename = d.GetPath()
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108 width = self.canvas.size[0]
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109 height = self.canvas.size[1]
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110 dc = wx.MemoryDC()
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111 bitmap = wx.EmptyBitmap(width+1, height+1)
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112 dc.SelectObject(bitmap)
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113 dc.SetPen(wx.TRANSPARENT_PEN)
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114 dc.SetBrush(wx.Brush(self.canvas.GetBackgroundColour(), wx.SOLID))
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115 dc.DrawRectangle(0,0,width+1, height+1)
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116 self.canvas.layers['bg'].layerDraw(dc, 1, [0,0], self.canvas.size)
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117 self.canvas.layers['grid'].layerDraw(dc, [0,0], self.canvas.size)
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118 self.canvas.layers['miniatures'].layerDraw(dc, [0,0], self.canvas.size)
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119 self.canvas.layers['whiteboard'].layerDraw(dc)
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120 self.canvas.layers['fog'].layerDraw(dc, [0,0], self.canvas.size)
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121 image = bitmap.ConvertToImage()
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122 image.SaveFile(filename, wx.BITMAP_TYPE_JPEG)
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123
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124 def do_map_board_menu(self,pos):
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125 self.canvas.PopupMenu(self.main_menu,pos)
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126
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127 def on_right_down(self,evt):
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128 self.do_map_board_menu(evt.GetPosition())
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129
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130 def on_left_down(self,evt):
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131 pass
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132
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133 def on_left_up(self,evt):
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134 pass
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135
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136 #added to base layer by Snowdog 5/03
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137 def on_left_dclick(self,evt):
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138 pass
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139
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140 def on_motion(self,evt):
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141 pass
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142
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143 def update_info(self):
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144 pass